ecwp1981 Posted November 27, 2015 Share Posted November 27, 2015 Just wondering, for glaive type weapons which bounce around randomly when the player throws it, wouldn't it be better if the user is able to aim (hold right-click) and hover the reticle over the enemy to get a "locked on" status. And continue to do it to another 3 enemies (depending on the availabale bounce of the weapon). The weapon is then thrown which will hit the selected target(s). It can also be cancelled if the player releases the right mouse button. Link to comment Share on other sites More sharing options...
Tali Posted November 27, 2015 Share Posted November 27, 2015 I can get behind this Link to comment Share on other sites More sharing options...
bloodystainednikes Posted November 27, 2015 Share Posted November 27, 2015 damn, hells yea Link to comment Share on other sites More sharing options...
DoomFruit Posted November 27, 2015 Share Posted November 27, 2015 (edited) Make it an option, sure. But don't force it on me. Sometimes, I want to aim for a specific part of an enemy (headshots), want to aim at the floor (impact explosions), or decide at the last moment that I'd rather hit this new enemy which just walked around the corner. Don't lock me in to hitting one target. The aim key wouldn't work for this, since I normally zoom in while charging up a throw to get a better sight on my targets. Edited November 27, 2015 by DoomFruit Link to comment Share on other sites More sharing options...
Maicael Posted November 27, 2015 Share Posted November 27, 2015 It's an interesting idea, but I don't think it would work very well except when doing stealth missions. You'd have to take the time to pick the targets which wouldn't be best in normal Warframe combat situations. A similar suggestion that I read is that the initial throw goes directly where you aim it, but after bouncing it automatically targets the nearest enemies and bounces into them. Link to comment Share on other sites More sharing options...
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