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Mobile Defense Missions - Terminal System


Lord_Xenon
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There are currently three bugs with the Terminal Systems.

 

1) These systems can be damaged before you even introduce the datamass!

2) These systems have are way bigger in the collision/damage model as the visual suggests.

 

dGPyHau.jpg

 

If you look at the right window, you see a small tracer from a beam-weapon hit. It damaged the console even having this wall+window between the enemy and the system! Other weapons don't seem to ignore this(or does the beam-weapon have an inherit punch through?) obstacle, but they hit the system before the visual model begin. This affect AoE damages as well. The peep - peep - peep - boom granade sometimes thrown from enemies damage the system at a greater distance as it should be due to this bigger damage model.

 

3) With one of the 17.5 updates, I run now in 250 shield only terminals(have only Syndicate missions done).

 

tqQJtxc.jpg

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  • 1 month later...

Confirmed with OP's first pic. They damage the terminal system from the other side through the wall with laser fire. (both from Corpus crewman and MOAs). The hitbox of the terminal is definitely sticking out through the wall.

 

These pics were taken during a syndicate mission.

 

1AvVYuC.jpg

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