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[Bug] Sortie 3 Defense - Mission Fail Without Reason [2X Video Clips + Part Of Log File]


carnaga
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We were doing just fine with Sortie 3 Defense.Than game decided that "you shall not pass". Without a reason it gave "mission fail". There was no disconnects and no other issues. The operative was downed and resurrected and now with full health. After killing rest of the enemies the last round was about to start. Mission fail.

 

mZYCVQB.jpg

http://i.imgur.com/mZYCVQB.jpg

 

Video (length 1:26) revealing no DC

 

Season 4 Sortie: Defeat The Jackal's Forces

Oceanum (Pluto) Level 80 - 100

Defense Mission

Conditions: Eximus Stronhold.

Proceed with caution

 

I really love the game so I put my "frustration" to spoilers. If someone on the staff is reading this (I seriously doubt it) I advice to skip the following spoilers. 

it is frustrating to run 10 waves against high level eximus enemies repeatedly and end up to to mission fail with no reason. It's enough that we need RNG thingys when farming stuff, but when RNG decides to come and evaluate should we success or fail a mission -- it's too much to bear.

 

Ok. my frustration is because I did the mission 2 times ending up for justified fail due I had a team with no proper teamwork including myself. But for the good news after these issues (bugs included) we managed to pull it off with 5th run. And oh boy it felt good :D

 

Edit: Here is the whole situation from the beginning. Operative was downed for ~5 seconds before Rhino started to revive him. At the same time I was reviving downed Mag.

 

Video (length 1:14) Revealing whole situation

 

screenshot:

http://i.imgur.com/DS95tj2.jpg

 

Edit2: The log file from where Operative was killed to Mission Fail (private information removed)

This is the last entry where I could find "operative was killed" and "mission failed" - that much I can understand :D I'm not a game developer so a-lot of weird science in between that doesn't make sense.

 

5400.132 Net [info]: NAT bound for client to xx.xxx.xx.xx:4955
5404.133 Game [info]: Operative was killed by 179 damage from a SHOCK using a AICrpLaserRifle
5409.413 Sys [info]: LotusReviveAction::Execute - TennoAvatar516 has started reviving TennoAvatar514
5410.035 Sys [info]: LotusReviveAction::Execute - TennoAvatar531 has started reviving TennoAvatar519
5410.035 Sys [info]: StartRevive on TennoAvatar519
5416.704 Phys [Error]: Attempt to create actor PistolAmmoPickup outside of the world bounds.
5416.704 Phys [Error]: Actor boundsAABox(min: (-27.1662, -2001.64, -25.059, 1), max: (-27.0277, -2001.37, -24.8898, 1))
5416.704 Phys [Error]: World boundsAABox(min: (-2000, -2000, -2000, -2000), max: (2000, 2000, 2000, 2000))
5418.891 Phys [info]: Tearing detected for ragdoll BipedRobotRagdollUnconscious. Disabling CCD.
5429.638 Net [info]: NAT bound for server to xx.xxx.xx.xx:4950
5440.650 Game [info]: HandleDeathSlice2 ShotgunSpacemanAvatarLeader1098
5445.192 Net [info]: NAT bound for client to xx.xxx.xx.xx:4955
5452.424 Game [info]: RequestResource: /Lotus/Interface/Icons/Pickups/AffinityOrb.png [persistent: 0]
5452.425 Sys [info]: Found 1 items to load (0.3ms) [Heap: 654,583,520/811,532,288 Footprint: 2,544,455,680]
5452.431 Sys [info]: Loaded 0/1 resources at 9 ms/frame
5452.435 Game [info]: RequestResource: /Lotus/Interface/Icons/Pickups/AffinityOrb.png [persistent: 0]
5452.443 Game [info]: RequestResource: /Lotus/Interface/Icons/Pickups/AffinityOrb.png [persistent: 0]
5452.451 Sys [info]: Finished load of Texture batch [0.019s and 4 frames at 4 ms/frame avg, 0 ms/update peak]
5452.451 Sys [info]: Resource load completed in one pass and 0.02s (inherited 0 of 1)
5452.451 Sys [info]: ResourceLoader::~ResourceLoader() in 0.295ms [Heap: 654,624,992/811,532,288 Footprint: 2,544,652,288]
5452.463 Game [info]: RequestResource: /Lotus/Interface/Icons/Store/ComponentOxium.png [persistent: 0]
5452.463 Sys [info]: Found 1 items to load (0.2ms) [Heap: 654,640,976/811,532,288 Footprint: 2,544,652,288]
5452.463 Sys [info]: Acquired 1 resources (0ms)
5452.470 Sys [info]: Resource load completed in one pass and 0s (inherited 1 of 1)
5452.470 Sys [info]: Loaded 0/0 resources at 8 ms/frame
5452.470 Sys [info]: ResourceLoader::~ResourceLoader() in 0.182ms [Heap: 654,646,896/811,532,288 Footprint: 2,544,652,288]
5459.940 Phys [Error]: DefenseAvatarMale518 is outside the client world bounds and will be destroyed.
5459.940 Phys [Error]: AABox(min: (-24.85, -2003.44, -51.2715, 1), max: (-23.3886, -2001.55, -49.9094, 1))
5459.940 Sys [Error]: Client is trying to delete a replicated avatar because it fell through world bounds; teleporting it back to a sane location.
5459.940 Phys [Error]: DefenseAvatarMale518 is outside the client world bounds and will be destroyed.
5459.940 Phys [Error]: AABox(min: (-24.85, -2003.44, -51.2715, 1), max: (-23.3886, -2001.55, -49.9094, 1))
5459.940 Sys [Error]: Client is trying to delete a replicated avatar because it fell through world bounds; teleporting it back to a sane location.
5459.950 Phys [Error]: DefenseAvatarMale518 is outside the client world bounds and will be destroyed.
5459.950 Phys [Error]: AABox(min: (-24.8551, -2023.56, -51.2652, 1), max: (-23.3842, -2021.68, -49.9151, 1))
5459.950 Sys [Error]: Client is trying to delete a replicated avatar because it fell through world bounds; teleporting it back to a sane location.
5459.950 Phys [Error]: DefenseAvatarMale518 is outside the client world bounds and will be destroyed.
5459.950 Phys [Error]: AABox(min: (-24.8551, -2023.56, -51.2652, 1), max: (-23.3842, -2021.68, -49.9151, 1))
5459.950 Sys [Error]: Client is trying to delete a replicated avatar because it fell through world bounds; teleporting it back to a sane location.
5459.971 Script [info]: Mission Failed
5459.971 Script [info]: EndOfMatch.lua: GiveMissionRewards. success=false

Edited by carnaga
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i thought this on a few sorties as well but it turned out after looking and watching closely that the operative when down and died instantly so from full health to 0 instant killed  

Even if the operative is insta-killed, he has a timer running for short moment. With that time window you can resurrect him. This is why I uploaded the video: operative was resurrected and with full health before we killed last enemy and the wave change.

 

If you don't resurrect the operative within the time limit -- mission fails automatically.

Edited by carnaga
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