Qynchou Posted January 20, 2016 Share Posted January 20, 2016 I came up with a skill tree for unairu, heres a vid covering it: Heres an image of it: Link to comment Share on other sites More sharing options...
Kalvorax Posted January 20, 2016 Share Posted January 20, 2016 if they implemented this they would HAVE to remove the 75k focus cap.....it looks cool, but it would take so dang long to do many people would get burnt out very very quickly. Link to comment Share on other sites More sharing options...
Weidro Posted January 20, 2016 Share Posted January 20, 2016 (edited) u do realize that there is no cooldown reduction in there at all? and if u max out this skilltree u would have a cooldown of 720 seconds thats 12 minutes do u know how many missions u can finish in 12 min ? oh and i did not forgett that there are a few one way crosses in there wthout those the cooldown would be 1260 seconds (21 minutes) [Edit] even with a maxed cooldown reduction it would still be 645 seconds (10,75 minuts) for the intended tree and 1185 seconds (19,75 minutes) for the full tree i do not see this happen ever [Edit2] fixed my mistake Edited January 20, 2016 by Weidro Link to comment Share on other sites More sharing options...
Qynchou Posted January 20, 2016 Author Share Posted January 20, 2016 u do realize that there is no cooldown reduction in there at all? and if u max out this skilltree u would have a cooldown of 720 seconds thats 12 minutes do u know how many missions u can finish in 12 min ? oh and i did not forgett that there are a few one way crosses in there wthout those the cooldown would be 1260 seconds (21 minutes) [Edit] even with a maxed cooldown reduction it would still be 570 seconds (9,5 minuts) for the intended tree and 1110 seconds (18,5 minutes) for the full tree i do not see this happen ever Its just a concept in terms of content, I just eyeballed the numbers, wouldnt be hard to throw in some cooldown reduction nodes or just not make it add a higher cooldown to the main ability. Link to comment Share on other sites More sharing options...
Weidro Posted January 20, 2016 Share Posted January 20, 2016 (edited) Its just a concept in terms of content, I just eyeballed the numbers, wouldnt be hard to throw in some cooldown reduction nodes or just not make it add a higher cooldown to the main ability. depending where u throw in cooldown reduction nodes it can be exploited to get a waay to low cooldown and dont u think no increased cooldown would be a bit overpowerd ? id like to see u play around with some numbes and nodes keeping in mind that the base cooldown is 180 sconds and every unlocked node (no matter if maxed or not) is an additional 45 seconds only exeption is the cooldown node itself wich dosnt add any cooldown instead reduces it by 15/30/45/75 speeking of wich i made a mistake above o_O calculated that itll give u 150 reduction instead of 75 edditing the numbers above now Edited January 20, 2016 by Weidro Link to comment Share on other sites More sharing options...
Qynchou Posted January 20, 2016 Author Share Posted January 20, 2016 depending where u throw in cooldown reduction nodes it can be exploited to get a waay to low cooldown and dont u think no increased cooldown would be a bit overpowerd ? id like to see u play around with some numbes and nodes keeping in mind that the base cooldown is 180 sconds and every unlocked node (no matter if maxed or not) is an additional 45 seconds only exeption is the cooldown node itself wich dosnt add any cooldown instead reduces it by 15/30/45/75 speeking of wich i made a mistake above o_O calculated that itll give u 150 reduction instead of 75 edditing the numbers above now Why not just change the cooldown per node to something like 20? Link to comment Share on other sites More sharing options...
Chipputer Posted January 20, 2016 Share Posted January 20, 2016 The cooldown being static wouldn't be overpowered if the current focus system wasn't so terrible. Link to comment Share on other sites More sharing options...
Weidro Posted January 20, 2016 Share Posted January 20, 2016 Why not just change the cooldown per node to something like 20? if u remove Piercing Gaze OR Eroding Beam and replace it with a standart cooldown node and make BOTH Enduring Journey AND Mountain's Peak not add any cooldown then the unlockable tree would have the same cooldown as all current ingame trees it would still take an incredible ammount of focus to unlock everything so u can choose between all possible optins but at least the cooldown "problem" is solved The cooldown being static wouldn't be overpowered if the current focus system wasn't so terrible. i dont think the current focus system is perfect yet but i know that DE is currently reworking it and im willing to wait the one thing that i want to see most is the removal of the daily cap Link to comment Share on other sites More sharing options...
homiedudemanguy Posted January 21, 2016 Share Posted January 21, 2016 u do realize that there is no cooldown reduction in there at all? and if u max out this skilltree u would have a cooldown of 720 seconds thats 12 minutes do u know how many missions u can finish in 12 min ? oh and i did not forgett that there are a few one way crosses in there wthout those the cooldown would be 1260 seconds (21 minutes) [Edit] even with a maxed cooldown reduction it would still be 645 seconds (10,75 minuts) for the intended tree and 1185 seconds (19,75 minutes) for the full tree i do not see this happen ever [Edit2] fixed my mistake that is why Unairus tree is emphasizing the sake of endurance in itself for missions such as defense, excavation, survival etc. secondly, you do know most times people activate focus at all is in endless missions right? time of the mission doesnt seem to be a concern for most players when it comes to focus. no one would care to do it in other faster paced missions like exterminate unless they take their time or its a sortie/raid. thirdly, the attributes/suggestions listed here is mainly focused on expanding the tree on its specific theme as well as your decision as a player that you want to personify your gamestyle as so to your concern of cooldown, it would probably just branch off into more cooldown. Link to comment Share on other sites More sharing options...
Zeyez Posted January 26, 2016 Share Posted January 26, 2016 (edited) maybe, if there's some kind of Unairu's path that pull agression from the enemies to yourself, this can be even more interesting because that's the idea of the Unairu (at least, what i can remember of it): "Outlast against the enemy, to withstand against agression without retreat" in fact, you can resist with it against the enemy, but your allies, in general, will be so squishy that they need this kind of help but most of it, i agree Edited January 26, 2016 by Zeyez Link to comment Share on other sites More sharing options...
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