Lukap99 Posted August 3, 2015 Share Posted August 3, 2015 (edited) The idea is pretty simple.Blocking, in my opinion, should prevent physical status effects (puncture, slash and impact) from affecting you, but not elemental status effects. Since you can't exactly parry a flamethrower, can you? Except for the sword 'n' board, which should be able to prevent all status effects, for obvious reasons. What say you? Yay or nay? Edited August 3, 2015 by Lukap99 Link to comment Share on other sites More sharing options...
Renegade343 Posted August 3, 2015 Share Posted August 3, 2015 The idea is pretty simple. Blocking, in my opinion, should also stop physical status effects (punct, slash and impact) from affecting you, but not elemental status effects. Since you can't exactly parry a flamethrower, can you? Except for the sword 'n' board, which should be able to block all status effects, for obvious reasons. Sorry for asking, but do you mean "blocking should prevent physical status effects from affecting the player", or "blocking should stop existing physical status effects from affecting the player", or both of them? Same question goes for the sword and shield weapons. Link to comment Share on other sites More sharing options...
Lukap99 Posted August 3, 2015 Author Share Posted August 3, 2015 Sorry for asking, but do you mean "blocking should prevent physical status effects from affecting the player", or "blocking should stop existing physical status effects from affecting the player", or both of them? Same question goes for the sword and shield weapons. *prevent Editing title now. Link to comment Share on other sites More sharing options...
shut Posted August 3, 2015 Share Posted August 3, 2015 (edited) Been saying this since Damage 2.0 was first introduced-- if the attack doesn't damage your health, it shouldn't cause your frame to bleed. Procs like Slash should not be happening at all if your shields are active or if your character is literally deflecting the attack entirely (i.e. blocking). Impact procs have no effect on players and I can kind of understand puncture procs going through both shields and blocks (because, well, puncturing), but slash procs while shielded and/or blocking SERIOUSLY need to go. Edited August 3, 2015 by SortaRandom Link to comment Share on other sites More sharing options...
Lukap99 Posted September 16, 2015 Author Share Posted September 16, 2015 (edited) I do not want this thread to die yet. Attempting revival... CLEAR! Edited September 16, 2015 by Lukap99 Link to comment Share on other sites More sharing options...
ValkyrTheSoviet Posted September 16, 2015 Share Posted September 16, 2015 With sword-shield weapons I agree, however with Hammers/Heavy blades I think not. Link to comment Share on other sites More sharing options...
Ve1indian Posted September 17, 2015 Share Posted September 17, 2015 The whole status system needs a rework to make it less RNG based; for the current system, this change would be a welcome addition. Link to comment Share on other sites More sharing options...
motorfirebox Posted September 17, 2015 Share Posted September 17, 2015 Yea. Link to comment Share on other sites More sharing options...
vazerd68 Posted September 17, 2015 Share Posted September 17, 2015 sounds needed Link to comment Share on other sites More sharing options...
Reyer Posted September 17, 2015 Share Posted September 17, 2015 Or maybe... Reduce chance of status on player when blocking (e.g 40-60% less)? Link to comment Share on other sites More sharing options...
DiosGX Posted September 17, 2015 Share Posted September 17, 2015 (edited) Or maybe... Reduce chance of status on player when blocking (e.g 40-60% less)? ^ This. Possibly give sword and shield types a better immunity rate because, well, shield. But absolute immunity... naw. If you want that, an Exilus mod could easily do the same thing. Perhaps a channeling mod that outright prevents statuses while blocking with a small drain on energy only when a status is prevented—not from every blocked attack. Edited September 17, 2015 by DiosGX Link to comment Share on other sites More sharing options...
shut Posted September 17, 2015 Share Posted September 17, 2015 (edited) Or maybe... Reduce chance of status on player when blocking (e.g 40-60% less)? Reducing the chance doesn't magically mean that it'll no longer be a problem. It'll still be a problem, only less common. Imagine if Grineer Heavy Gunner bullets had a 3% chance of instakilling the player regardless of current shields/health. Reducing the chance to 1% or even 0.01% is nothing more than a crappy bandaid solution because it just eases the pain of Heavy Gunner combat without actually solving the problem. The RNG-based effect will be much rarer, yeah, but when it DOES happen, it'll be every bit as frustrating, unintuitive, and (above all) unavoidable as it always was. The only times I'm okay with RNG-based bleed procs and such are with telegraphed attacks that we can reliably avoid with skill alone (e.g. Manic pounces, Lephantis slams). Edited September 17, 2015 by SortaRandom Link to comment Share on other sites More sharing options...
Acidulant Posted September 18, 2015 Share Posted September 18, 2015 This needs to be a thing And fix The ultimate joke, the Limbo Get slash procced while walking in other dimension Good stuff, DE good stuff Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now