mantsix Posted January 19, 2013 Share Posted January 19, 2013 I think it might be a good idea to had something like running on wall (something like in Prince of Persia) and had wall jumping (like in Unreal tournament) and you could mix them together. Imagine all the crazy combo you could do with that. A little bit like the shooting while sliding then melee, or like sliding then jump over the guy and shoot him from above. Feel free to comment. They do listen to us. Link to comment Share on other sites More sharing options...
sambarpowder Posted January 19, 2013 Share Posted January 19, 2013 Not enough wall to run up, most places. But yeah, could work. Link to comment Share on other sites More sharing options...
mantsix Posted January 19, 2013 Author Share Posted January 19, 2013 You have a good point. One of the anwser I thought could show up. there isn't lots of space to slide-melee neither cuse it require enough space to do so, or slide-jump over the guy then shoot it, but where I can, I do it. Link to comment Share on other sites More sharing options...
MadRabidDog Posted January 19, 2013 Share Posted January 19, 2013 Hellz yea, your idea is awsome. Link to comment Share on other sites More sharing options...
johncage Posted January 20, 2013 Share Posted January 20, 2013 no. lets not copy a terrble ubisoft game and borrow a hairbrained idea like wall running. Link to comment Share on other sites More sharing options...
mantsix Posted January 20, 2013 Author Share Posted January 20, 2013 prince of persia was an exemple to what i was imagining, it could be a ''ninga gaiden'' like. Link to comment Share on other sites More sharing options...
Alx223 Posted January 20, 2013 Share Posted January 20, 2013 With all the other manuevers you can do in this game it does feel like wallrunning and jumping are missing. Link to comment Share on other sites More sharing options...
Sherbniz Posted January 21, 2013 Share Posted January 21, 2013 I agree, someone else in the forums suggested there should be more vertical areas where you could rump and climb upwards. I suggest there could be some moves such as wall jumping to traverse chasms, wall running upwards for a short while to get up a shaft area faster, and of course, climbing ladders in a fast way to get up long maintenance shafts. Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 22, 2013 Share Posted January 22, 2013 I think it might be a good idea to had something like running on wall (something like in Prince of Persia) ... ... I was just to make similar suggestion = "Prince of Persia wall running style" ability Also climbing on almost every object on level (and not just some boxes) would be cool I only started yesterday btw. I love the game I already recommended it to some of my friends Link to comment Share on other sites More sharing options...
Black_Dynamite Posted January 22, 2013 Share Posted January 22, 2013 Yeah there needs to be a bit more free running. Seeing as there are new environments coming out, who knows how many levels there are. Maybe we can pull some crazy 4 level melee drops. Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 23, 2013 Share Posted January 23, 2013 (edited) I notice that you can jump on some orange or grey containers (containers slightly higher than TENNO soldier) and on some you can't, like there's an invisable wall above them also you can't jump on storage lockers (and they aren't too high) OK I manage to jump on orange container which is two times bigger than the normal (2.5x higer than TENNO soldier). Then tried again on the same container bur I couldn't. I don't have super-jump skill yet. It's just weird that on some conteiners you can jump and on some you can't without any obvious reason (like obstacle etc.) Edited January 23, 2013 by Strac_CRO Link to comment Share on other sites More sharing options...
direcyphre Posted January 23, 2013 Share Posted January 23, 2013 I do feel there could at least be an alternative to the current mantling we can do on containers or railing, because the grabbing and pulling yourself is pretty slow. Definitely need something that matches the rolling, sliding, and flipping we can do currently. Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 23, 2013 Share Posted January 23, 2013 I do feel there could at least be an alternative to the current mantling we can do on containers or railing, because the grabbing and pulling yourself is pretty slow. Definitely need something that matches the rolling, sliding, and flipping we can do currently. I think the current mantling animation is OK, maybe it could be slightly, slighty faster. I was thinking more on the interaction with the enviroment (static objects etc.) Link to comment Share on other sites More sharing options...
direcyphre Posted January 24, 2013 Share Posted January 24, 2013 It works in some situations, but I think it would be more interesting if you were sprinting or something, and did a short run and a little vault to get to the top of things that you could normally mantle. Link to comment Share on other sites More sharing options...
Volume Posted January 24, 2013 Share Posted January 24, 2013 no. lets not copy a terrble ubisoft game and borrow a hairbrained idea like wall running. Unreal Tournament (commonly called Unreal Tournament '99 or UT99 to differentiate from later games) is a first-person shooter (FPS) video game co-developed by Epic Games and Digital Extremes. First game I played with walljumping. Link to comment Share on other sites More sharing options...
Kaiku Posted January 24, 2013 Share Posted January 24, 2013 It really depends on how it's done, and there are many ways to implement wall running. I'm not against it, but I can be without. Mirror's Edge did pretty good job with wall running in my opinion, and overally it's a really fluid game. Link to comment Share on other sites More sharing options...
MoyuTheTrinity Posted January 24, 2013 Share Posted January 24, 2013 no. lets not copy a terrble ubisoft game and borrow a hairbrained idea like wall running. Gunz the Duel came out way before I am pretty sure and they had wall climbing with your sword hang and wall running Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 24, 2013 Share Posted January 24, 2013 I'm not interested so much in wall-running, just more interaction/possiblities to climb on objects. Not because of the tactic or combat but to show that the game's engine is proparly made. Link to comment Share on other sites More sharing options...
AlastorOni Posted January 24, 2013 Share Posted January 24, 2013 I think that adding more mobility is always a good thing for adding more interesting action situations and so... Link to comment Share on other sites More sharing options...
Soxel Posted January 24, 2013 Share Posted January 24, 2013 They said themselves they are making more open areas, including stuff like biodomes and colonized areas(can't find the exact link from steve but I know I read it!)so maybe it will be a feature that makes it in at some point. Link to comment Share on other sites More sharing options...
Resolveee Posted January 26, 2013 Share Posted January 26, 2013 I think wall running and etc would be great to have for some open maps like the "W" shaped map, to run across the inside wall instead of running around the big &#! W, or possibly to run up ledges and etc, but I'd think trying to incorperate it with the combat would be a bit too much, nonetheless I feel like I am wrong as i type it. ... Yup. Link to comment Share on other sites More sharing options...
Shuriko Posted January 26, 2013 Share Posted January 26, 2013 I was thinking this aswell when I played. At the moment the charachter feels abit stiff, and some more acrobatics as wallrunning and walljumping would be kinda sweet to add. Link to comment Share on other sites More sharing options...
Starbarian Posted January 26, 2013 Share Posted January 26, 2013 +1 The more freedom to move, the better! Also, more ways to get into melee range and start chopping! Link to comment Share on other sites More sharing options...
Strac_CRO Posted January 31, 2013 Share Posted January 31, 2013 bump since it's now available in game I noticed warframe soldires still don't interact ( unable to jump on) correctly with some object in the game like containers and storage lockers. I think/noticed that the problem is if the big climbable object is sligtly misaligned in the room (set as some small angle, not stricly alligned with the room frame). In other cases even if the object is "alligned" amd there is enough space above it (no roof) you sometimes can't climb on it (like there is an invisable wall above it) or can climb on it from 2-3 directions while 3rd-4th side of it is somehow blocked for climbing (not wall blocked or somethin, object is free from all 3-4 sides. Link to comment Share on other sites More sharing options...
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