BrazilianJoe Posted October 12, 2015 Share Posted October 12, 2015 (edited) Before Parkour 2.0 we had coptering as a movement mechanic. Afrer Parkour 2.0 we have coptering as a simple spin attack. This makes it possible to make the spin attack as the trigger for Broken Bull. And is also the optimal trigger for it. Both movements just mesh well together. Instead of having 2 swings + pause (E,E, pause) the trigger should be 2 consecutive spin attacks. The second consecutive spin attack would be the first Broken Bull spin, and subsequent spins would be possible by just pressing E. In short: BROKEN BULL spin, spin, E,E,E,E,E,E,E (second spin is first Broken Bull Spin) pausing would break the combo. Edited October 12, 2015 by -TP-BrazilianJoe Link to comment Share on other sites More sharing options...
(PSN)DBR87 Posted October 12, 2015 Share Posted October 12, 2015 But, would you still be able to avoid the dizzy animation with a spin attack? Link to comment Share on other sites More sharing options...
BrazilianJoe Posted October 12, 2015 Author Share Posted October 12, 2015 pausing would break the combo. Link to comment Share on other sites More sharing options...
Epicagemo Posted October 12, 2015 Share Posted October 12, 2015 I think this is what you're trying to say: Perform slide attack twice, then all the E's after the two slides is the broken bull combo where all the 400%*2 money is at. The issue: We spin clockwise, and the broken bull spins counterclockwise, there would have to be some animation changes. Personal issue: I don't want any mechanic of cleaving whirlwind to be altered. It's great where it stands. Link to comment Share on other sites More sharing options...
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