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Scythes Need A Buff.


DualityDalton
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Anyone get the feeling that scythes need a major buff? For instance, there's only 4 scythe type melee weapons in the game and 3/4 of them are hard to get yet don't deal much damage. The Hate is basically a clone of the Reaper Prime (which is no longer in the drop tables) and is impossible to farm. The Anku is OK, but requires Forma to craft. The Ether Reaper is mediocre at best and is slow. You'd think that with how hard it is to obtain or use these, that they'd have MUCH better damage. I did a comparison between the Hate and the normal Scindo and ,with the same mods, the basic Scindo won by almost 1,000 damage per second. My conclusion; either scythes need a major buff, or they need to make them easier to obtain.

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Aside from a little better damage, I think Stalking Fan and Reaping Spiral should have combos where the last hit harvests Energy or Health or something

I think that's a really good idea. If they have low damage, a built-in life-strike type ability would make them much more usable.

Edited by S3rgeantB4con
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I think (like God_is_a_Cat_Girl said) there should be a difference between the Hate and Reaper Prime. The only real differences right now are a +3% higher status chance on the Hate and a faster attack speed on the Reaper Prime. My proposed changes would be as follows: the Hate should have VERY high slash damage, OK puncture, low impact, and a good critical chance; while the Reaper should have more puncture damage and status chance. Whatcha guys think?

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They need to name those weapons "hatchtes" or "sickles" first and give us some actual scythes, not those badly proportioned things we have now. A preschool kid could draw scythes with better proportions FFS. The only thing in the game that comes close to that is the Archwing scythe, but even that thing is basically sized for the ground , not Archwing. It's like they have a scythe-phobia or something.

Edited by ShikiRen
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Melee needs a major buff.  Period.  But most of those issues come from terrible mod numbers.

 

As for scythes in particular, of course they need some help.

My proposed changes would be as follows: the Hate should have VERY high slash damage, OK puncture, low impact, and a good critical chance; while the Reaper should have more puncture damage and status chance. Whatcha guys think?

My proposed changes across the board is to remove the S#&$ty physical damage split and make weapons single damage types as a base, outside of some choice jack of all trades weapons or those that have an innate higher damage base that shouldn't benefit so much from cheap physical damage mods for those still leveling.

 

That said, most melee types should stick to one general damage type, (though I wouldn't mind if some stances could alter the type to reflect how they're attacking enemies) scythes are meant to rend with the underside blade- that's how one would do that most damage with them during most of the motions used.  Though, I'll say that my biggest disappointment with Scythe weapons are their finisher attacks, because they use the heavy weapon back finisher, and it looks incredibly stupid to bash someone with the side of your scythe when you have a perfectly good execution waiting to happen.  Where's my Zashelamel side throw brutality?

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Is there any news on scythes even getting a buff? Or is this just a junk thread?

 

According to Scott, everything is getting nuked. So I would say there's a good chance of them having respectable stats after all is said and done. After nearly 2 years of required retuning that has been neglected, I think we will finally see it. Around or after U18 was Scott's estimate.

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The only decent sythe I found was the ANKU. It was also much easier to obtain than the reaper prime or the Hate, Which doesn't make sense. I recently got the hate, and I found it rather dissapointing. Not only does it have to be a multi hit weapon, it's just slow. Those two things combined make any weapon underwealming. That being said, I think I would rather have a buff to criticize chance and critical damage, as well as attack speed, instead of just plain damage, particularly on the Hate. It can then have stats similar to the dual zoren, and kind of a multi hit, single target type weapon, but with a little more range, with a slightly slower attack speed.

I think the Hate is one of the best looking weapons in the game, but it just stinks compared to pretty much everything else... it doesn't really have any good qualities. It's as slow as a heavy weapon, yet has the damage of a sword, and a rather mediocre critical chance. It does look kind of cool with the reaping spiral stance when you throw it like a boomerang. I guess I just prefer to kill things rather than look like a cheerleader.

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Scythes, Claws & Sword/shield need to be buffed.

Sword and shields are good, in my opinion with their blocking capabilities. 

 

On the topic of claws though, they should be be one of the fastest hitting weapons, with high damage but really low range. This would then force players to make sure they aim their hitboxes right, and if they don't, then they miss.

 

Scythes, on the other hand...

 

Aside from a little better damage, I think Stalking Fan and Reaping Spiral should have combos where the last hit harvests Energy or Health or something

+1

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Scythes need to be two handed, not the one-handed little kama's they are now. Scythes suffer because they're essentially in between one handed and two handed weapons; neither the damage of a two hander or the speed of a one-hander. Make 'em big, fast, one dervish-y two handers with high speed, moderate damage, and some kind of 'reaper' mechanic, such as auto red crits either in combos or on finishers, higher base channeling multipliers, or something.

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I always thought that Scythes should feel somewhat similar to the way the heavy swords like Galatine do right now. I've thought about it a lot, and the best conclusion I've come up with is that they should have wider, longer hitboxes for damage with a massive spike where the blade impacts. Hit people with the outer ring of your slice and do double damage, hit them with anything else and you do like... half or three quarters a Galatine swing. 

That way, they can feel powerful in general, perform well in the hands of a skilled player, and retain an identity and feel different from that of the rest of the heavy melee weapons. 

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