Kobi_Blade Posted December 7, 2015 Share Posted December 7, 2015 Grineer damage values on Excavation Missions between levels 20~30 are off the charts. They hit harder than Void T4, even high rank players (15~20) get killed in seconds, the excavators don't last 1 second after deployed. Playing this missions solo and/or without a frost to protect everyone, it's impossible. Link to comment Share on other sites More sharing options...
Eftycchia Posted December 7, 2015 Share Posted December 7, 2015 Let's do some quick check here. In which planet are you doing your excavation on? Link to comment Share on other sites More sharing options...
Kobi_Blade Posted December 7, 2015 Author Share Posted December 7, 2015 (edited) Let's do some quick check here. In which planet are you doing your excavation on? This happens in every excavation mission on the levels 20~30 agaisnt grineer. I had to call help on recruit, from players rank 15 to 20, and we still got rekted, one of them had to go get frost, in order for us to be able to complete the mission. The first excavator that spawned, was destroyed in less than a second, we didn't even had time to defend. Most recently this happened on the Phobos Alert. Edited December 11, 2015 by JoseSnake Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2015 Share Posted December 11, 2015 I agree, today was vauban chassis alert with some grineers around those levels. Its just like OP said, the extractor gets minced in seconds, and they DO hit as hard or harder than T4. Its mainly due to how crammed enemy groups get but when they just fire at you you just MELT. This was harder to solo than T4, no question about it. But mainly just due to how fragile the extractor is. In the end it was doable with some energy restores and spamming volt shield like no tomorrow and having 2 other guys to clear stuff up. still for those levels, or for alert for something like vauban part? that's bit too merciless IMO. Link to comment Share on other sites More sharing options...
Taenas Posted December 12, 2015 Share Posted December 12, 2015 I'm having this problem with the first excavation mission for the limbo theorem (Earth, 22-30 iirc). We're able to pinpoint the problem to the Elite Frontier Lancer. Any other enemy does a reasonable damage for the mission lvl, EXCEPT the Elite Frontier Lancer. Link to comment Share on other sites More sharing options...
Kobi_Blade Posted December 16, 2015 Author Share Posted December 16, 2015 (edited) This is not a problem with the number of enemies, just tried again on the recent Mag Helmet Alert, and the problem is still there. I can tank 3x more enemies Void T4 (Lv 80), than I can agaisnt those Grineer Excavation (20~30). A single Gunner right from the beginning, disabled my shields (Over 800) with less than 3 hits. It's really their DMG that is not normal. Edited December 21, 2015 by JoseSnake Link to comment Share on other sites More sharing options...
Boymarcio Posted December 21, 2015 Share Posted December 21, 2015 I can confirm this Bug. just been in the Limbo Quest and I didn't stand a chance against these Lancers. Let's just hope, that DE notices this soon. Link to comment Share on other sites More sharing options...
Dreamrider Posted January 4, 2016 Share Posted January 4, 2016 Excavation grineer are absolutely impossible to do. Mass enemies spawn everywhere. To much damage overall. Even in party, it's too hard. This need fixing. Link to comment Share on other sites More sharing options...
Arachinoid Posted January 6, 2016 Share Posted January 6, 2016 Phobos Excavation Link to comment Share on other sites More sharing options...
Garcarius Posted January 18, 2016 Share Posted January 18, 2016 Grineer excavations are an absolute pain, the poor excavator can't stand 3 seconds before getting exploded to oblivion.I'm stuck at Limbo's helmet excavation, I can't stand my ground with any of my potatoed warframes, they're too strong!Please don't tell me this is only doable with Frost... Link to comment Share on other sites More sharing options...
ShirakawaNaoya Posted January 19, 2016 Share Posted January 19, 2016 I maybe noticed it wrongly but it seems that defense excavator's HP doesn't seem to scale? while other defense (pods) seems to scale accordingly. Not sure whether it is intended. or not Link to comment Share on other sites More sharing options...
Garcarius Posted January 19, 2016 Share Posted January 19, 2016 I maybe noticed it wrongly but it seems that defense excavator's HP doesn't seem to scale? while other defense (pods) seems to scale accordingly. Could be, I tried a 26-31 lv excavation against Corpus and no problem at all, the excavator took a solid good time before being destroyed. Maybe it's because the mission it's on Earth, being a really low level planet, the pods behave like a 1-5 lv mission being weak overall, but this is not a 1-5 excavation mission against 1-5 enemies, we have to stand against 22-30 lv grineer. Hell, I was rushing in melee like a madman against the Corpus, Gray Foxing my way in and out of them, I could never hope to do that against the grineer in the quest, something's off. Link to comment Share on other sites More sharing options...
Brunum Posted January 21, 2016 Share Posted January 21, 2016 I can confirm this,I did a syndicate mission with that level range and it was insane how much damage we took. We were able to finish the mission, but barely. This was tougher than T4 void missions. My friend was laughing at me when I told him I couldn't finish the quest, but when he came to help, he wasn't laughing anymore. Dmg tables are out of whack for sure. Link to comment Share on other sites More sharing options...
SockLobster Posted January 21, 2016 Share Posted January 21, 2016 I can also confirm that the Elite Lancers are way too insane for the level range presented by these missions, it was next to impossible to collect the excavation parts of the Limbo quests, we managed to have Kubrows tank half of the enemies on the Earth one but I am now completely stuck on Phobos because the excavator dies instantly preventing any sort of progress. Would be apprecaited if the damage of enemies could be tweaked here, or the excavator's given the defense scaling treatment, especially considering the power cell shield refill mechanic, which is basically worthless here. Link to comment Share on other sites More sharing options...
Guest Posted January 22, 2016 Share Posted January 22, 2016 (edited) Editting because the issue has been resolved, and the damage scaling seems to have been fixed. Just in case someone comes back to read this and doesn't see the patch notes. lol Edited February 9, 2016 by Guest Link to comment Share on other sites More sharing options...
Kobi_Blade Posted January 28, 2016 Author Share Posted January 28, 2016 Problem is still there (patch 18.4.3), went to do Nitain Alert on Phobos, whole squad killed in seconds. Link to comment Share on other sites More sharing options...
Xekrin Posted January 28, 2016 Share Posted January 28, 2016 Problem is still there (patch 18.4.3), went to do Nitain Alert on Phobos, whole squad killed in seconds. Can confirm, there were literally dozens of spawns within seconds, and they kept coming, continuously on the FIRST excavator. It was quite insane, without a constant frost or limbo i'd wager impossible. Possibly one or two other frames can kill fast enough but I doubt it, they destroy it in a second or two at most without protection. Link to comment Share on other sites More sharing options...
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