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Arcane Avenger + Blood Rush On The Redeemer.


UKnowTheGuy
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I've decided to call this the Red Redeemer look further and you'll know why.

 

hiOz5Sz.jpg

 

I think I should show this if there are those who may not have seen or know, its really fun! but, yah? nay?change don't change i'll let you all decide :)

 

Oh just to clarify to any who may not notice, There is no combo built up; this is the first charge attack after Avenger Procs and everything is redcrits just for anyone who might not see that, I came back and added this to the post.

 

xYAarCu.jpg 

 

After much testing over the past few hours this build gets the most Dps and is sure to keep you laughing while the numbers dressed in red continue to grow.

Edited by U-Know_The-Guy
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Wait, does Blood Rush not require a 5-hit combo before the base 165% crit chance kicks in? I thought it was practically a dead slot until you had a small combo going.

Not concrete, but from my in-game experience it is as OP described about separate Hit-counter.

Glaive throwing weapons and Redeemer don't visually seem to add to Combo hit counter on throw/Charge attack

But with Charge Attack change I have noticed the charge damage getting higher on Subsequent attacks...even though the hit counter is not increasing.

So it is very likely that Glaive & Gun-blade weapons have a hidden Combo-count

With Redeemer it is easy to see potential increases as those 10 pellets can greatly assist.

(Was sort of hoping this was going to stay under the radar, but too late..lol)

Edited by (PS4)MrNishi
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Not concrete, but from my in-game experience it is as OP described about separate Hit-counter.

Glaive throwing weapons and Redeemer don't visually seem to add to Combo hit counter on throw/Charge attack

But with Charge Attack change I have noticed the charge damage getting higher on Subsequent attacks...even though the hit counter is not increasing.

So it is very likely that Glaive & Gun-blade weapons have a hidden Combo-count (When using Madurai Passives)

With Redeemer it is easy to see potential increases as those 10 pellets can greatly assist.

(Was sort of hoping this was going to stay under the radar, but too late..lol)

 

Sweet jesus. I know what I'm going to be testing out when I've got time.

Thanks a lot for the info!

Edited by SortaRandom
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With Redeemer it is easy to see potential increases as those 10 pellets can greatly assist.

Do you mean each pellet counts towards the combo multiplier or that they just make it easier to land?

 

and why is the OP using dual status mods?

Edited by Vulture051
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Sweet jesus. I know what I'm going to be testing out when I've got time.

Thanks a lot for the info!

If you want some real fun use Redeemer with Navigator....

Also Energy Channel with Navigator on Glaive or Redeemer weapons is satisfying

Do you mean each pellet counts towards the combo multiplier or that they just make it easier to land?

Honestly I am not sure.

I stumbled upon the issue when testing with WuKong as his passive allowed me to see the increased damage on follow-up shots...which prompted me to test with Ivara.

I assume the Shadow Debt mods should make it more apparent.

Edited by (PS4)MrNishi
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crit multiplier is at 1.5 though...  thats alot of effort for that kind of boost

Not as much as you might think been testing since I posted this and this is the build i've landed on that deals the most damage and has the most damage growth capabilities.

 

i'll be editing the top post with the build now ;)

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