Zarozian Posted December 11, 2015 Share Posted December 11, 2015 (edited) The Eye of Basilik is meant to replace Basilik Flare.[EYE OF BASILIK]Stand at it's eye and unleash a deadly tornado of sand and debris 10 meters around you that will petrify, push away/ragdoll, and blind any enemy that tries to get close. Allies within the tornado are protected from all enemy attacks for the duration of Eye of Basilik and the storm itself keeps enemies from entering. The Eye of Basilik moves with the operator!When petrify ends the enemy is blinded with sand!Damage per a second 200/400/800/1200Eye of Basilik Duration 10/15/20/25Petrify Duration 20/25/30/35Blind Duration 10/15/20/25---------------------------------------------------------- [bASILIK FLARE]Unleash a ray of petrifying energy that turns enemy to stone and an aura of intense gravity that slows enemies 4 meters around you to a near halt. [sTONE SHAPE] Adds 150/200/250/300 additional base armor for the duration of the mission. [CARBON PEAK] - PassiveBasilik Flare grants 50%/70%/100%/120% bonus armor for the duration of the mission.[MEDUSA'S TOUCH] - PassiveBasilik Flare grants 20%/25%/30%/35% chance to petrify enemies for 10 seconds when attacked for the duration of the mission.[PETRIFYING HEAVY STRIKE] - PassiveAll attacks with melee weapons reduce the armor of an enemy by 5%/10%/15%/20% for 10 seconds. Effects stack up to 4 times and a 5%/10%/15%/20% chance to petrify them too when attacking with melee weapons.[bASILIK FLARE MASTERY] Reduces cool down of Basilik Flare by 30%/45%/60%/75%.[sCORCHED EARTH]Basilisk Flare ends with an eruption of flames blanketing a 5 meter radius area for the duration of the mission, dealing 1000 damage per second to enemies with an 85% chance to inflict corrosive status if they step into the flames.[LASTING JUDGEMENT]Increases the duration of petrify by 20%/25%/30%/35% and petrifies enemies 30%/35%/40%/45% faster.[bLACKBODY FORCE]Basilik Flare now creates a singularity when the beam is concentrated in one area for 3 seconds which pulls and damages enemies for 200/400/800/1200 damage per a second.[WEIGHT OF JUSTICE]Enemies petrified will sustain 2000/4000/6000/8000 per a second damage over time with their damage out put reduced by half.[sTONE ARMOR]Allies targeted by Basilik Flare gain 1000/2000/3000/4000 Stone Armor HP with 50% of the caster's armor applied to it for 10/20/30/40 seconds.[CRUMBLING SPIRIT]Enemies petrified by Basilik Flare suffer 25%/30%/35%/40% armor reduction and become blinded by dust after petrification wears off for 15/20/25/30 seconds.-----------------------------------------------------------------As for the new amount of Focus Points it costs to rank up and unlock these abilities, I will leave that to DE to decide, because with these new abilities it's actually worth quite a lot now! >;)So tell me what you guys think?If it's no good then come up with something better~Maybe it's a little too OP? If so then explain why and what it should be changed to~Then we can shove this into feed back when we're done~I have some extra abilities that I don't know where to put~[GRATIS RIVER] - PassiveIncreases total health & shield capacity and shield regeneration speed by 10%/20%/30%/40% for the duration of the mission.[MIGHTY FOREST] - PassiveAdds health regeneration and reduces shield recharge delay by 25%/50%/75%/100% for the duration of the mission.-------------------------------------------It's not like we're going to need to use Focus all the time, but for really long missions these will definitely be helpful. Edited December 14, 2015 by Zarozian Link to comment Share on other sites More sharing options...
Vargras Posted December 11, 2015 Share Posted December 11, 2015 Unairu, as a whole, needs to be totally scrapped and reworked from the ground up. There's nothing at all redeemable about it, and I fail to see how number tweaks will fix the plethora of issues it has. Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 Hmm I think I covered everything..... Ah right! The cool downs! If the cool down is going to be that long, then the abilities should be powerful. Like you gotta make the player feel like it was totally worth maxing out that ability, and that it matches up to what the school was about in the first place. I really want that increase to, not just armor, but health, shields, shield regeneration time, and shield regeneration speed as well. Those who walk the Unairu path should outlast all and survive in the end of even the most fiercest of battle. People on this path don't really have any interests in debuffing the enemy, the main focus is to become more tankier and survive no matter what! O _O And having more shields and health and faster regen of those shields won't be OP at all. I have fought your Sentients and the focus system wasn't any help at all in defeating them nor was it aiding me in "enduring" and "outlasting" their assault. Since this system is still in beta, you have nothing to lose by buffing the Unairu way and much more to gain from player satisfaction of their choice. Unairu, as a whole, needs to be totally scrapped and reworked from the ground up. There's nothing at all redeemable about it, and I fail to see how number tweaks will fix the plethora of issues it has. What? How? Be constructive man. All your posts so far have been nothing but dislikes and disgust with vague reasons as to why! >; ( How can you expect them to fix and improve things with such vagueness? >; ( Link to comment Share on other sites More sharing options...
Vargras Posted December 11, 2015 Share Posted December 11, 2015 (edited) What? How? Be constructive man. All your posts so far have been nothing but dislikes and disgust with vague reasons as to why! >; ( How can you expect them to fix and improve things with such vagueness? >; ( I've given extensive feedback on Unairu via other venues, but I'll do so here as well, since you'd like proof of it. Thematically, Unairu doesn't fit. At all. It's described in-game as: "They pushed themselves to outlast the enemy, to withstand all aggression without retreat. They believed that if the enemy could not match their endurance, then a battle could be won without having even commenced." Unairu, in its current state, doesn't even begin to sell this fantasy to the player. I kinda get what the point was: Unairu is a mountain so turn guys to stone, but I'm a tank person -- I like to tank in games. I like to be big and beefy and take hits for my buddies, and it sounded like Unairu was right up my alley and would give me what I wanted. Instead, we end up with a tree that seemingly has an identity crisis and focuses on crowd control, despite there being no mention of crowd control in the description. The only durability-increasing passives aren't worth using, as they're so low to the point of uselessness. The only possible exception is the armor increase to allies, but the armor buff is situational as it's a percentage increase and not a static value, and also requires you to hit your ally with the beam, which has pinpoint accuracy and zero forgiveness. The rest of the tree is solely dedicated to extremely situational effects, sub-par increases that are easily replaced by low-leveled mods or pre-existing systems, or to a nigh-useless beam that can't even begin to do its sole job of crowd control all that well. Totally regardless of if I want to tank in the traditional RPG sense, this tree does nothing for me, and it has no value for someone trying to become more durable. It has no value for someone trying to control enemies (that's Zenurik). It can't even hope to sell its fantasy, and fails to live up to its own description. I absolutely feel like Unairu, as we know it, needs to be completely and totally scrapped and reworked from the ground up. Different active effect, different passives, everything. It needs something to set it apart from the other Ways (hi, Zenurik. Again.). It needs to be able to sell its fantasy of the player being able to weather blows. It needs to actually be good and have potential. I don't think tweaking numbers will help. Not at this point, and not after really getting to use it on the public build. The following are just things I'd like to see, as someone who really wants to see Unairu become a solid tanking Focus: 1. Radial/conal ability for the active effect. A singular beam that only applies to a very small area (and with no penetration) is the absolute last thing I want when I'm trying to control a crowd of enemies. Would like to see this distanced from being a stun/slow/damage effect, and instead turned into a more support-oriented ability. Possible chance for Warframe to finally get a legitimate taunt effect? 2. Passives and active effect upgrades that increase durability for yourself and allies. Make this the entire point of the tree! Damage output is totally irrelevant to me if I'm trying to make myself as beefy as possible. 3. Include enemy debuffing that is universally useful. Not every enemy has armor, and these days, most folks just run with Corrosive Projection or Corrosive damage to deal with it. Could either be something already in-game, like applying puncture procs, or something totally new and unique to Unairu (which would admittedly be quite cool). 4. If you want to include petrification in Unairu still, it needs to again be universally useful (mostly talking in regards to Medusa Skin). A chance to petrify enemies when struck in melee is terrible -- Frost already has this same effect as his own passive, and nine times out of ten, the guy actually meleeing you is one of the weakest and least dangerous ones. Instead, revert it so it's a chance for our own attacks to petrify, or improve how it can trigger off damage taken. 5. A way to actually set it apart. Right now, Unairu and Zenurik seem to infringe upon each other. Make Unairu the dedicated tank Way for players who want to... well, tank. I know there's been demand for this for quite some time, and there's finally a legitimate chance to work it into the game without messing with warframes and how they function on their own. Add taunts, defensive cooldowns, the works -- I've wanted to be able to tank, actually tank, in Warframe for so long. Additionally, the petrification from Unairu is bugged. I played alongside a Frost for a Defense run, during which I discovered that if an enemy is frozen, you can't petrify them at all. Doesn't seem like too big of a deal, aside from the fact that the bulk of Unairu's ability upgrades are wholly dependent on enemies being petrified in order to inflict various effects on them, be it damage or an armor debuff. If you can't petrify enemies at all, either because you're playing as Frost or you're playing with a Frost, the tree is effectively useless. The entire Unairu tree has zero redeeming qualities. Number tweaks won't fix this mess. It needs to be totally rebuilt to even begin to solve its problems. Edited December 11, 2015 by Vargras Link to comment Share on other sites More sharing options...
Chhkt Posted December 11, 2015 Share Posted December 11, 2015 Honestly, with the exception of a few powers and passives, most of the focus unlocks feel like they are a drop in a bucket in terms of usefulness. Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 Alright nice~ I take back what I said then~ But we're gonna have to repeat it a few times till it reaches DE's ears. Link to comment Share on other sites More sharing options...
Kappa64 Posted December 11, 2015 Share Posted December 11, 2015 The rare time I can agree with Zarozian +1 Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 Honestly, with the exception of a few powers and passives, most of the focus unlocks feel like they are a drop in a bucket in terms of usefulness. Yeah they really are severely lackluster. More so than that Rhino Rework. Link to comment Share on other sites More sharing options...
RpTheHotrod Posted December 11, 2015 Share Posted December 11, 2015 (edited) A lot of the focus paths need some reworks. The majority of them aren't worth much. That might be the point though. They are a little helpful here and there but nothing game-changing. For example, Zenurik gets one where once every few minutes, depending on how many passives you've picked, you can increase warframe ability efficiency for 5 seconds (base...so perhaps 11 seconds at max). Mind you, that's every few minutes. Effectively you're making something slightly cheaper to cost in a time frame of only being able to cast a significantly small amount of abilities. Another choice in that path allows you to give teammates 10 energy if they are standing somewhere for 5 seconds (base rank = 2 energy per second for 5 seconds). On top of this, it's on a long cooldown. Them merely walking over an energy orb would give them a lot more than that. Most of the abilities just aren't useful. It's difficult to imagine they'd "accidentally" make them this bad, so I'm assuming, as I said earlier, that these were all meant to be little boost quirks more than actual upgrades. The only actual useful ones I've seen are: +4 energy per second regen in Z. However, this is barely useful for channeling frames as they don't get the regen. +X% slash\puncture\impact damage on M. The biggest problem about the actives is that they are set numbers and do not scale. 4000 AoE damage may be great at lower levels, but at higher levels, it's nothing. It should have been a percentage of damage so it's always useful. Edited December 11, 2015 by RpTheHotrod Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 The rare time I can agree with Zarozian +1 It's not that you agree. It's just that our perspectives align for this particular topic. As for every other topic. I just need to convince you by sharing my perspective and feed you until you see the way I see! * ~* Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 A lot of the focus paths need some reworks. The majority of them aren't worth much. That might be the point though. They are a little helpful here and there but nothing game-changing. For example, Zenurik gets one where once every few minutes, depending on how many passives you've picked, you can increase warframe ability efficiency for 5 seconds (base...so perhaps 11 seconds at max). Mind you, that's every few minutes. Effectively you're making something slightly cheaper to cost in a time frame of only being able to cast a significantly small amount of abilities. Another choice in that path allows you to give teammates 10 energy if they are standing somewhere for 5 seconds (base rank = 2 energy per second for 5 seconds). On top of this, it's on a long cooldown. Them merely walking over an energy orb would give them a lot more than that. Most of the abilities just aren't useful. It's difficult to imagine they'd "accidentally" make them this bad, so I'm assuming, as I said earlier, that these were all meant to be little boost quirks more than actual upgrades. The only actual useful ones I've seen are: +4 energy per second regen in Z. However, this is barely useful for channeling frames as they don't get the regen. +X% slash\puncture\impact damage on M. The biggest problem about the actives is that they are set numbers and do not scale. 4000 AoE damage may be great at lower levels, but at higher levels, it's nothing. It should have been a percentage of damage so it's always useful. Well I will tell you what I told DE in the OP. o -o Either make the Focus reusable, as in very low cool down (30 seconds to a minute or so), or make the focus abilities very powerful! Like everything turns to stone and crumbles to dust! And your warframe becomes super tanky and highly regenerative when hurt! Hell they should give Unairu the Sentient's Resistance! >;O Link to comment Share on other sites More sharing options...
ashrah Posted December 11, 2015 Share Posted December 11, 2015 in general focus need general rework this is just trial version....passive abilities need to be permanent....and i would like to we have option to disable focus animation wen we useing other abilities in focus tree Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 in general focus need general rework this is just trial version....passive abilities need to be permanent....and i would like to we have option to disable focus animation wen we useing other abilities in focus tree Yeah they really do need to be permanent and I don't think the focus animation is that important. It will need to be in the bottom of the list of things they need to do for the focus system.... Maybe this thread can be moved to feedback section now? ;O Danielle? Devoid? Haldos? Letter13? D20? Anyone there? Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 Uhh Blatantfool? ;D Link to comment Share on other sites More sharing options...
DeMeritus Posted December 11, 2015 Share Posted December 11, 2015 (edited) Wow, I'm just going to say it... I don't think this ability tree was playtested much. The bonuses are... let's just be charitable and say the bonuses are low, the downsides are high. I can't see any well informed person picking Unairu. This school needs to be balanced. It's far, far, far too deep in the negative side of things to make this focus tree viable. The one person I know who picked unairu regrets having done so, if it's any consolation to the original poster. In fact, I haven't seen anyone so far that's said "Unairu is awesome, man! You should have picked that!" Wait... I know what this focus tree is meant for! Maybe it's meant for all those people who demand more challenge and difficulty from the game. And for those who are masochistic and feel the inexplicable need to nerf themselves and hobble themselves. Hey, it's got to be someone's fetish fuel, right? So yeah... Don't think I'll be installing an unairu lens on anything anytime soon. Thanks to the OP for sharing and warning others, and calling for a much needed rework of this focus tree. I feel for you, and hope you can unlock a better tree soon. :/ To fix it: More bonuses, less downsides. More properly descriptive texts explaining EXACTLY what each upgrade node does, and what upgrading it accomplishes. Less pig in the poke upgrades. Use them technical documentation skills! And please, please, PLEASE make the focus tree's bonuses scale so they're not only useful in low level areas. Perhaps maybe even let players preview things in a little mini-tutorial area, temporarily unlocking said upgrade so they can try it out in something similar to the Simulacrum, adjusting enemy types, levels, etc? This would let them decide if they want to pick said upgrade or not. Edited December 11, 2015 by DeMeritus Link to comment Share on other sites More sharing options...
Zarozian Posted December 11, 2015 Author Share Posted December 11, 2015 Wow, I'm just going to say it... I don't think this ability tree was playtested much. The bonuses are... let's just be charitable and say the bonuses are low, the downsides are high. I can't see any well informed person picking Unairu. This school needs to be balanced. It's far, far, far too deep in the negative side of things to make this focus tree viable. The one person I know who picked unairu regrets having done so, if it's any consolation. In fact, I haven't seen anyone so far that's said "Unairu is awesome, man! You should have picked that!" Wait... I know what this focus tree is meant for! It's meant for all those people who demand more challenge and difficulty from the game. And for those who are masochistic and feel the inexplicable need to nerf themselves and hobble themselves. Hey, it's got to be someone's fetish fuel, right? So yeah... Don't think I'll be installing an unairu lens on anything anytime soon. Thanks to the OP for sharing and warning others, and calling for a much needed rework of this focus tree. To fix it: More bonuses, less downsides. More properly descriptive texts explaining EXACTLY what each nod does, and what upgrading it accomplishes. Less pig in the poke upgrades. Use them technical documentation skills! And please, please, PLEASE make the focus tree's bonuses scale so they're not only useful in low level areas. Perhaps maybe even let players preview things in a little mini-tutorial area, temporarily unlocking said upgrade so they can try it out in something similar to the Simulacrum, adjusting enemy types, levels, etc? This would let them decide if they want to pick said upgrade or not. Uhh....Thanks....I think.....? *Confused Zaro is Confused* Link to comment Share on other sites More sharing options...
SHIR0B0N Posted December 11, 2015 Share Posted December 11, 2015 I also regret picking Unairu. Heavily. Fortunately I don't use focus anyway. Link to comment Share on other sites More sharing options...
Sorkheff Posted December 11, 2015 Share Posted December 11, 2015 (edited) Unairu offers nothing. The only time briefly stunning enemies would be of value is when they are vastly more powerful then you and in that case you're still in the bind you were in before you used the ability. It needs to PERMANENTLY turn targets to stone. Maybe you have to focus on 1 guy at a time for 2-3 seconds. But being able to remove an enemy from battle using a non-damage means would instantly set this apart from madurai and give a powerful CC/kill effect. (It obviously would not work on bosses) As far as "outlasting." The tree needs more than a paltry armor bonus associated with it. Maybe the invulnerability period that you gain when you use the ability lasts a few seconds once you've returned to your warframe, at the very least. Or an ability that lets your shields regenerate while under fire (that would be extremely good). Or something that negates Nightmare/Frost levels penalty to shields. Again lots of ways to go about this where absolutely none are present. Being able to spec Basilisk to deal damage seems fairly pointless and deviates from the concept behind it. I switched to Madurai and am absolutely loving that when I press "5" my enemies die instead of wait for me to finish my "stone throwing" and then kill them with my gun. Edited December 11, 2015 by Sorkheff Link to comment Share on other sites More sharing options...
SYL3NZR Posted December 11, 2015 Share Posted December 11, 2015 (edited) im one of the idiots that picked this tree, thinking it would be useful... LOL the only useful things are negligible armor, and armor reduction on melee hit about 15% (i just maxed it) AFTER activating my awfully useless skill AFTER like 5 minutes? all the other abilities have onetime niche uses once in a billion games, or are just so bad i'd be better off running MK-1 gear without mods, the damage is useless, turning enemies into stone takes way too long and simply isnt useful as CC and massively outclassed, and even reaching its current full potential after 4 months would still make this tree a JOKE compared to what the others can do within a few weeks im just capping out everyday, hoping and waiting for the "reskill" option, that was promised by DE_Steve to put all accumulated focus into a useful tree, if we wont be able to do that, i will actually quit the game, having months wasted, stuck with an entirely useless tree Edited December 12, 2015 by SYL3NZR Link to comment Share on other sites More sharing options...
Kaotyke Posted December 12, 2015 Share Posted December 12, 2015 (edited) From what I've been able to gather, the Focus Mastery differs from Focus to Focus. Madurai needs 50k Points to unlock it, but the time reduction goes: 15/30/45/60s using 50k/75k/112,5k /150k points for each rank Naramon, uses the same amount (50k), but goes: 15/30/45/75s Zenurik uses 50k. and goes 15/30/45/? (dont know final rank) Vazarin and Unairu are screwed in terms of points, we need 120k right off the bat to unlock compared to the 50k of the others. I dont know how much for each subsequent rank, but I will tell you in a few minutes since I'm going to do a stealth run and my points reseted. Edit: vazarin needs 120k to unlock 15 seconds. Then it goes down to 75k for the next rank. Why in the hell do we need 70k more than the others to UNLOCK that! Edited December 12, 2015 by Kao-Snake Link to comment Share on other sites More sharing options...
Lightsmith Posted December 12, 2015 Share Posted December 12, 2015 I have 3 unlocked and this one is the least impressive Link to comment Share on other sites More sharing options...
Zarozian Posted December 12, 2015 Author Share Posted December 12, 2015 From what I've been able to gather, the Focus Mastery differs from Focus to Focus. Madurai needs 50k Points to unlock it, but the time reduction goes: 15/30/45/60s using 50k/75k/112,5k /150k points for each rank Naramon, uses the same amount (50k), but goes: 15/30/45/75s Zenurik uses 50k. and goes 15/30/45/? (dont know final rank) Vazarin and Unairu are screwed in terms of points, we need 120k right off the bat to unlock compared to the 50k of the others. I dont know how much for each subsequent rank, but I will tell you in a few minutes since I'm going to do a stealth run and my points reseted. Edit: vazarin needs 120k to unlock 15 seconds. Then it goes down to 75k for the next rank. Why in the hell do we need 70k more than the others to UNLOCK that! WOW WHY THE **** DOES UNAIRU NEED SO MUCH TO BE UNLOCKED?! D: Link to comment Share on other sites More sharing options...
Zarozian Posted December 12, 2015 Author Share Posted December 12, 2015 I also regret picking Unairu. Heavily. Fortunately I don't use focus anyway. Unairu offers nothing. The only time briefly stunning enemies would be of value is when they are vastly more powerful then you and in that case you're still in the bind you were in before you used the ability. It needs to PERMANENTLY turn targets to stone. Maybe you have to focus on 1 guy at a time for 2-3 seconds. But being able to remove an enemy from battle using a non-damage means would instantly set this apart from madurai and give a powerful CC/kill effect. (It obviously would not work on bosses) As far as "outlasting." The tree needs more than a paltry armor bonus associated with it. Maybe the invulnerability period that you gain when you use the ability lasts a few seconds once you've returned to your warframe, at the very least. Or an ability that lets your shields regenerate while under fire (that would be extremely good). Or something that negates Nightmare/Frost levels penalty to shields. Again lots of ways to go about this where absolutely none are present. Being able to spec Basilisk to deal damage seems fairly pointless and deviates from the concept behind it. I switched to Madurai and am absolutely loving that when I press "5" my enemies die instead of wait for me to finish my "stone throwing" and then kill them with my gun. im one of the idiots that picked this tree, thinking it would be useful... LOL the only useful things are negligible armor, and armor reduction on melee hit about 20%? AFTER activating my awfully useless skill AFTER like 5 minutes? all the other abilities have onetime niche uses once in a billion games, or are just so bad i'd be better off running MK-1 gear without mods, the damage is useless, turning enemies into stone takes way too long and simply isnt useful as CC and massively outclassed, and even reaching its current full potential after 4 months would still make this tree a JOKE compared to what the others can do within a few weeks im just capping out everyday, hoping and waiting for the "reskill" option, that was promised by DE_Steve to put all accumulated focus into a useful tree, if we wont be able to do that, i will actually quit the game, having months wasted, stuck with an entirely useless tree I have 3 unlocked and this one is the least impressive Whoa.....you guys make it sound like Unairu is the worst one.... o -o......like out of all of them..... Link to comment Share on other sites More sharing options...
Lightsmith Posted December 12, 2015 Share Posted December 12, 2015 (edited) Whoa.....you guys make it sound like Unairu is the worst one.... o -o......like out of all of them.....out of 3 at least. I have Naramon that has a passive that increases how much Affinity you get. Zenruik (or w.e.) that improves efficiency and Restores energy.Uraiu is basically Atlas's 3rd ability and it gives a little armor. Edited December 12, 2015 by Lightsmith Link to comment Share on other sites More sharing options...
Zarozian Posted December 12, 2015 Author Share Posted December 12, 2015 out of 3 at least. I have Naramon that has a passive that increases how much Affinity you get. Zenruik (or w.e.) that improves efficiency and Restores energy. So which do you think is the best one? I will move on to it once I max Unairu out. =/ Link to comment Share on other sites More sharing options...
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