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Thrown Mele (And Redeemer//mios) "charge" Bug


-cS-dalonico
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in First instance, some Actually real n' good Feedback: The actual "new" "only-when-equiped" charge atacks of these is Completely BS. reason? / ITS Toooooo long.

These are ninjas, Agile and fast; and NONE of these weapons is a damn whale-heavy Cannonball to require this kind of "charge"...
Just leave it as it was before. none of this weapons need charge or at least make the charge being available to be used IF WANTED, while we can still choose to throw as before, with the same damage, same speed, same deal.

 

Now: THE ACTUAL BUG

 

All of these weapons are using the charged thing even when using them on quick mele(/while holding "E" when the mele weap. Is not equipped/selected/on-hand), which IS NOT SUPPOSED TO EVEN HAPPEN. & It actually Doesn't -that I know- with any other weapon outside this group.

 

 It Really breaks the gameplay with these weapons. PLEASE Fix(/and also chage the nominal way the real charged one works) As Soon As Possible.

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