[DE]Linkski Posted September 16, 2015 Share Posted September 16, 2015 (edited) With the release of Update 17.4.3 we have added an often requested "Max Framerate" option to Warframe. This tool will allow you to set a maximum framerate across all of Warframe. A max framerate can only be set if V-sync is disabled, but doing this will allow players to run the game at 120FPS instead of ~300FPS+ in places such as the Liset. Max Framerate settings include: - No Limit, 30fps, 50fps, 60fps, 72fps, 120fps, 144fps, and 200fps. The accuracy of these numbers may vary based on your hardware. For example, setting your max framerate to 120fps could potentially result in your game running as fast as 140fps. The idea here is to allow you to set an ideal framerate across all of Warframe without the need for V-sync. This will also prevent your game from running an unnecessarily fast 300FPS+ on Liset, which has come up a number of times as being too much for some GPUs. More information on Update 17.4.3 can be found here: https://forums.warframe.com/index.php?/topic/529270-hotfix-1743/ Please let us know if there are any questions or concerns. Thanks! Edited September 17, 2015 by DE_Dmitri Link to comment Share on other sites More sharing options...
MrStrongSemps Posted September 16, 2015 Share Posted September 16, 2015 Thanks DE and thank you sir for posting it Link to comment Share on other sites More sharing options...
-InV-igo95862 Posted September 16, 2015 Share Posted September 16, 2015 (edited) Thank you. No more MSI Afterburner. Ok. After some tests it seems that the fps is a bit lower then the limit set. Setting fps limit to 60 will give you around 57-58 frames 50 - 48 frames 72 - 69-70 frames 120 - 112-116 frames Edited September 16, 2015 by igo95862 Link to comment Share on other sites More sharing options...
Epicagemo Posted September 16, 2015 Share Posted September 16, 2015 Although I like the idea, I'm not sure it will fix the core issue with arsenal area having temps at higher than normal. I've had V-Sync on in game, limiting at 60fps, and in liset, my GPU temps are still 70+ in the lower deck, and 65-70s in the upper navigation area, and in game i'm getting an average of 60 degrees in tilesets... Link to comment Share on other sites More sharing options...
Stratego89 Posted September 16, 2015 Share Posted September 16, 2015 This makes me very very happy. It may sound strange but I highly prefer my games to run at 30 fps rather than 60fps or higher. Idk... it just always feels like someone pressed fast forward whenever it goes over 40 or so. Thanks a lot DE! Link to comment Share on other sites More sharing options...
Pythadragon Posted September 16, 2015 Share Posted September 16, 2015 Haven't tried it out yet, but this needs higher FPS limits. You have 72 fps but not a 144 fps limit for my 144hz monitor? Has anyone determined if this limiter option increases input lag? ---------- New monitors are coming out with 200hz refresh rates as well. http://www.anandtech.com/show/9592/acer-announces-200hz-display Link to comment Share on other sites More sharing options...
[DE]Linkski Posted September 16, 2015 Author Share Posted September 16, 2015 Haven't tried it out yet, but this needs higher FPS limits. You have 72 fps but not a 144 fps limit for my 144hz monitor? Has anyone determined if this limiter option increases input lag? ---------- New monitors are coming out with 200hz refresh rates as well. http://www.anandtech.com/show/9592/acer-announces-200hz-display We can absolutely look into adding a 144FPS limit, and we are keeping our eye on 200hz monitors as well. Neither myself nor our QA department experienced any noticeable input lag during testing however any feedback is greatly appreciated as we will try to address it in a timely manner. Link to comment Share on other sites More sharing options...
Pythadragon Posted September 16, 2015 Share Posted September 16, 2015 DE_Dmitri, on 16 Sept 2015 - 3:25 PM, said: We can absolutely look into adding a 144FPS limit, and we are keeping our eye on 200hz monitors as well. Neither myself nor our QA department experienced any noticeable input lag during testing however any feedback is greatly appreciated as we will try to address it in a timely manner. Thanks! I was surprised to see that option not supported, given that 144hz is now a more common monitor refresh rate than 120hz. Link to comment Share on other sites More sharing options...
taiiat Posted September 16, 2015 Share Posted September 16, 2015 wouldn't it be easier in the long run to just take numeric input, so users can set a Framerate Limit of... anything they want? Link to comment Share on other sites More sharing options...
Fifield Posted September 16, 2015 Share Posted September 16, 2015 A couple of versions ago, Warframe capped framerate automatically when in the background to something much lower than 30. Any chance we can have that back, please? Link to comment Share on other sites More sharing options...
--MZez-- Posted September 16, 2015 Share Posted September 16, 2015 Thanks till will be much better Link to comment Share on other sites More sharing options...
MechaGent Posted September 17, 2015 Share Posted September 17, 2015 A couple of versions ago, Warframe capped framerate automatically when in the background to something much lower than 30. Any chance we can have that back, please? It seems to do that for me already, judging by my GPU Meter. When open, usage is always almost full, but when minimized, usage goes to ~1%. Link to comment Share on other sites More sharing options...
cx-dave Posted September 17, 2015 Share Posted September 17, 2015 We can absolutely look into adding a 144FPS limit, and we are keeping our eye on 200hz monitors as well. Neither myself nor our QA department experienced any noticeable input lag during testing however any feedback is greatly appreciated as we will try to address it in a timely manner. Hi, could you also take Nvidia G-Sync into account? It starts using some sort of buffering when the frame rate is at its max. At 144 fps for instance, there's more input delay compared to a number slightly below that. I think it would also be beneficial to AMD Freesync users, as they run the risk of dropping out of "sync" when frame rates are below or above a monitor specific operating range. I'm not sure however how close you can get to a cap of a specific monitor, before additional delays are introduced. It might be driver and engine dependent. Access to a freely set numerical range would be ideal, allowing users to experiment and find the most optimal setting for their particular setup. Link to comment Share on other sites More sharing options...
Institute-Marksman Posted September 17, 2015 Share Posted September 17, 2015 This would be so nice. 300fps is a bit over the top, I think :P Link to comment Share on other sites More sharing options...
dadaddadada Posted September 17, 2015 Share Posted September 17, 2015 We can absolutely look into adding a 144FPS limit, and we are keeping our eye on 200hz monitors as well. Neither myself nor our QA department experienced any noticeable input lag during testing however any feedback is greatly appreciated as we will try to address it in a timely manner. Thanks! I was surprised to see that option not supported, given that 144hz is now a more common monitor refresh rate than 120hz. Well you could just activate vsync is you want 1:1 framerate. I would really like instead a text field in which you can put any number you want. Link to comment Share on other sites More sharing options...
Fifield Posted September 17, 2015 Share Posted September 17, 2015 It seems to do that for me already, judging by my GPU Meter. When open, usage is always almost full, but when minimized, usage goes to ~1%. Thanks for the feedback. Are you ATI or NVidia? What GPU Meter are you using? I'm on ATI. Link to comment Share on other sites More sharing options...
ScbyPwr Posted September 17, 2015 Share Posted September 17, 2015 So.. if you have a 60hz monitor, should you set your framerate at 60fps even if your machine is capable of higher fps? Link to comment Share on other sites More sharing options...
Fifield Posted September 17, 2015 Share Posted September 17, 2015 So.. if you have a 60hz monitor, should you set your framerate at 60fps even if your machine is capable of higher fps? It's a good question. I think you're better off using V-sync and that this is for players who either have problems with V-sync or want to run the game lower than their monitor refresh rate. Maybe someone can give a better answer. Link to comment Share on other sites More sharing options...
[DE]Linkski Posted September 17, 2015 Author Share Posted September 17, 2015 So.. if you have a 60hz monitor, should you set your framerate at 60fps even if your machine is capable of higher fps? This is entirely up to you to experiment with. Whatever makes you feel more comfortable. You do not even need to cap your framerate at all if you would prefer not to, however if you experience any noticeable screen tearing then you may want to dial back on the cap. Link to comment Share on other sites More sharing options...
Fifield Posted September 17, 2015 Share Posted September 17, 2015 I submitted a bug report here:https://forums.warframe.com/index.php?/topic/529558-background-framerate-limiter-stopped-working-since-173/ Dimitri, have you seen my suggestion here? 7. DE have implemented a Warframe frame limiter if is in the background! Please add an option to extend this to when player is AFK in Liset/relay/Dojo. From https://forums.warframe.com/index.php?/topic/426706-uncontroversial-and-important-changes-that-are-simple-to-implement/ Link to comment Share on other sites More sharing options...
KiteoHatto Posted September 17, 2015 Share Posted September 17, 2015 I tried setting it to 60fps and it made my game stutter, but im also running adaptive vsync in nvidia panel. This is on a 1440p 60hz screen and a 980ti. Just letting you know :) Link to comment Share on other sites More sharing options...
taiiat Posted September 17, 2015 Share Posted September 17, 2015 (edited) So.. if you have a 60hz monitor, should you set your framerate at 60fps even if your machine is capable of higher fps?absolutely whatever you feel comfortable with. while visually the Monitor will not draw more than 60 Frames in a Second(due to Refresh Rate), a higher drawing rate does also reduce Input Latency between what you press and what you see.for some, this effect as drawing rates goes up varies from... can't notice at all (no offense, but i don't believe these people) to... oh god this is finally responsive. play around with whatever you feel is a good balance for you between smoothness, responsiveness, heat generation, Et Cetera. Edited September 17, 2015 by taiiat Link to comment Share on other sites More sharing options...
Uhkretor Posted September 17, 2015 Share Posted September 17, 2015 (edited) This option seems to have reduced the amount of tearing I was having. VSync is a nice option, but in all honesty, its getting old... ... like CRT screens and, most likely, Hz rate on screens... ... I got an LED screen. Some may argue that they suck, but my 70€ LED screen is more than enough to play anything without worrying about refresh rates and all. Also, nvidia's "adaptive vsync" isn't a valid vsync system. There is no "adaptive", either there is vsync or there isn't. The only thing "adaptive" that vsync may have is something like the Catalyst Control Center has - either it doesn't activate at all, activates unless specified by the running application or its always activated. VSync defaults the framerate limitation to the maximum refresh rate specified by your running resolution, suported solely by your screen. Meaning, there is no point in exceeding the maximum refresh rate supported by your screen because~ it won't give any image, at all. For screens, like my own, that doesn't have refresh rate at all (not in the traditional sense like in CRTs, for example), VSync will default the maximum framerate for 60. Honestly, I see absolutely no difference in my game above 60fps except higher temperatures in my computer. If it doesn't give any difference, then max it out until there is no difference. I see the reason why there are so many cap choices, but there is no difference above 60fps on non-CRT screens. CRT screens only has the "comfort" factor above 60fps, so I can see the value in having many cap options to choose from (this, coming from an ex-CRT user.). Edited September 17, 2015 by Uhkretor Link to comment Share on other sites More sharing options...
Pave Posted September 17, 2015 Share Posted September 17, 2015 (edited) Just to be certain: If one is playing in windowed-mode (especially in borderless-full-screened-windowed-mode), which itself enforces a "OS-native-VSync", is this option semi-redundant? I.E. This option only works properly in "DirectDraw"-mode, right? ((Yeah, that's the API-name; I just prefer using old more "descriptive / literal"-term since the "DD"-mode "literally draws on the screen" (and also "hijacks" the monitor), while the "windows" only display the "feeds"; I mean most of us want to use the screen-space fully anyways, so the term "full-screen-mode" is a bit redundant.)) Source(s): - http://pcgamingwiki.com/wiki/Glossary:Borderless_fullscreen_windowed (though not exactly worded identically anymore) - http://gaming.stackexchange.com/questions/107028/is-there-a-difference-between-running-games-in-windowed-or-fullscreen-mode P.S. Okay granted, I did try out this option earlier only have the general-game-running-performance pretty much lead-dropped (in fact, none of the "optimal"-settings on my setup ever allowed to reach the max-framerate, aside of course when I again disabled this option). Edited September 17, 2015 by Pave Link to comment Share on other sites More sharing options...
ScbyPwr Posted September 17, 2015 Share Posted September 17, 2015 (edited) What does vsync do and should I use it or cap my FPS (or not) with a 60hz monitor? I am using full screen with a gateway 24" 1920 x 1200 60 hz monitor. And.. the posting options and quote buttons are not working in Google Chrome. Basically nothing works in that browser. Had to switch to another to edit this post. Edited September 17, 2015 by ScbyPwr Link to comment Share on other sites More sharing options...
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