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Grakata Melee.


Lancars
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Gram-Kata!!

 

Requires:

 

-Gram

-Two Grakatas

-Twooo Twin Grakatas

-2 Argon crystals

- 1,000 100,000 10,000,000 "Money is no object" credits.

 

Description: We took all of your Grakatas and taped them to a two-handed sword with scotch tape. If you aren't using it right now then clearly you didn't understand when I said it's a two-handed sword with Grakatas taped to it. With scotch tape.

 

 

Imagine the Broken Bull combo on Cleaving Whirlwind with this 0_o

 

It must shot when you are in the tornado combo, then we call that the bulletnado

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No! its BRRRRRRRT!nado.

No

it's dakkanado

Whoa...  Prisma Grakata Primary,  Twin Grakata Secondary, Twin Grakata Melee...

 

FIVE GRAKATAS!!!

710285_anime-my-body-is-ready-ready_200s

We need twin grakata primary

SO WE CAN HAVE SIX GRAKATAS

Edited by Altey
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I can see it now, Clemframe...

Clem, the Grineer Defect

HP: 150 / Shields:100 / Energy:90 / Armor:350 / Speed: .9

1) Roller Barrage: Clem launches 1/2/3/4 rollers which deal 100/250/500/750 damage on impact. Each roller explodes when cast again. (25 energy)

2) Kittag Space: Utilizing void technology under the tutelage of the Tenno, Clem can restore depleted clips 20/30/40/50% and restore 5/7/10/15% of currently equipped ammo pool. Has a cool down of 20/17/15/10 and all ammo repletion is DOUBLED for grineer weaponry. (50 energy)

3) Burnout: Trained by the Tenno in utilizing void energy to psychically and horrifically create explosions, Clem can overheat nearby enemies' weapons within 10/20/30/40 meters and deal 100/200/400/800 blast damage over time, reducing enemy fire rate by 30/45/69/75% and increasing allies' damage by 20/30/40/50% base blast damage. Lasts 10/15/25/30s. Damage increase is increased by 50% for Grineer weaponry. (75 energy)

4) GET CLEM: The epitome of knowledge that his Tenno masters have passed down onto him, Clem utilizes two new prosthetic, Grineer limbs he has grafted onto himself and manages to fire FOUR GRAKATA from his infinite void ammo pool. Clem cannot stop firing during this period of 5/7/9/10 seconds unless deactivated (press 4 again). Each bullet does 10/12/15/20 damage before mods. (75 energy)

PASSIVES/TRAITS

- TWO GRAKATAAA- Posessing even more knowledge of firearms than the Tenno, Clem knows a few extra hiding spaces for ammo than the average ninja. 30% extra ammo for primaries and secondary automatics and shotguns, DOUBLED AMMO for all Grineer weaponry.

- Hellion Jetpack- Posessing neither the natural athletic ability of the Tenno or a light set of armor, Clem utilizes the Grineer Hellion propulsion system. It is known throughout the system that Grineer science is "the best in the Solar system".

Edited by capric0u5
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I can see it now, Clemframe...

Clem, the Grineer Defect

HP: 150 / Shields:100 / Energy:90 / Armor:350 / Speed: .9

1) Roller Barrage: Clem launches 1/2/3/4 rollers which deal 100/250/500/750 damage on impact. Each roller explodes when cast again. (25 energy)

2) Kittag Space: Utilizing void technology under the tutelage of the Tenno, Clem can restore depleted clips 20/30/40/50% and restore 5/7/10/15% of currently equipped ammo pool. Has a cool down of 20/17/15/10 and all ammo repletion is DOUBLED for grineer weaponry. (50 energy)

3) Burnout: Trained by the Tenno in utilizing void energy to psychically and horrifically create explosions, Clem can overheat nearby enemies' weapons within 10/20/30/40 meters and deal 100/200/400/800 blast damage over time, reducing enemy fire rate by 30/45/69/75% and increasing allies' damage by 20/30/40/50% base blast damage. Lasts 10/15/25/30s. Damage increase is increased by 50% for Grineer weaponry. (75 energy)

4) GET CLEM: The epitome of knowledge that his Tenno masters have passed down onto him, Clem utilizes two new prosthetic, Grineer limbs he has grafted onto himself and manages to fire FOUR GRAKATA from his infinite void ammo pool. Clem cannot stop firing during this period of 5/7/9/10 seconds unless deactivated (press 4 again). Each bullet does 10/12/15/20 damage before mods. (75 energy)

PASSIVES/TRAITS

- TWO GRAKATAAA- Posessing even more knowledge of firearms than the Tenno, Clem knows a few extra hiding spaces for ammo than the average ninja. 30% extra ammo for primaries and secondary automatics and shotguns, DOUBLED AMMO for all Grineer weaponry.

- Hellion Jetpack- Posessing neither the natural athletic ability of the Tenno or a light set of armor, Clem utilizes the Grineer Hellion propulsion system. It is known throughout the system that Grineer science is "the best in the Solar system".

Dont forget that he can't parcour

Edited by Altey
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Hold grakata. Swing grakata. Swing like Machete. Make the enemy feel pain. Let them know the mistake they made when they face Grakata.

 

I got it! You tape Dual Cleavers to a Grakata! GRAKATA CHOP!

 

Charge attack. BRRRRRRRRRRRRRT!!!!!

 

EDIT: Grakata with cleavers taped to it can use the gunblade stance. Charged attacks make a quick BRRRRRT!!

Still waiting for braton melee. you just take a braton by the barrel in each hand, pop the magazines out when you draw the weapon and beat your foes to death with the unloaded bratons. pure impact damage, dual sword stance, low crit, high base damage...

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