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Sancti Tigris Is Right Where Its At.


BoomyGordo
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having gotten it and formad it twice and planning on a third forma to finish my build on it. I can say i love it where its at. Its basically like a close range sniper. huge ammounts of raw damage yet very punishing if you miss the shot.

 

upcoming multishot rework will make it even more punishing since you give up the duplex trigger to use the multishot mod. i know some people say its overpower as crap but its one of the few true endgame weapons i see (endgame being 40+ t4 survival and raid) but it doesnt really matter how you build it it is weak against one of the heavy enemies.

 

i put radiation and viral so without 4 corrosive projections heavy heavygunners get very resistant to it even with point blank headshots. i could build it blast and corrosive but then napalms and bombards would be hard to kill. nullie sheilds are always a pain to take down with shotguns so they are a catagory of their own

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the rework is comeing with damage 3.0

That is not confirmed. All we know is that it was originally planned to be released and the uproar caused them to change their minds and do a damage 3.0 or mods 2.0 or some number oriented overhaul. We literally know nothing about it other than it is happening.

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That is not confirmed. All we know is that it was originally planned to be released and the uproar caused them to change their minds and do a damage 3.0 or mods 2.0 or some number oriented overhaul. We literally know nothing about it other than it is happening.

Woohoo for misinformation, I laugh whenever I see another one of these "SUGGESTION FOR MULTISHOT CHANGE" threads... when it might not even happen.

Meanwhile, pretty sure this is also Mods 3.0 if we count the old tree system.

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yep and its one of the only guns that i have to bring a compliment weapon with me to deal with some enemies at the level of content i want to play at

Same I love weapons that are amazing yet have some sort of drawback that requires a niche secondary.

Sancti Tigris does not disappoint me, one of my favorite primaries thanks to that deadly sound it makes while firing.

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Compare weapons from the past year to something like the Karak or Boltor.  Then consider that both the Karak and Boltor are serviceable in T4 Void content.  Isn't there something going on here?

The karak and boltor are also starter weapons are they not? they're what you grab as an upgrade to your branton.

 

They're a straight up upgrade, but not end game level.

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Compare weapons from the past year to something like the Karak or Boltor.  Then consider that both the Karak and Boltor are serviceable in T4 Void content.  Isn't there something going on here?

It's a Mastery 12 weapon. Let the not so new players keep it how it is. It's not OP. 2 shots, reload. You reload more than you shoot. Hits like a truck though.

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The karak and boltor are also starter weapons are they not? they're what you grab as an upgrade to your branton.

 

They're a straight up upgrade, but not end game level.

They're actually a side-grade to the Braton (not Mk1.)  Remember when the game was about side-grades and not OP weapon of the week or insane statistical outlier damage that's so strong you need to stay in a mission for over an hour to really appreciate it?  Sadly, that was literally years ago and most readers probably dont remember or weren't around for it.  The times right after Damage 2.0's rollout were relatively balanced compared to the crazy powercreep and infinite content accommodation that occurs now.  

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It's a Mastery 12 weapon. Let the not so new players keep it how it is. It's not OP. 2 shots, reload. You reload more than you shoot. Hits like a truck though.

Mastery is really not relevant and never has been.  Many players have everything they need to be ridiculously OP by MR6, and players can reach MR12 and beyond in a few weeks, especially now that you can fully rank up a weapon in 20-30 minutes or less.  

 

Even outside of that, just because an OP thing requires some grind to get doesn't justify it being OP.  Lock exotic, exciting, challenging, or aesthetically interesting weapons behind mastery rank (more involved weapons for more experienced players) but don't reward grind with ridiculous, EZMode-creating power.  That defeats the purpose of training your skills as you rank up and creates a dull endgame grind with nothing to look forward to but more of the same.

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Mastery is really not relevant and never has been.  Many players have everything they need to be ridiculously OP by MR6, and players can reach MR12 and beyond in a few weeks, especially now that you can fully rank up a weapon in 20-30 minutes or less.  

 

Even outside of that, just because an OP thing requires some grind to get doesn't justify it being OP.  Lock exotic, exciting, challenging, or aesthetically interesting weapons behind mastery rank (more involved weapons for more experienced players) but don't reward grind with ridiculous, EZMode-creating power.  That defeats the purpose of training your skills as you rank up and creates a dull endgame grind with nothing to look forward to but more of the same.

 

 

and this is not insanely op. raids start enemies off at level ~80 right now and fully modded and formaed my tigris cant kill a heavygunner or bombard in 2 hits alone. It takes at least 3 to kill them.

 

this is without a CP squad and tested in the simulcrum. if i mod it radiation + viral then bombards and napalms take me 3-4 close range shots to kill with the tigris but heavygunners take upwards of 10. If i mod it corrosive + blast then heavy gunners go down in 2-3 but bombards and napalms take 7-8 hits to drop.

 

with my current build i can reload in about 1 second.and i have 1.2 meter punch through. meaning if they cluster up i can dump a bunch of damage on a few of them but normally i can only hit one enemy at a time. in that one second it takes me to reload they can kill me if im not playing smart. i enjoy this because its challenging glass cannon gameplay.

 

 

you mention mastery and call it nothing. sure you can max rank a weapon in a few minutes of work but then you need another to max out. mastery rank 12 requires 360,000 mastery points to get to you'd need to max out 118 weapons to get that level assuming you didnt get another warframe along the way. unless you dump a crap ton of money into the game for plat you will be having alot of downtime between leveling sessions not to mention needing to farm the mats to build the weapons them selves.

 

if the weapon didnt match the grind to get it then no one would get it. its a long or very expensive road to mastery rank 12 and if all they got was a braton they wouldnt even bother

 

and you said it your self. by the time they got this they would already have the needed stuff to be op, so why complain about this weapon being op?

Edited by --Strider-Hiryu--
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and this is not insanely op. raids start enemies off at level ~80 right now and fully modded and formaed my tigris cant kill a heavygunner or bombard in 2 hits alone. It takes at least 3 to kill them.

 

this is without a CP squad and tested in the simulcrum. if i mod it radiation + viral then bombards and napalms take me 3-4 close range shots to kill with the tigris but heavygunners take upwards of 10. If i mod it corrosive + blast then heavy gunners go down in 2-3 but bombards and napalms take 7-8 hits to drop.

 

with my current build i can reload in about 1 second.and i have 1.2 meter punch through. meaning if they cluster up i can dump a bunch of damage on a few of them but normally i can only hit one enemy at a time. in that one second it takes me to reload they can kill me if im not playing smart. i enjoy this because its challenging glass cannon gameplay.

 

 

you mention mastery and call it nothing. sure you can max rank a weapon in a few minutes of work but then you need another to max out. mastery rank 12 requires 360,000 mastery points to get to you'd need to max out 118 weapons to get that level assuming you didnt get another warframe along the way. unless you dump a crap ton of money into the game for plat you will be having alot of downtime between leveling sessions not to mention needing to farm the mats to build the weapons them selves.

 

if the weapon didnt match the grind to get it then no one would get it. its a long or very expensive road to mastery rank 12 and if all they got was a braton they wouldnt even bother

 

and you said it your self. by the time they got this they would already have the needed stuff to be op, so why complain about this weapon being op?

Raid's don't actually involve combat.  They're all about CCing all enemies on the map until they reach the spawn cap and they stay in stasis while you pursue the objectives.  Using the raid as an example of endgame balance just highlights how much it failed to create a viable standard for Warframe's endgame.

 

Try Toxin and Cold as secondary elements; they're much more effective at killing units of the opposite armor type.  That said, were you scoring headshots?  I'll do my own testing later on but again, when you reach level 80 and beyond you're not really playing Warframe anymore, but factory farming with mass CC or abusing overtuned survivability mechanics.

 

It's nice that the Tigris requires some thought to use effectively, but that's not in question here.  The question is why take one of the standout powerful weapons in the game and give it a straight damage buff with no tradeoffs in addition to a syndicate effect.  In what world was that needed?

 

I think a lot of players would enjoy a cool side/slight upgrade to the Braton at later MRs.  For many players, they're just gonna get there anyway without even caring to.  What's even the point of grinding all the way up to MR12 (if you even consider that a grind) to get ridiculous power?  What would you use that power for, besides to [marginally] help get next week's shiny new weapon?  Why grind to make the game boring, since there's no challenge whatsoever anymore?  

 

It is neither long nor expensive to repfarm on Draco, or to run some dark sectors, or do some T2 defenses for each weapon.  Waiting for your equipment to finish building is the hardest part.  

 

We don't want anything to be OP.  OP gear makes the game boring and formulaic.  Gameplay should challenge the player; maybe if missions were actually challenging, they could make the grind not as bad since mission success isn't 1000% guaranteed.  The grind would also be more enjoyable, since you're actually thinking about and playing a game instead of doing chores by rote.  

 

As it stands, powercreep as exemplified by the Sancti Tigris only contributes to non-gameplay that begins over an hour into endless missions, rather than contributing to 95% of the game's content which has long been forgotten due to how trivial it is.  Let's campaign for new content and changes that actually breathe life into the game.  Powercreep does nothing but satisfy lust for huge numbers that don't actually mean anything overall.  

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Raid's don't actually involve combat.  They're all about CCing all enemies on the map until they reach the spawn cap and they stay in stasis while you pursue the objectives.  Using the raid as an example of endgame balance just highlights how much it failed to create a viable standard for Warframe's endgame.

 

Try Toxin and Cold as secondary elements; they're much more effective at killing units of the opposite armor type.  That said, were you scoring headshots?  I'll do my own testing later on but again, when you reach level 80 and beyond you're not really playing Warframe anymore, but factory farming with mass CC or abusing overtuned survivability mechanics.

 

It's nice that the Tigris requires some thought to use effectively, but that's not in question here.  The question is why take one of the standout powerful weapons in the game and give it a straight damage buff with no tradeoffs in addition to a syndicate effect.  In what world was that needed?

 

I think a lot of players would enjoy a cool side/slight upgrade to the Braton at later MRs.  For many players, they're just gonna get there anyway without even caring to.  What's even the point of grinding all the way up to MR12 (if you even consider that a grind) to get ridiculous power?  What would you use that power for, besides to [marginally] help get next week's shiny new weapon?  Why grind to make the game boring, since there's no challenge whatsoever anymore?  

 

It is neither long nor expensive to repfarm on Draco, or to run some dark sectors, or do some T2 defenses for each weapon.  Waiting for your equipment to finish building is the hardest part.  

 

We don't want anything to be OP.  OP gear makes the game boring and formulaic.  Gameplay should challenge the player; maybe if missions were actually challenging, they could make the grind not as bad since mission success isn't 1000% guaranteed.  The grind would also be more enjoyable, since you're actually thinking about and playing a game instead of doing chores by rote.  

 

As it stands, powercreep as exemplified by the Sancti Tigris only contributes to non-gameplay that begins over an hour into endless missions, rather than contributing to 95% of the game's content which has long been forgotten due to how trivial it is.  Let's campaign for new content and changes that actually breathe life into the game.  Powercreep does nothing but satisfy lust for huge numbers that don't actually mean anything overall.  

 

i rarely CC anything. strun wraith is my goto CC with blast procs galore. id love new content to be honest and we will probably get that with starchart 3.0. believe it or not not that many people use the tigris, the ones that do are vocal about it or atleast i am but there arent that many of us specificaly because of how punishing its fireing mechanic can be. its alot easier to grab a vectis or boltor/soma prime and go to town than put a bit of thought into positioning and deciding weather to commit to a fight in a certain location or to move your self to some place else that gives you more of an advantage.

 

and sure you can cheese raids by bastille spam/ avalanch spam but you can do that to any level of content. that just points fingers at the frame powers not the weapons used.

 

i personally enjoy it because of the tactical challenge it offers me at higher levels. nullies are still a very hard counter to it though since shotguns do chip damage to their shields

Edited by --Strider-Hiryu--
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