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Saryn Tank Rework


Alice3005
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For Saryn's upcomming rework I wanted to leave one sugestion its not alot but I'd like her abilities to have more utility her Venom is underated becus so few seam to take in mind how it procs Viral so mabey increase the speed of the proc.

Her molt mabey a Togel now and make her instantly step back with the skin now being where she stood and give her about a 1 sec invulnerability by redirecting all damage she takes during that one secund to the molt and letting it remain as a distraction. (also have mabey then regenerative molt heal Saryn not for a time but any damage on the skin heals her)

Contagion eather making it stack several damage over time effects or just replace it for something new like a stun element a cone infront of her where she spews acid to not damage alot but stun enemies as it hardens on them redusing the armor and making them more easy to kill.

Her Miasma works just fine and I prefer to use it to stun my enemies to give me a moment to think of my next move but mabey give it a 100% chanse to proc Corrosive stat on the enemies hit

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For Saryn's upcomming rework I wanted to leave one sugestion its not alot but I'd like her abilities to have more utility her Venom is underated becus so few seam to take in mind how it procs Viral so mabey increase the speed of the proc.

Her molt mabey a Togel now and make her instantly step back with the skin now being where she stood and give her about a 1 sec invulnerability by redirecting all damage she takes during that one secund to the molt and letting it remain as a distraction. (also have mabey then regenerative molt heal Saryn not for a time but any damage on the skin heals her)

Contagion eather making it stack several damage over time effects or just replace it for something new like a stun element a cone infront of her where she spews acid to not damage alot but stun enemies as it hardens on them redusing the armor and making them more easy to kill.

Her Miasma works just fine and I prefer to use it to stun my enemies to give me a moment to think of my next move but mabey give it a 100% chanse to proc Corrosive stat on the enemies hit

Hardly a tank rework, if I may say.

How about something like this:

https://forums.warframe.com/index.php?/topic/452337-saryn-ability-changes-for-scalability/

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Hardly a tank rework, if I may say.

How about something like this:

https://forums.warframe.com/index.php?/topic/452337-saryn-ability-changes-for-scalability/

its a good idea but I would like them to more make slight alterations to her abilities rather then a straight up change besides Saryn is a tank who is able to also do damage and isnt ment to face tank everything like an ironskin rhino or hysteria Valkyr she is a great utility frame and a fun team adition. changint to much would remove what she is besides I tent to leave any number's to DE to figure out

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this is just a sugestion and yes Saryn is a tank in her curent state and has been sense she came out by having 150 armor at a time when having 190 was the top and a health bar that's just insane she is a health tank and shouldnt be used as a press 4 to win it's all sugestions nothing more

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Saryn is the last frame who should require a rework.

Ember is the one who urgently needs a rework.

During 2 years of gameplay, used her only 5 times.

5 times and dosent work for YOU

I play ember constantly and in her reworked state I have no problem pushing to 40 min solo surrvival in T4

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Honestly, given her Moult augment, the only change I think she NEEDS, is for her Contagion to be a toggle or removed completely. As is, it's just a glorified melee weapon mod made power. Her moult is godly, her Venom has great potential, and her ult while simple, isn't all that bad. Her ult might need some tweaking, but aside from that I really don't think, or really want, much else changed. 

 

Honestly I play her as a tank-as-is, just as a stat tank and not a requires an ability tank. Her ult is a good panic, her venom gives decent damage when proc-ed, and moult speaks for itself... now contagion... I've never used it personally and without an augment I just see it being pointless.

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Honestly, given her Moult augment, the only change I think she NEEDS, is for her Contagion to be a toggle or removed completely. As is, it's just a glorified melee weapon mod made power. Her moult is godly, her Venom has great potential, and her ult while simple, isn't all that bad. Her ult might need some tweaking, but aside from that I really don't think, or really want, much else changed. 

 

Honestly I play her as a tank-as-is, just as a stat tank and not a requires an ability tank. Her ult is a good panic, her venom gives decent damage when proc-ed, and moult speaks for itself... now contagion... I've never used it personally and without an augment I just see it being pointless.

Finaly someone who gets it.

I aint suggesting massive hills and mountains to be moved just some tweaks to make good abilities even better when they are at it.

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Honestly I play her as a tank-as-is, just as a stat tank and not a requires an ability tank. 

this is just a sugestion and yes Saryn is a tank in her curent state and has been sense she came out by having 150 armor at a time when having 190 was the top and a health bar that's just insane she is a health tank and shouldnt be used as a press 4 to win it's all sugestions nothing more

Let's be clear. https://warframe.com/game/warframes?id=Saryn

From her official description it is quite clear that Saryn was not intended to be a tank. I won't promnote press 4 to win but she was indeed meant to be focused on dealing damage.

Alice, you reference her 150 from back when 190 was the top, but those other frames with 190 (Rhino,Frost) each had a defensive power (Iron Skin, Snowglobe) that allowed them to absorb/stop damage that far exceeded their basic HP totals. At higher levels a frame needs more than saryns base stats to effectively health tank.

Saryns best bet to survive real heavy fire is to use molt to elude some of the incomming damage (she is supposed to be elusive).  

Since her regenerative molt augment she has truly become capable of sustaining herself better than ever and if anything that has finally made her one as long as she can avoid heavy burst damage. With enough skill she can survive a long time in a tough environment. But not so much that she should be trying to take damage that would normally be meant for others.

Saryn has always been tougher than most because she is a front line fighter type. 

So she can be specced out to be an off-tank. But full on tank....she is not.

TLDR: She is a very surviavble front line fighter that many players have used in the tank role but that full on tank role was not her initial design. 

Edited by Ronyn
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Let's be clear. https://warframe.com/game/warframes?id=Saryn

From her official description it is quite clear that Saryn was not intended to be a tank. I won't promnote press 4 to win but she was indeed meant to be focused on dealing damage.

Alice, you reference her 150 from back when 190 was the top, but those other frames with 190 (Rhino,Frost) each had a defensive power (Iron Skin, Snowglobe) that allowed them to absorb/stop damage that far exceeded their basic HP totals. At higher levels a frame needs more than saryns base stats to effectively health tank.

Saryns best bet to survive real heavy fire is to use molt to elude some of the incomming damage (she is supposed to be elusive).  

Since her regenerative molt augment she has truly become capable of sustaining herself better than ever and if anything that has finally made her one as long as she can avoid heavy burst damage. With enough skill she can survive a long time in a tough environment. But not so much that she should be trying to take damage that would normally be meant for others.

Saryn has always been tougher than most because she is a front line fighter type. 

So she can be specced out to be an off-tank. But full on tank....she is not.

TLDR: She is a very surviavble front line fighter that many players have used in the tank role but that full on tank role was not her initial design. 

 

again its all suggestions but yes I am referencing that I never typed her being a full on tank her stats are enough for me to consider her a tank and unlike frost and Rhino she hasnt had a stat buff sense she came out (but I expect it to happend after the rework) my intention with this rework is to embrace her being a hybrid of a tank and a damage dealer

Give her "Overheat" !!!

XD yeah and Rhino's fist ability

and superjump

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yes I am referencing that I never typed her being a full on tank her stats are enough for me to consider her a tank

I don't understand that sentence.

 

 unlike frost and Rhino she hasnt had a stat buff sense she came out (but I expect it to happend after the rework) 

Even before Frost and Rhinos very recent stat buffs Saryn could not take the kind of burst damage that they could.

She is not supposed to because DE wasn't trying to make her a tank.

 

again its all suggestions ...... my intention with this rework is to embrace her being a hybrid of a tank and a damage dealer

I'd never tell someone what to suggest. I'm only pointing out what DE was going for when they made her.

Personally I'd prefer they embrace their own design and bring out her elusiveness along with a few tweaks to some of her other powers.

I'd say she is tough enough already.

Edited by Ronyn
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I would prefer her to be more of a Bruiser type, having decently high armor and health but with her Shed ability she doesn't need to be too tanky to survive. Though it would be interesting for her to be the only damage frame to have a % Health damage ability to make her a decent choice for damage in long T4 runs. This won't increase her damage, in fact it may lower it at lower levels but at higher levels it won't drop off hard as your damage would scale with the enemy HP. To me, Saryn is a frame which says "Everyone will die a horrible painful death as I laugh in your face" so why not give her the ability to be that frame? Of course, the % Health damage would be on her 4 Miasma, her other abilities should receive some QoL buffs but nothing I can really think of off the top of my head. 

 

 

 

Of course switch the names of Venom and Contagion because that would make more sense with how you apply the damage but that's a small thing. 

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 "Last frame which needs a rework", haha.

 

Saryn is going to get a rework, and if two previous big reworks are anything to go by, it's going to be good. It's going to enable Saryn to perform in different niches, it's going to make tactics beyond Miasma nuke viable, it's going to improve quality of life and make taking her overall flat-out better. It's also likely to make Misma scale, instead of being static nuke which falls off rather quickly as it is now, though that is by no means guaranteed.

 

Deal with it. Deal with the fact what total rework is coming, deal with the fact what based on the previous " total rework" track record it is almost certainly will make things better, and deal with the fact what it is sorely needed.

 

Effectiveness of her one press4tonuke tactic is not an indication what she is "Good as she is" - if anything it's hightlights the problem,

and if you don't know what I am speaking about you probably need to think really hard why Frost and Excalibro got a rework.

 

As for the future and other reworks; Valkyr tweaks - maybe not a full rework, but certainly tweaks - are coming with her new skin. Probably at the same time as Saryn's. Hopefully, after that the rework line wouldn't be broken, and we will get a third(!) look at Ember, hopefully a final one. Or a look at Hydroid, who is infamously bad. God knows, he needs it as bad as Ember, and probably more than her.

 

Addendum: Seriously, F*** Contagion.

Edited by Prospal
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 "Last frame which needs a rework", haha.

 

Saryn is going to get a rework, and if two previous big reworks are anything to go by, it's going to be good. It's going to enable Saryn to perform in different niches, it's going to make tactics beyond Miasma nuke viable, it's going to improve quality of life and make taking her overall flat-out better. It's also likely to make Misma scale, instead of being static nuke which falls off rather quickly as it is now, though that is by no means guaranteed.

 

Deal with it. Deal with the fact what total rework is coming, deal with the fact what based on the previous " total rework" track record it is almost certainly will make things better, and deal with the fact what it is sorely needed.

 

Effectiveness of her one press4tonuke tactic is not an indication what she is "Good as she is" - if anything it's hightlights the problem,

and if you don't know what I am speaking about you probably need to think really hard why Frost and Excalibro got a rework.

 

As for the future and other reworks; Valkyr tweaks - maybe not a full rework, but certainly tweaks - are coming with her new skin. Probably at the same time as Saryn's. Hopefully, after that the rework line wouldn't be broken, and we will get a third(!) look at Ember, hopefully a final one. Or a look at Hydroid, who is infamously bad. God knows, he needs it as bad as Ember, and probably more than her.

 

Addendum: Seriously, F*** Contagion.

Exacly!

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Let's be clear. https://warframe.com/game/warframes?id=Saryn

From her official description it is quite clear that Saryn was not intended to be a tank. I won't promnote press 4 to win but she was indeed meant to be focused on dealing damage.

Alice, you reference her 150 from back when 190 was the top, but those other frames with 190 (Rhino,Frost) each had a defensive power (Iron Skin, Snowglobe) that allowed them to absorb/stop damage that far exceeded their basic HP totals. At higher levels a frame needs more than saryns base stats to effectively health tank.

Saryns best bet to survive real heavy fire is to use molt to elude some of the incomming damage (she is supposed to be elusive).  

Since her regenerative molt augment she has truly become capable of sustaining herself better than ever and if anything that has finally made her one as long as she can avoid heavy burst damage. With enough skill she can survive a long time in a tough environment. But not so much that she should be trying to take damage that would normally be meant for others.

Saryn has always been tougher than most because she is a front line fighter type. 

So she can be specced out to be an off-tank. But full on tank....she is not.

TLDR: She is a very surviavble front line fighter that many players have used in the tank role but that full on tank role was not her initial design. 

 

I agree with this for the most part, she is meant to deal damage (melee damage), over tanking but she should still have a decent but light amount armor for melee fighting.

She is meant to be just armored enough to be able to last a few seconds of straight damage (long enough to melee a few targets while taking fire) then slip out of aggro and re-position into melee-ing others. The armor she has now is pretty good for that, its not too tanky but its also not to weak, a sayrn (if build right) can hold her own in a melee fight for a good amount, but still be overwhelmed if you don't add some kind of method of survivability to your skillset, or/and weapons.

Her one is a suppose to be a spreadable filler attack to help weaken enemies if there is a large group of them.

The best way to accommodate that would be either

A.) increase the range and damage of each blister upon being hit, or

B.) make it so the the blisters pop and spread automatically after maybe 5 seconds (like a chain) and instead of damage over time maybe the blisters should weaken the enemies health or defense sort of like a viral proc.

(IMOH I feel that B would fit her lore move-set ideally as she is suppose to rapidly spread disease)

Her two is essentially already good for her based on utility and lore. All I'd suggest is that they Increase the amount of damage it can take, maybe even make it relative to the saryn's current armor rating.

Her three need to be reworked to better add to her melee damage, maybe it should actually add to the base weapon's damage instead of just extra damage besides the weapon's base damage (if you have a toxin mod on the weapon or a a combination of toxin and another it should increase that overall damage). It should also either be longer in duration or far more efficient energy wise. It's meant to be a move that a player would want to constantly have up (when there melee weapon is out).

 

Her four should have never been a damage nuke in the least bit, but rather a low range aoe stun (with possible proc or/and the ability to pop the blisters you have activated on one enemy). The purpose of her four should be for cases when she is overwhelmed and a simple molt alone isn't gonna solve it.

Ideally all the skills would be used hand in hand with each other, as you'd blast your enemies with one, use four to blind the enemies for a couple second and spread the blisters (and proc them whether it be from the blisters or the actual stun), shed your molt and jump out of the way leaving them to completely focus on the molt, while she cuts down the unaggro'd enemies.

I also think some moves would need to be renamed (Reason I refer to them as numbers instead of the actual skill names)

Edited by Ackos80
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