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What Makes Convectrix Bad


Enchillado
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1. Bugs. Whenever this thing shots separate beams - you can't be sure that this thing even hits something. I literally see a beam clipping through an enemy doing no harm almost everytime when I try to find any sense in this cursed alt fire.
 
2. Clumsiness. There is no way to use both fire modes smoothly. Simply, it ignores the trigger of an opposite fire mode until its spread animation goes off. Also wastes some ammo during animations, especially trigger release animations that are nothing more than a huge multiplier for bugs (since separate beams are buggy), clumsiness (since it adds pointless delay and wastes ammo) and next item in the list.
 
3. Sham. On top of all, it does not remember the state of beams, but it tries to pretend that it does, which leads to pretty annoying factor: fading animation of the alt fire has this antsy spreading part that makes no sense. Hence whenever you use different fire modes intermittently - you often start with a spread that is not the same as in previous release animation. Without remembering the state of beams spread there is no way to make it look like a well working mechanism that depends on a state of emitters. Final part of the alt fire release animation is completely pointless and a bit annoying.
 
Overall, a weapon makes you think that it holds so much power that is hard to handle, and with all these flaws it is surely required to be powerful. I'd say that DE made it clunky enough to ruin the fun and uniqueness, but the stats... Meh. Too moderate for such an aggregate.
 

Th-th-that's all Folks!

 

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No Such thing as Bad, no such thing as good. Its Playstyle, fun, and Like/Dislike don't say something is bad just because you don't like it..What am i gonna say my Skana is good just because it does 1k damage per swing? No cause its fun.

 

Just remember something

You may not like something but someone else will..

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No Such thing as Bad, no such thing as good. Its Playstyle, fun, and Like/Dislike don't say something is bad just because you don't like it..What am i gonna say my Skana is good just because it does 1k damage per swing? No cause its fun.

 

Just remember something

You may not like something but someone else will..

You'd better learn to read before taking those tedious teachings to your habit.

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No Such thing as Bad, no such thing as good. Its Playstyle, fun, and Like/Dislike don't say something is bad just because you don't like it..What am i gonna say my Skana is good just because it does 1k damage per swing? No cause its fun.

 

Just remember something

You may not like something but someone else will..

 

Give Convectrix a try. You'll hate it too. I mean I like some aspects of it (it makes a very satisfying sound when cutting bodies) but it simply sucks in many other aspects. 

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No Such thing as Bad, no such thing as good. Its Playstyle, fun, and Like/Dislike don't say something is bad just because you don't like it..What am i gonna say my Skana is good just because it does 1k damage per swing? No cause its fun.

 

Just remember something

You may not like something but someone else will..

You clearly don't realise what you are talking about. It's not about "Like/Dislike", you, grand master of philosophy. It's about wrongly working weapon, and there is nothing you can like in bugs, except coptering.

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Convectrix good for slash procs  and chopping up bodies for a Nekros to desecrate so long as the 2 beams are fully converged.

 

Now getting it to that point though is a problem. The beams separately do little in the way of status procs or even damage until they converge which burns up much its ammo beforehand. The beams converge automatically and fairly slowly, while fire rate mods will speed that up it'll also burn your ammo that much faster. Faster converging is nice but the excess ammo burn isn't but that isn't really avoidable as it currently is.

 

Using the alt fire to spread the beams apart.....I was expecting something like a short range laser in a sort of wide V style fire pattern, but no its literally 2 beams shot off to either side leaving everything in front of you untouched. Yeah uh I'm not sure where DE thought that would be useful cause its not, if I wanna shot sideways I'll put a maxed Heavy Caliber on Ogris and actually have it kill something (most likely myself, seriously Ogris with a max H.Cal is suicidal even at the best of times) instead of using the Convectrix's 2 tickle beams for that.

 

Honestly It could be a good weapon but it needs to re-use Phage's firing patterns, I know these 2 guns are similar enough already with the only major difference's being one is elemental and 7 beams (or was it 5? bah no matter you get the point) while the other is slash based and 2 beams. Its current firing 'gimmick' only hurts the weapon.

Edited by Nurmetya
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Honestly It could be a good weapon but it needs to re-use Phage's firing patterns, I know these 2 guns are similar enough already with the only major difference's being one is elemental and 7 beams (or was it 5? bah no matter you get the point) while the other is slash based and 2 beams. Its current firing 'gimmick' only hurts the weapon.

Someone might call it taste preference, but I'd also say that there is no point in separate beams while these are just two weaker beams with poor aiming behavior and angle control.
 
But this thing is to be considered while bugs, inability to chain fire modes in a succession and weird alt fire release animation are defects without a doubt.
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So, Convectrix. I aint gonna say if weapon's good or not, but let's see most of the things this weapon does that 's clearly wrong (or nonsensical to an extent).

 

1. Why does it use Shotgun ammo?

2. Why do the beams work wonky as hell when you try to merge them?

3. Why can't we align the front barrel to work like Plasma Cutter?

4. Why can't Vauban stomp to get more loot from enemies?

 

So, it's a normal Phage, yes. But it seems unlikely that this weapon will work along side Phage's design if the system itself doesn't use the most efficient ammo stock ever (RE: Kohm). Of course, you can say that you can just use Amo Mutation and call it a day, but not everyone uses Ammo Mutation on their weapons.

 

Altfire is kind of wonky, and definitely needs a revisit/rework even when this gun's only out for a couple days.

 

TL;DR:

Convectrix is just a huge, weirdly designed, and not-working-as-intended Plasma Cutter.

Blame USS Ishimura and Isaac for this.

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Over those bugs... What's the logic in a double beam with this configuration? What makes it better or funnier than a Flux Rifle or a Phage?

If people can't make use of it - it just works as a flaw. In this case you might consider this weapon as more powerful Flux Rifle, but with delay on a first shot. Also shotgun mods instead, which is better in this case.

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Basically, Convectrix needs to be either a Line Gun from Dead Space

 

or it needs to have a less wide beam, but hitting everything inside the angle in a shorter distance. The gun itself is too underpowered and easily outgunned by lots of weapons. It has the potential of being a perfect crowd slasher, and I'm pretty sure the "but it would be overpowered" excuse can't work when you see Hek one-shot a hallway with 20 enemies.

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No Such thing as Bad, no such thing as good. Its Playstyle, fun, and Like/Dislike don't say something is bad just because you don't like it..What am i gonna say my Skana is good just because it does 1k damage per swing? No cause its fun.

 

Just remember something

You may not like something but someone else will..

Halikar

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Basically, Convectrix needs to be either a Line Gun from Dead Space

 

or it needs to have a less wide beam, but hitting everything inside the angle in a shorter distance. The gun itself is too underpowered and easily outgunned by lots of weapons. It has the potential of being a perfect crowd slasher, and I'm pretty sure the "but it would be overpowered" excuse can't work when you see Hek one-shot a hallway with 20 enemies.

Don't think that this weapon should be completely copied from a Line Gun, but there are already too much "AoE cone" suggestions to remain ignored by DE. I just can't see a new weapon with good sounds and design being dumped so hard. Even Grattler had its timeline of a reworks. Maybe it's because Archwing is not so popular these days and DE gives it more priority if something new becomes underrated immediately?

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No Such thing as Bad, no such thing as good. Its Playstyle, fun, and Like/Dislike don't say something is bad just because you don't like it..What am i gonna say my Skana is good just because it does 1k damage per swing? No cause its fun.

 

Just remember something

You may not like something but someone else will..

tetra.

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if Primary Fire closed the Beams, and Alt Fire spread them - and it left the Beams where they were when you stopped Firing - that'd solve all of that IMO.

play the Scissor game by alternating the two Firing Modes, or hold both of them to continue firing at a specific Spread.

 

still, i wish RoF Mods or something of the sort would increase the speed of the Beams moving, so you could close, open or open/close constantly the Scissors faster.

 

 

Convectrix's statistical effectiveness is quite reasonable however.

nothing is effective compared to the Overpowered Shotguns - it's best to have a good grasp of Game Balance and exclude outliers that don't belong and shouldn't exist.

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While the bugs are annoying, those can be fixed. So I'm not worried, so long as it doesn't end up being years before they're fixed.

 

On to whether it's good or not, I take it to infested defense and lay waste to the big groups. Fluttering the primary fire so the beams are always active, while wasting quite a bit of ammo, can completely shred infested groups. Ancients can be melted with the double beam if you really need to.

 

I think my biggest problem is ammo consumption, but I'll just forma it and throw on an ammo mutation.

That and the beams actually move too fast. They don't have time to unleash their potential. I wouldn't mind seeing them slowed down.

 

I think I just figured out how to mod it... This will require testing.

 

P.S. With Mirage, two beams becomes six, all scissoring across fields of enemies. Booyah.

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