DE_Adam Posted November 9, 2015 Share Posted November 9, 2015 Additions: Added Saryn Orphid Profile Icons for a limited time! Find them by going to your Profile Icon settings. These unique icons will be removed November 18, at 2 p.m EST. Conclave Changes Reduced the damage of Saryn’s Miasma in Conclave. Saryn Changes Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues. Doubled the duration of Saryn’s Molt. Saryn’s Spores now cost half normal energy when cast on Molt. Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn. Saryn’s Toxic Lash can now be recast to refresh its duration. Changes Increased the grab range of Esophages in the interior of the J-3 Jordas Golem during the Jordas Verdict Trial. Fixes: Fixed additional issues during the Stage 1 to Stage 2 transition in the Jordas Verdict Trial. Fixed players being able to hit the first Golem nerve through glass in Stage 3 of the Jordas Verdict Trial. Fixed potential progression stopper during Stage 3 of the Jordas Verdict Trial. Fixed some issues preventing enemies from properly spawning Stage 3 of the Jordas Verdict Trial. Fixed a visual issue allowing players to teleport outside of the level during Stage 3 of the Jordas Verdict Trial. Fixed an issue causing players to get stuck in a sliding door during Stage 2 of the Jordas Verdict Trial. Fixed a percentage error showing too many decimals in the HUD buff of Chroma’s Vex Armor as per: https://forums.warframe.com/index.php?/topic/556099-chroma-vex-armor-too-many-decimals/ Fixed Saryn’s Miasma being able to be recast repeatedly after using Spores. Fixed the visual screen shake FX becoming stuck on the screen after using the Liset’s Air Support as per: https://forums.warframe.com/index.php?/topic/547858-weird-air-support-behaviour/ Fixed an issue that would shrink Hydroid after using Undertow, making him impossible to hit but more susceptible to becoming hidden in a bowl of Cheerios. Fixed Saryn’s Spore creating tiny Spores on some enemies. Hotfix 17.10.3 Fixes: Fixed an error preventing Clients/Hosts from loading into Archwing Missions. Fixed an issue where no energy was being returned from enemies affected by Spore while Toxic Lash was active if the melee strikes were lethal. Lethal strikes on Spore'd enemies with an active Toxic Lash will now regenerate energy as intended from the last hotfix. Please Note: We are currently aware that Saryn’s Toxic Lash is no longer functioning after killing an enemy in melee. This issue will be resolved as soon as possible, and we apologize for the confusion it has caused during Saryn’s rework period. Thank you for your patience. Link to comment Share on other sites More sharing options...
Raniu Posted November 9, 2015 Share Posted November 9, 2015 (edited) OMG finally the JV trial fixes! And dat Saryn buff <3 But... Still no fix for: https://forums.warframe.com/index.php?/topic/524775-syndicate-leaders-dialogue-not-appearing-in-syndicate-daily-missions/ And still no fix for: https://forums.warframe.com/index.php?/topic/556279-bug-in-ui-saying-kubrow-is-down-when-its-not-and-vice-versa/ Edited November 9, 2015 by Raniu Link to comment Share on other sites More sharing options...
Morec0 Posted November 9, 2015 Share Posted November 9, 2015 Now THOSE are some keen changes! Loving the molt duration buff in particular! Link to comment Share on other sites More sharing options...
Ninja Posted November 9, 2015 Share Posted November 9, 2015 oh god I thought it's U18 Link to comment Share on other sites More sharing options...
DeMonkey Posted November 9, 2015 Share Posted November 9, 2015 Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn. Feeling even more forced to melee with Saryn now. Thanks for the tweaks though. Link to comment Share on other sites More sharing options...
4ever4gotin Posted November 9, 2015 Share Posted November 9, 2015 Saryn Changes Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues. Doubled the duration of Saryn’s Molt. Saryn’s Spores now cost half normal energy when cast on Molt. Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn. Saryn’s Toxic Lash can now be recast to refresh its duration. I cannot express my excietment Link to comment Share on other sites More sharing options...
Kthal Posted November 9, 2015 Share Posted November 9, 2015 Fixed an issue that would shrink Hydroid after using Undertow, making him impossible to hit but more susceptible to becoming hidden in a bowl of Cheerios. *Kubr-Os Link to comment Share on other sites More sharing options...
-TSA-voshond Posted November 9, 2015 Share Posted November 9, 2015 gj Link to comment Share on other sites More sharing options...
Plushy Posted November 9, 2015 Share Posted November 9, 2015 The great Jordas fixes we were all waiting for! Thanks DE! Link to comment Share on other sites More sharing options...
Kacc Posted November 9, 2015 Share Posted November 9, 2015 NEW BUGS!!! THX Link to comment Share on other sites More sharing options...
blazekan5 Posted November 9, 2015 Share Posted November 9, 2015 Saryn gettin better every hotfix Link to comment Share on other sites More sharing options...
wess23 Posted November 9, 2015 Share Posted November 9, 2015 ty DE Link to comment Share on other sites More sharing options...
Kai_Shiba Posted November 9, 2015 Share Posted November 9, 2015 Saryn Changes Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues. Doubled the duration of Saryn’s Molt. Saryn’s Spores now cost half normal energy when cast on Molt. Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn. Saryn’s Toxic Lash can now be recast to refresh its duration. Link to comment Share on other sites More sharing options...
JesterTheNight Posted November 9, 2015 Share Posted November 9, 2015 Let's hope this TRULY fixes the raid :) Link to comment Share on other sites More sharing options...
-R-Arkanphel Posted November 9, 2015 Share Posted November 9, 2015 Thanks for the fixes! Link to comment Share on other sites More sharing options...
Zentique Posted November 9, 2015 Share Posted November 9, 2015 WOOO TY DE Link to comment Share on other sites More sharing options...
5Pulsar Posted November 9, 2015 Share Posted November 9, 2015 THX Link to comment Share on other sites More sharing options...
Vardog Posted November 9, 2015 Share Posted November 9, 2015 (edited) Saryn Changes Doubled the duration of Saryn’s Molt. Why? It never lives long enough to last it's whole duration as it is, at higher level it gets destroyed instantly. Completely pointless change no one was asking for, it's like you don't listen to the community at all. Saryn Changes Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn. Alright, this is a clear indication that you want Saryn to be used as a Melee Frame since there's no other way to sustain your Energy without utilizing this change, in this case bring Health back up to 150 (or more) and give her some Survivabiity. She has no CC/Status/Damage Reduction when in Melee, for christ's sake she's a poison Frame and she gets obliterated by Poison Ancients...how is she supposed to be a successful Melee Frame if enemies with Auras kill her instantly? Edited November 9, 2015 by Vardog Link to comment Share on other sites More sharing options...
Kingemocut Posted November 9, 2015 Share Posted November 9, 2015 red text link http://steamcommunity.com/sharedfiles/filedetails/?id=551161646 Link to comment Share on other sites More sharing options...
Rankii Posted November 9, 2015 Share Posted November 9, 2015 Buff the health if you're giving even more of a melee forcus. Link to comment Share on other sites More sharing options...
Quicksylver Posted November 9, 2015 Share Posted November 9, 2015 A couple hotfixes to go until Saryn is reasonable again. Thanks. Link to comment Share on other sites More sharing options...
djternan Posted November 9, 2015 Share Posted November 9, 2015 (edited) This does nothing to address the survivability problems she currently has. The boring solution to this would be to give Toxic Lash a straight 95% damage resistance because the buff to blocking is basically useless. I came up with a more interesting solution but it requires Molt's problems to be solved as well. That is mentioned below. Molt needs to be given the Snow Globe buff. It would be invulnerable for a couple seconds with damage taken during that period adding to it's health. Also, range should be increased. If this were implemented it would be cool to have Molt act like Quick Thinking, saving Saryn from lethal damage when Saryn is in range of Molt's explosion. Is that 2 energy on kill or 2 energy per spore popped? If it's 2 energy on kill it is pretty pointless because the survivability issues force you away from melee. Edited November 9, 2015 by djternan Link to comment Share on other sites More sharing options...
blazekan5 Posted November 9, 2015 Share Posted November 9, 2015 Why? I never lives long enough to last it's whole duration as it is, at higher level it gets destroyed instantly. Completely pointless change no one was asking for, it's like you don't listen to the community at all. *sigh* Link to comment Share on other sites More sharing options...
Khormalys Posted November 9, 2015 Share Posted November 9, 2015 Why not simply reduce ability cost instead of forcing us to melee or bring the holy trinity. Link to comment Share on other sites More sharing options...
Multicom-EN- Posted November 9, 2015 Share Posted November 9, 2015 Saryn Changes Reduced the particle FX on Saryn’s Spore when spreading between enemies to address performance issues. Doubled the duration of Saryn’s Molt. Saryn’s Spores now cost half normal energy when cast on Molt. Destroying an enemy affected by Saryn’s Spores with Toxic Lash will now restore 2 energy to Saryn. Saryn’s Toxic Lash can now be recast to refresh its duration. ----- What is duration on Molt going to do? Make Spores cost half energy, no matter if we throw it on Molt or not. It HAS to be spammed alot. How can we "destroy" an enemy affected by Spores with Toxic Lash in high tier? Toxic Lash recast....hmm fine. Not bad. Thanks for the small changes, but it's not changing anything. Link to comment Share on other sites More sharing options...
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