Scharkie Posted August 10, 2015 Share Posted August 10, 2015 (edited) Welcome to a concept for a Grineer warframe made and drawn by me. Contains: -Stats -Lore -Abilities -Warframe art -Exclusive Cosmetic -Alt Helmets More coming soon Main Concept: Explanation Number 1,2,3 Spoiler 1: Side view of the Prosthetic Feet 2: The twin needles located underneath the hands of Mamba, used for the ability Liquify to inject toxin into the victim (Skill 1). 3: The six holes on Mamba her back are pistons which push open the hatch for releasing toxic gas into the air (Skill 4) Health: 90 (MAX Rank 300) Shields: 120 (MAX Rank 450) Armor: 150 Energy: 120 (MAX Rank 250) Speed: 1.20 Passive: -Longer wall latch time -Extra Bullet type damage resistance Spoiler Liquify Cost: 25 Energy -Mamba makes a leap towards the targeted enemy pinning them to the ground, when pinned down mamba will then thrust her needles located at her arms into the victim after which she lets the enemy go. - The poisoned enemy will not be able to fight after this skill and will slowly die over time Augment: -Upon poisoning the enemy, will cause the enemy to explode when dying which causes a explosion dealing toxic damage to anyone in range Spoiler Crawl Cost: -2 Energy per second -Mamba will use her claw and feet to crawl on any surface be it floor / wall or ceiling, making her easy to reach hard spots or escape in hard situations or even ambush your enemies from new angles -When casting this skill you will not be able to use your weapons Augment: -When you stop using crawl Mamba will leave a gas cloud behind which damages all enemies walking through it -Cloud will be positioned the place where she cancelled her skill Spoiler Stuck Cost: 50 Energy -Mamba will throw a ball of sticky goo on the place where aimed -All enemies walking over the pool of goo will be slown down and recieve toxic damage per second their on it Augment: -Disables damage from the pool, but will complete stop any enemy moving over the pool making them easy targets Spoiler Narcotic Cost: 15 Energy upon cast and -2 Energy per second -Mamba will take a stationary position where she will use her backpack, the backpack will open the 6 vents (See point 3 on main art) which will start leaking toxic gas into the air -Mamba will become able to walk after releasing the Gas for the first time -The range of the skill will slowly increase the longer you cast with a maximum of 15 meters (Range mods will increase this) -All enemies entering the range of the skill will become disorientated and less coordinated whilst also receiving Gas and toxic damage over time which stacks up the more they are inside the range -Mamba will use her vents to gain more bulletjump range, more bulletjump height & more aimglide time. Everytime when Mamba does a bulletjump she leaves behind a Toxic gas cloud. -Strength will cloud dmg of % of entering the cloud. -Range will increase the bulletjump range and the range of the clouds. -Duration will increase the clouds duration and aimglide duration -Clouds stay for 6 seconds (Duration mods increase this) -You cannot use weapons during this skill Augment: -all enemies entering the range of the skill have a 60% chance to fall asleep, untill damaged enough Main Art Spoiler Exlusive Cosmetic for Mamba: Cobrakk Tail Spoiler Spoiler The idea only, the corpus almost succeeding in getting the secrets of the warframes before us. Thats why I send you this message now my Queens, I have done what the Corpus fools couldn't Tengus believed it was a failed experiment, the warframe its body resisted all experiments we did on it. There was no way we could make the warframe release its secrets or work for us. We couldnt even let it move against its will. Thats when i came up with a genius idea my Queens, why not Remove the unloyal limbs one by one and replace them with our prosthetic limbs till it will have no other choice then listen to us. And this is not all my queens, i have also bested the failure of Councillor Vay Hek by Imprving his Cicero toxic formula, its now way more deadly and precise. Wonder if we could make our little experiment test it out, it likes toxic already after all. Yours loyal servant Tyl Regor Fitting Weapons made in the same lab as Mamba. Spoiler Acid Beam Rifle (Glaxion) Spoiler Grineer Toxic Dagger (Castanas) Spoiler Grineer Switch Dagger (Dual Raza) Spoiler As this is currently still a WIP any ideas or help is welcome This Concepts is part of my Main armory, go check it out if you want to see more of my work: https://forums.warframe.com/index.php?/topic/426476-scharkie1333s-armory-concepts-collection-update-22-new-page-style-852015/ I enjoyed making this Warframe Concept, its something if been thinking of for the past few months so im glad if been able to make a living concept of it now A Like or Comment rlly helps me out a lot Edited May 3, 2016 by Scharkie1333 Link to comment Share on other sites More sharing options...
Alan Posted August 10, 2015 Share Posted August 10, 2015 I loved your artworks Link to comment Share on other sites More sharing options...
Monsterwithin Posted August 10, 2015 Share Posted August 10, 2015 Must.... Have... It.... Link to comment Share on other sites More sharing options...
Bizzaro21 Posted August 10, 2015 Share Posted August 10, 2015 the idea seems good, but we already have a toxic frame, which is saryn, still, I like the abilities, but, a grineer frame is expected to be a lot more violent than this, toxin is a ninja/spy`s weapon, grineer frame would probably be a puncture/slash/impact based frame, and should look a bit more vicious still though, the abilities you have here would fit more to an infested frame than a grineer one there are some typos in your concept you might wanna sort out Link to comment Share on other sites More sharing options...
Prime Posted August 10, 2015 Share Posted August 10, 2015 wow.... looks pretty great... nice concept over all... ^^ Link to comment Share on other sites More sharing options...
Scharkie Posted August 10, 2015 Author Share Posted August 10, 2015 the idea seems good, but we already have a toxic frame, which is saryn, still, I like the abilities, but, a grineer frame is expected to be a lot more violent than this, toxin is a ninja/spy`s weapon, grineer frame would probably be a puncture/slash/impact based frame, and should look a bit more vicious still though, the abilities you have here would fit more to an infested frame than a grineer one there are some typos in your concept you might wanna sort out as for the element of this frame its balanced between gas and toxic, ill explain the choice to make another toxic frame in the lore soon. but as far as i can fast explain there is a normal warframe underneath wich is altered by grineer wich explains usage of toxi first as a ninja / stealthy being but changed to using it as a anima / predator. as for the typos i mostly let some friends check over it so ill try and remove most of them over the day(help with this is welcome tough) Link to comment Share on other sites More sharing options...
Spikey844 Posted August 10, 2015 Share Posted August 10, 2015 My only problem is that Armour is the only Stat not affected by frame rank... Otherwise, very interesting concept Link to comment Share on other sites More sharing options...
Scharkie Posted August 10, 2015 Author Share Posted August 10, 2015 My only problem is that Armour is the only Stat not affected by frame rank... Otherwise, very interesting concept thx ill change it Link to comment Share on other sites More sharing options...
Bizzaro21 Posted August 10, 2015 Share Posted August 10, 2015 (edited) as for the element of this frame its balanced between gas and toxic, ill explain the choice to make another toxic frame in the lore soon. but as far as i can fast explain there is a normal warframe underneath wich is altered by grineer wich explains usage of toxi first as a ninja / stealthy being but changed to using it as a anima / predator. as for the typos i mostly let some friends check over it so ill try and remove most of them over the day(help with this is welcome tough) kay, waiting for the lore then as for typos.... explanation Number 1,2,3 1: Side view of the Prosthetic Feet 2: The twin needles located underneath the hands of Mamba, used for the ability Liquify to inject toxin into the victim (Skill 1). 3: The six holes on Mamba her back are pistons wich Which push open the hatch for releasing toxic gas into the air (Skill 4) Liquify Cost: 25 Energy -Mamba makes a leap towards the targeted enemy pinning them to the ground, when pinned down mamba will then thrust her needles located at her arms into the victim afte rwich after which she lets the enemy go. - The poisoned enemy will not be able to fight after this skill and will slowly die over time Augment: -Upon posioning Poisoning the enemy, will cause the enemy to explode when dying wich which causes a explosion dealing toxic damage to anyone in range Augment: -When yous top using crawl Mamba will leave a gas cloud behind wich which damages all enemies walking through it -Cloud will be positioned the place where she cancelled her skill Narcotic Cost: 15 Energy upon cast and -2 Energy per second -Mamba will take a stationary position where she will use her backpack, the backpack will open the 6 vents (See point 3 on main art) wich which will start leaking toxic gas into the air -The range of the skill will slowly icnrease increase the longer you cast with a maximum of 35 meters (Range mods will icnrease increase this) -All enemies entering the range of the skill will become dissorientated disorientated and less coordinated whilst also receiveing Gas and toxic damage over time wich which stacks up the more they are inside the range -Mamba will become completely immobile whilst casting this skill -You cannot use weapons during this skill This Concepts is part of my Main armory, go chcek check it out if you want to see more of my work: I enjoyed making this Warframe Concept, its something if been thinking of for the past few months so im glad if been able to make a living cocnept cincept of it now A Like or Comment rlly helps me out alot a lot Edited August 10, 2015 by Bizzaro21 Link to comment Share on other sites More sharing options...
Scharkie Posted August 10, 2015 Author Share Posted August 10, 2015 kay, waiting for the lore then as for typos.... thx very much mate ill change them in a few mins Link to comment Share on other sites More sharing options...
Bizzaro21 Posted August 10, 2015 Share Posted August 10, 2015 thx very much mate ill change them in a few mins anytime :D Link to comment Share on other sites More sharing options...
Scharkie Posted August 10, 2015 Author Share Posted August 10, 2015 anytime :D Changed all typos you found now Lore incoming soon, ow btw I enjoyed making this Warframe Concept, its something if been thinking of for the past few months so im glad if been able to make a living cocnept cincept of it now Cincept :P still a typo :) Link to comment Share on other sites More sharing options...
Bizzaro21 Posted August 10, 2015 Share Posted August 10, 2015 Changed all typos you found now Lore incoming soon, ow btw I enjoyed making this Warframe Concept, its something if been thinking of for the past few months so im glad if been able to make a living cocnept cincept of it now Cincept :P still a typo :) missed that one, will search better next time :P Link to comment Share on other sites More sharing options...
Scharkie Posted August 10, 2015 Author Share Posted August 10, 2015 Lore now has been added Link to comment Share on other sites More sharing options...
Bizzaro21 Posted August 10, 2015 Share Posted August 10, 2015 Lore now has been added I can see this as an ingame description, this needs moar +1s Link to comment Share on other sites More sharing options...
arch111 Posted August 11, 2015 Share Posted August 11, 2015 Very well put together. Both art and presentation are great, and the Lore was a fun read. As toxins go, why not? Saryn can use some company. I am intrigued though, as with Valkyr, if this warframe too have a "pre-grineer" version so to speak. And I loved your helmets. Very odd and very grineer. Link to comment Share on other sites More sharing options...
Scharkie Posted August 11, 2015 Author Share Posted August 11, 2015 Very well put together. Both art and presentation are great, and the Lore was a fun read. As toxins go, why not? Saryn can use some company. I am intrigued though, as with Valkyr, if this warframe too have a "pre-grineer" version so to speak. And I loved your helmets. Very odd and very grineer. THX, as for Pre-Grineer mamba i might see if i can make up some art for that when i have the time Link to comment Share on other sites More sharing options...
Scharkie Posted August 14, 2015 Author Share Posted August 14, 2015 Updated the Ultimate Link to comment Share on other sites More sharing options...
DarkRuler2500 Posted August 14, 2015 Share Posted August 14, 2015 Very nice concept. I'd like to see this ingame. +1 Link to comment Share on other sites More sharing options...
andersand400 Posted August 16, 2015 Share Posted August 16, 2015 the idea seems good, but we already have a toxic frame, which is saryn, still, I like the abilities, but, a grineer frame is expected to be a lot more violent than this, toxin is a ninja/spy`s weapon, grineer frame would probably be a puncture/slash/impact based frame, and should look a bit more vicious still though, the abilities you have here would fit more to an infested frame than a grineer one there are some typos in your concept you might wanna sort out Saryn does Corrosive, so you're wrong. :P Link to comment Share on other sites More sharing options...
Bizzaro21 Posted August 16, 2015 Share Posted August 16, 2015 Saryn does Corrosive, so you're wrong. :P her ult does, her first deals viral, which is kinda toxin, her second deals direct toxin on explosion, and her third ads toxin dmg to melee, seems kinda toxic to me Link to comment Share on other sites More sharing options...
Scharkie Posted August 26, 2015 Author Share Posted August 26, 2015 New Fitting Weapons added to go along with Mamba Link to comment Share on other sites More sharing options...
Bizzaro21 Posted August 26, 2015 Share Posted August 26, 2015 good ideas for weapons mate :D Link to comment Share on other sites More sharing options...
Bhaltair Posted September 9, 2015 Share Posted September 9, 2015 (edited) This is a pretty cool concept, and her design is.. unique. Still wondering how she's going to hold weapons with those tiny claw hands.Would be neat to see a Quest for her, too. Edited November 19, 2015 by Bhaltair Link to comment Share on other sites More sharing options...
Scharkie Posted December 7, 2015 Author Share Posted December 7, 2015 Well time to dig up Mamba and make some new stuff for her. Lets start up with some Cosmetics Maybe a fitting companion? and even a Skin??? Work on the cosmetics has been started. Link to comment Share on other sites More sharing options...
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