SoverignSeraph Posted August 17, 2015 Share Posted August 17, 2015 Decided to try out a fast firing build for mirage and the quanta vandal. Which is a really fun and strong build. Basically I run around firing 10 cubes per shot in rapid succession using multishot on the quanta vandal and using Mirage's Hall of Mirrors. The fps drops to 0 when they explode i assume because of all the particle effects, i was somewhat ok with the short lag on explosion, but then after some time the game started to stutter then finally locking up and crashing even while i wasn't shooting too many of the cubes. please improve the performance of the cube explosions and fix whatever causes that crash. Link to comment Share on other sites More sharing options...
[DE]Xander Posted August 17, 2015 Share Posted August 17, 2015 (edited) Is the Evolution Engine Crash Reporter launching and giving you a WAR-#? Please post it if you're able to. We've duplicated your loadout locally and we've been able to recreate the situation you described; we're investigating a way to improve the performance. Edited August 17, 2015 by Xander Link to comment Share on other sites More sharing options...
SoverignSeraph Posted August 18, 2015 Author Share Posted August 18, 2015 Strangely enough, the Evolution Engine Crash Reporter didn't show up, just crashed straight to desktop. Link to comment Share on other sites More sharing options...
[DE]Xander Posted August 18, 2015 Share Posted August 18, 2015 It appears we were generating an extra effect when cubes hit cubes; we've removed it for the next update and you should see an improvement. Link to comment Share on other sites More sharing options...
Bibliothekar Posted August 18, 2015 Share Posted August 18, 2015 I'm having a similar problem (albeit not that bad) with Mirage and Jat Kittag. The game doesn't crash, but there is a noticable stutter when I do a jump attack with my clones activated. Link to comment Share on other sites More sharing options...
Jeetza Posted August 19, 2015 Share Posted August 19, 2015 It appears we were generating an extra effect when cubes hit cubes; we've removed it for the next update and you should see an improvement. This seems to be a good place to mention this. Mirage with Kulstar causes major performance issues. I had a mirage shooting me with their Kulstar causing my FPS to drop from a steady 60 to a 20 or lower (I always have FPS on my HUD). It also causes a lot of screen shake, which is probably intentional but is also extremely bothersome. Link to comment Share on other sites More sharing options...
SoverignSeraph Posted August 19, 2015 Author Share Posted August 19, 2015 It appears we were generating an extra effect when cubes hit cubes; we've removed it for the next update and you should see an improvement. Excellent, thanks for the quick feedback :). Link to comment Share on other sites More sharing options...
[DE]Xander Posted August 20, 2015 Share Posted August 20, 2015 This seems to be a good place to mention this. Mirage with Kulstar causes major performance issues. I had a mirage shooting me with their Kulstar causing my FPS to drop from a steady 60 to a 20 or lower (I always have FPS on my HUD). It also causes a lot of screen shake, which is probably intentional but is also extremely bothersome. Seems the issue here is multishot on the Kulstar is straining the GPU with stacking explosions. Lowering Particle Quality should help in in the interim while we work on a solution. Link to comment Share on other sites More sharing options...
Jeetza Posted August 21, 2015 Share Posted August 21, 2015 Seems the issue here is multishot on the Kulstar is straining the GPU with stacking explosions. Lowering Particle Quality should help in in the interim while we work on a solution. Thank you! Link to comment Share on other sites More sharing options...
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