Knightmare047 Posted October 16, 2015 Share Posted October 16, 2015 (edited) As said in the title, the wall-hopping and double jumping seem to interrupt the shell-loading process of the Strun weapons. The reloading indicator on the crosshair will rotate continuously, but the weapon won't reload. This doesn't seem to be the case with weapons that reload normally. I've tested it on both weapons. Wall-hopping and double jumping seem to interrupt it, but reloading whilst bullet jumping and sprinting is still fine unlike last time when the bug was present. EDIT : Bullet Jumping now interrupts it after the bullet jumping animation is done. EDIT 2 : I've noticed that the character only reloads when aiming while performing the action. The circle in the crosshair will rotate, and the rounds will be loaded into the Strun. But it doesn't happen when not aiming(reloading circle will rotate but not load any rounds into the Strun) Edited November 7, 2015 by Knightmare047 Link to comment Share on other sites More sharing options...
Pookam Posted October 21, 2015 Share Posted October 21, 2015 Having this same problem. Poor strum can't seem to get a break Link to comment Share on other sites More sharing options...
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