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Hotfix 17.2.6


[DE]Rebecca
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Hotfix 17.2.6

 

Additions:

 

  • Added Mutalist Alad V Coordinates to Rotation B of ODS.

 

Continued Survival Changes & Fixes:

 

  • Tweaked the code so that it is more aggressive at spawning enemies near the players.
  • Continued to tune personal life support drop rates.
  • Tweaked enemy-specifications for Tower Survival missions.
  • Please note that before this round of spawning changes 20 minutes of T3 Survival averaged 54 kills/minute. After this round of spawning changes 20 minutes of T3 Survival averaged 68 kills/minute.

 

Archwing Changes:

 

  • Tweaked the minimaps movement range to increase the perceptibility of near-by enemies.
  • The border on enemy markers will now shrink and grow to display how close each enemy is in correlation with your Warframe.
  • Changed ally markers to also grow and shrink in the same fashion as enemy markers.

 

Changes:

 

  • Alias' are now displayed above player heads by default.
  • Optimized VRAM usage slightly.

 

Fixes:

 

  • Fixed lingering issues related to Weapon Inventory slots if users ran the Gorgon Wraith Alert.
  • Fixed not being able to open the chat window in the Liset.
  • Fixed an issue where two MK1-Bratons appear in player equipment profiles.
  • Fixed an issue with hitches on login related to having different loadouts equipped on last logoff vs. login.
  • Fixed the End of Mission screen showing the wrong rank for gear when back on your Liset.
  • Fixed ABCD text misalignment of Interception towers on the HUD.
  • Fixed a doorway in the Gas City that would render black until passing through.
  • Fixed leveling up in PvP unintentionally granting you full Energy.
  • Fixed receiving an incorrect level up message upon killing an enemy in PvP when your items were already at that level.
  • Fixed PvP music not playing.

 

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I hope the new tweaks to Survival aren't mainly based around enemy kill rates versus PLS drop rates.

 

During longer sessions kill rates will drop significantly as the enemy levels increase. You have to gradually play with greater caution and be more tactical. It's not realistic to expect similar kill rates throughout a mission. Especially, when Ancient healers, Nullifiers, and Bombard combos become the dominant enemy forces.

 

Otherwise, you'll just push players further into camping mode for longer sessions and achieve the exact opposite of what's presumably intended.

 

 

 

 

Continued Survival Changes & Fixes:

 

  • Tweaked the code so that it is more aggressive at spawning enemies near the players.
  • Continued to tune personal life support drop rates.
  • Tweaked enemy-specifications for Tower Survival missions.
  • Please note that before this round of spawning changes 20 minutes of T3 Survival averaged 54 kills/minute. After this round of spawning changes 20 minutes of T3 Survival averaged 68 kills/minute.

 

 

Edited by cx-dave
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