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Neptune Archwing Overpowered Mobs


Kacc
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This.

 

Plus the fact that they can destroy the objectives in like 2 seconds after like wave 15 or so makes getting to wave 20 really hard.

 

The enemy scaling is waaaaaay out of whack, plus the objective health and shield should probably also scale with the planet's level, like they do in normal defense missions. 

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Salacia Neptune today 14 wave 300+lvl mobs. Yesterday 20 waves lvl was `30  (i think)  

Reward on 20th wave. And HOW? 3 parts of guns.

 

There is a bug with host migration, does have the mobs as when you start, maybe it happened yesterday
 
In any case, the scaling of the enemy is wrong. the defense after 20 waves is only punitive for the player.
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This needs more visibilty. 85% of the times levels just go crazy, sometimes they increase by 10-15 in a single wave and get to 70 by wave 10. Maybe it's possibile with expert players, but with random average archwing players it's hard even getting halfway through.

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On 13 wave mobs 95 lvl and on 14 they 118 lvl,   for most player this death mission.

 

P.S.So maybe in this way  Devs want make some money on sale new Arch gun?

Thought the same, but it seems quite irrational for some AW mission, on Neptune at that give the hardest mission in game. :P

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