Parashjin Posted August 7, 2015 Share Posted August 7, 2015 (edited) So, first of all, im new to the forum, if there was a post like this - im sorry and dont get offended v_v I dont like how Saryn kills everything low level, and nothing high level... I have 2 Ideas, both ideas are that Miasma, for example, deals damage as 10% of the enemys health My Fist Idea is that the enemy takes 10% damage of his max. HP for 10 sec. So for example an enemy has 1000 HP, so he takes 100 damage for 10 sec. until he dies. My Second Idea is that he takes 10% damage of his current HP for 10 sec. Again, an enemy has 1000 HP. 1st Sec. he has 900 HP Left 2nd Sec. 810 HP 3rd Sec. 729 HP 4th Sec. 656 HP ... 10th Sec. 387 HP The Damage should also be affected by power strenght, like Intensify should bring the damage up to 13%. But this is just an idea that went through my head at work x) I hope you like it... Please tell me what you think about it ^_^ Edited August 7, 2015 by Parashjin Link to comment Share on other sites More sharing options...
Bipp Posted August 7, 2015 Share Posted August 7, 2015 (edited) Interesting. But Miasma isn't the only skill that needs a rework. 1st idea is completely overpowered. A guaranteed kill no matter the level? People will be up in arms about that. The 2nd one, however, is much better. It's very much like how the Corrosive proc was changed. Edited August 7, 2015 by Keybopsef Link to comment Share on other sites More sharing options...
WingedCrusade Posted August 7, 2015 Share Posted August 7, 2015 I actually really like that second idea. It beats the current Miasma we have now. Link to comment Share on other sites More sharing options...
Parashjin Posted August 7, 2015 Author Share Posted August 7, 2015 Interesting. But Miasma isn't the only skill that needs a rework. 1st idea is completely overpowered. A guaranteed kill no matter the level? People will be up in arms about that. The 2nd one, however, it much better. That was just an exapmle, and i was focusing on miasma ^_^ Link to comment Share on other sites More sharing options...
Bipp Posted August 7, 2015 Share Posted August 7, 2015 (edited) That was just an exapmle, and i was focusing on miasma ^_^ Of course. If we ever do get a Saryn rework I do hope it follows this idea that you had. EDIT: Also, DE NEED TO SWITCH CONTAGION AND VENOM'S NAMES. Edited August 7, 2015 by Keybopsef Link to comment Share on other sites More sharing options...
(XBOX)MAIXX74 Posted August 7, 2015 Share Posted August 7, 2015 So.. First would kill everything Second (unmodded) wouldn't kill anything Not sure I like either option. Link to comment Share on other sites More sharing options...
Renegade343 Posted August 7, 2015 Share Posted August 7, 2015 EDIT: Also, DE NEED TO SWITCH CONTAGION AND VENOM'S NAMES. I heard a lot of that, but would it not be better to call Venom "Spore", and Contagion "Venom"? If nothing else, at least calling Venom "Spore" would be a bit more intuitive and direct. Link to comment Share on other sites More sharing options...
Pie_mastyr Posted August 7, 2015 Share Posted August 7, 2015 why not just add a forced corrosive proc per tick? Then people might actually use duration builds. And hey, make it scale off power strength and the reduction is based off of the enemy's armour when miasma is cast. This way with a good build that has strength and duration could strip an enemy from their armour Link to comment Share on other sites More sharing options...
Parashjin Posted August 7, 2015 Author Share Posted August 7, 2015 (edited) So.. First would kill everything Second (unmodded) wouldn't kill anything Not sure I like either option. Imagine how beautiful it would be, to bring the hp a group of heavy gunners with level 80+ down to a minimum and finish them off easily, this would give saryn a chance of late game potential... *Edit And (modded) With 200% Power Strenght it would do 20% HP damage, ~imagine~ *o* Edited August 7, 2015 by Parashjin Link to comment Share on other sites More sharing options...
Bipp Posted August 7, 2015 Share Posted August 7, 2015 I heard a lot of that, but would it not be better to call Venom "Spore", and Contagion "Venom"? If nothing else, at least calling Venom "Spore" would be a bit more intuitive and direct. Yep. But the overruling point is that the names, as they currently are, do not make any sense from a logical stand point (if you'll allow me some logic in a game like this xD). Link to comment Share on other sites More sharing options...
Renegade343 Posted August 7, 2015 Share Posted August 7, 2015 Yep. But the overruling point is that the names, as they currently are, do not make any sense from a logical stand point (if you'll allow me some logic in a game like this xD). I know, but it feels like not many players are that willing to think out a bit more, and decide to go with just swapping the names. Not that it is anything bad, but it seems to give off a subtle aura of stagnation. That, yet again, can be just me (and no, I am not complaining. I have no wish to complain about this.). Link to comment Share on other sites More sharing options...
S0V3REiGN Posted August 7, 2015 Share Posted August 7, 2015 I like the idea of it taking life based on %, my only suggestion to that is to make sure that you can't just mod it to be 100% lethal at every level. Otherwise you could just go 2 hours in long missions just nuking everything. Link to comment Share on other sites More sharing options...
Bipp Posted August 7, 2015 Share Posted August 7, 2015 I know, but it feels like not many players are that willing to think out a bit more, and decide to go with just swapping the names. Not that it is anything bad, but it seems to give off a subtle aura of stagnation. That, yet again, can be just me (and no, I am not complaining. I have no wish to complain about this.). Well look at Parkour 2.0 and the complaints about it. Also, I think Contagion is a better name than Spore for her first ability. I also wouldn't think of it as swapping the names but more like fixing a problem that made no sense to begin with. Link to comment Share on other sites More sharing options...
Renegade343 Posted August 7, 2015 Share Posted August 7, 2015 Also, I think Contagion is a better name than Spore for her first ability. I also wouldn't think of it as swapping the names but more like fixing a problem that made no sense to begin with. Fine by me regardless, but I think we are going off-topic at this point. Let us get back to the topic at hand, yes? Link to comment Share on other sites More sharing options...
Bipp Posted August 7, 2015 Share Posted August 7, 2015 Fine by me regardless, but I think we are going off-topic at this point. Let us get back to the topic at hand, yes? Absolutely. I'm all for this Miasma change! Link to comment Share on other sites More sharing options...
Parashjin Posted August 7, 2015 Author Share Posted August 7, 2015 I like the idea of it taking life based on %, my only suggestion to that is to make sure that you can't just mod it to be 100% lethal at every level. Otherwise you could just go 2 hours in long missions just nuking everything. Wont happend, i dont think you can make a 1000% Strenght build x) Link to comment Share on other sites More sharing options...
Renegade343 Posted August 7, 2015 Share Posted August 7, 2015 Alright, now that the little side discussion is over, let me give a few responses to your suggestions, Parashjin: 1. I know this may sound a bit abrasive, but there is the Feedback Section for threads like these, with distinct categories within it. Keep that in mind when making feedback threads. 2. Your first suggestion is way too powerful. With that, every enemy affected will die in 10 seconds, regardless of level, and that is a very imbalanced suggestion to improve Miasma. 3. Your second suggestion will never kill enemies, even the Level 1 enemies. To pull an analogy, it is a bit like the dichotomy paradox, in which it will forever be impossible to reach the desired point (in this case, enemies being killed), due to geometric sequences and sums to infinity. Now, I will admit I have no good idea on how to fix Miasma just yet, but I wanted to give you some feedback to think about. Link to comment Share on other sites More sharing options...
Parashjin Posted August 7, 2015 Author Share Posted August 7, 2015 Alright, now that the little side discussion is over, let me give a few responses to your suggestions, Parashjin: 1. I know this may sound a bit abrasive, but there is the Feedback Section for threads like these, with distinct categories within it. Keep that in mind when making feedback threads. 2. Your first suggestion is way too powerful. With that, every enemy affected will die in 10 seconds, regardless of level, and that is a very imbalanced suggestion to improve Miasma. 3. Your second suggestion will never kill enemies, even the Level 1 enemies. To pull an analogy, it is a bit like the dichotomy paradox, in which it will forever be impossible to reach the desired point (in this case, enemies being killed), due to geometric sequences and sums to infinity. Now, I will admit I have no good idea on how to fix Miasma just yet, but I wanted to give you some feedback to think about. Ok ty, as i said, im new to the forum v_v Link to comment Share on other sites More sharing options...
ashrah Posted August 7, 2015 Share Posted August 7, 2015 all saryn powers need huge buff...miasma need range buff and dmg buff Link to comment Share on other sites More sharing options...
Nayroy Posted August 7, 2015 Share Posted August 7, 2015 Maybe if it would 3% or 5% damage per tick per second and it lasts for 3 seconds and mods can improve it. Link to comment Share on other sites More sharing options...
Vanetas Posted August 7, 2015 Share Posted August 7, 2015 nice idea on saryn. i hope they rework here along the lines of your post op Link to comment Share on other sites More sharing options...
Arenzo4 Posted August 7, 2015 Share Posted August 7, 2015 (edited) Interesting. But Miasma isn't the only skill that needs a rework. 1st idea is completely overpowered. A guaranteed kill no matter the level? People will be up in arms about that. The 2nd one, however, is much better. It's very much like how the Corrosive proc was changed. guaranteed kill no matter what is fine, just not in 10 seconds, make it need a longer duration than 10 seconds, long enough so people can still go around and kill things on thier own, it will make it so saryns damage never falls off, but is quite far from the usual room clearing ability, maybe like 5% damage and a lower base duration, so you really have to mod for the duration to get 20 seconds which would be the duration needed to auto kill with 5% per tick Edited August 7, 2015 by Arenzo4 Link to comment Share on other sites More sharing options...
Parashjin Posted August 9, 2015 Author Share Posted August 9, 2015 guaranteed kill no matter what is fine, just not in 10 seconds, make it need a longer duration than 10 seconds, long enough so people can still go around and kill things on thier own, it will make it so saryns damage never falls off, but is quite far from the usual room clearing ability, maybe like 5% damage and a lower base duration, so you really have to mod for the duration to get 20 seconds which would be the duration needed to auto kill with 5% per tick People would complain because it would take to long... Link to comment Share on other sites More sharing options...
Redslayer230 Posted August 9, 2015 Share Posted August 9, 2015 Maybe if it would 3% or 5% damage per tick per second and it lasts for 3 seconds and mods can improve it. So 15% unmodded? that would mean the end of saryn. Link to comment Share on other sites More sharing options...
Nayroy Posted August 9, 2015 Share Posted August 9, 2015 So 15% unmodded? that would mean the end of saryn. Really? Because 15% damage on a level 100+ on a damage frame with a 25 energy usage; seems really nice to me. Link to comment Share on other sites More sharing options...
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