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How To Make Glaives Good


Aktriaz
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After playing around Ivara using Glaive Prime for a bit I finally was able to enjoy using glaive weapons. Ivara's kit makes glaives actually usable without smashing my face into my desk at how poorly they perform.

 

So why am I making this thread? Have I not been able to finally enjoy glaives?

Well, personally I think just because I've found one of a small few ways to make a weapon good (not great, good) is not an excuse for it to remain as it is.

 

Plus it still annoys me how glaives are basically just explosive weapons that can be affected by stealth damage multipliers. "Grenade Frisbees." Maybe it's just me, but I don't think that's how glaives should be.

 

I'm dividing my suggested changes into two areas; one for directly statistical changes and another for how it actually works in game. For the sake of comprehensive discussion, please give feedback on specific things, rather than judging as a whole, as I'm really just throwing out a bunch of semi-related ideas on how to make glaives better. Thank you.

 

Statistical Changes

1: +100~ throw damage across the board.

Reasoning: Glaives need to do more damage. Anyone who has brought a glaive past level 30 should know why.

 

2: Innate Punch Through. 1-3m (Would still bounce between targets. Just with a greater range of targeting) Power Throw would need to become purely an explosive mod or something else.

Reasoning: This is mostly because the glaive has a habit of getting thrown off by small things. Don't make me count how many times I've thrown a glaive and had it bounce off my cover and fly behind me.

 

3: No more self damage from explosions.

Reasoning: Glaives have the most room for error when it comes to explosives.

At least Ogris' rockets will go in the direction you shoot them in... and not bounce back.

 

Mechanical Changes

 

1: Lock-on and Throw.

Instead of just holding down melee until you throw the glaive, you hold on until the glaive is charged, then you may release it at your leisure. While holding it, any enemies move over with the cursor will be marked. Enemies who leave LoS are unmarked. When released, the glaive will then chase down and strike all marked enemies in order of closest to farthest, passing through terrain and LoS.

 

2: Innate Navigator.

Yes, Ivara's 2nd power. As much as I like her, I really don't think Ivara should be the only one able to give Dark Sector nostalgia. What I'll suggest is when a glaive is in flight, using block will trigger a Navigator like effect. The glaive will move at 30-50% speed and be controlled by the player. It won't make the player invisible like Navigator, nor will it have adjustable speed or increased damage; still making her ability relevant.

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2: Innate Navigator.

Yes, Ivara's 2nd power. As much as I like her, I really don't think Ivara should be the only one able to give Dark Sector nostalgia. What I'll suggest is when a glaive is in flight, using block will trigger a Navigator like effect. The glaive will move at 30-50% speed and be controlled by the player. It won't make the player invisible like Navigator, nor will it have adjustable speed or increased damage; still making her ability relevant.

 

 

Was liking all the changes except this one. For many reasons.

 

1.Losing the ability to blocks drops your survival considerably

2. Your frame is not invisble and is essentially just standing around.

3.With increased speed also comes with decrease in control due to velocity, and seeing as it's not adjustable it doesn't help it any further

4. In the heat of combat, this is useless as with the Lock and Throw Mechanic, i can already readily hit enemies

5.Glaives are already unique enough without ripping of a frame's ability.

Edited by Buzkyl
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I'll take the damage buff with pleasure, but lock on and navigator?

No thanks, sorry.

 

Sorry, I like aiming my thrown melee and unleashing it.

I like aiming it at a Nullifiers feet rather than locking onto him, or aiming it in the middle of a group of enemies to AoE them all.

 

I don't want the game to do any of the work for me, or take any of what I currently do away from me.

I main the Kestral, it is still my most used weapon.

 

While I can see the appeal in the multiple lock-on you describe and it is well thought out, maybe it would be better as an option.

I won't be alone in being perfectly happy with how they function right now (with the obvious exception of the silly extra added animation and camera shake since the charge melee addition).

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Was liking all the changes except this one. For many reasons.

 

1.Losing the ability to blocks drops your survival considerably

2. Your frame is not invisble and is essentially just standing around.

3.With increased speed also comes with decrease in control due to velocity, and seeing as it's not adjustable it doesn't help it any further

4. In the heat of combat, this is useless as with the Lock and Throw Mechanic, i can already readily hit enemies

5.Glaives are already unique enough without ripping of a frame's ability.

I had somewhat intended for it to be like that. I mean, it makes sense that you wouldn't be able to block without your melee weapon. (Not that you'd be able to block while the weapon is flying...).

 

I meant it to be more of a stealth or "from a safe place" ability. Something you'd use for recon or taking out specific targets from around corners. Kinda like Dark Sector (which also left you quite vulnerable). Though I can see why a lot of people might not care or like it at all.

 

Thanks for the feedback.

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Mechanical Changes

 

1: Lock-on and Throw.

Instead of just holding down melee until you throw the glaive, you hold on until the glaive is charged, then you may release it at your leisure. While holding it, any enemies move over with the cursor will be marked. Enemies who leave LoS are unmarked. When released, the glaive will then chase down and strike all marked enemies in order of closest to farthest, passing through terrain and LoS.

 

2: Innate Navigator.

Yes, Ivara's 2nd power. As much as I like her, I really don't think Ivara should be the only one able to give Dark Sector nostalgia. What I'll suggest is when a glaive is in flight, using block will trigger a Navigator like effect. The glaive will move at 30-50% speed and be controlled by the player. It won't make the player invisible like Navigator, nor will it have adjustable speed or increased damage; still making her ability relevant.

Why innate navigator if you're asking for lock on throw?

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I'd be good with a damage buff. The lock on and throw (as an optional or manual thing) could be pretty cool. Makes me think of the Gale Boomerang from Twilight Princess.

 

I think what Glaives really need is an extra slot. IIRC they're the only melee weapons that have mods that affect their functionality for different playstyles.

 

Power Throw & Quick Return

Rebound & Flight Speed

 

These mods go together to affect how the weapon handles in whichever way you want, but at the same time they require giving up mod slots for attributes that other melee weapons don't need to worry about.

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Buffing Glaive's damage is not easy because of that darn stealth multiplier. Right now Glaive damage is fine while in stealth, but outside stealth is pretty useless after 30 as you said. However, if you buff the thrown damage so it is useful in later game stuff sans stealth we may have a new OP meta on our hands (stealth+newly buffed glaive). I love Glaives, most used weapon in game by a long shot, but just giving them moar damage may have some nasty side effects. I would be one to say that it should get a massive damage buff but remove the ability for the Glaive-splosions to get that 4x stealth multiplier (direct hit would still get it). Also, the damage of the Glaive itself should be higher than the explosion, right now due to the age old headshot explosion glitch it is more effective to aim for the ground around an enemy than their head. Oh yeah, and Glaive's main role should be throwing but they should not be complete S#&$ at normal slashing. Here are some numbers as an example.

 

Glaive Thrown: 450 (500 for prime)

Glaive-splosion: 300

Normal Attack: 50 (55 for prime)

 

The catch is, as stated earlier, no more stealth crits on explosions. Also remember that while those numbers seem large, Glaive's thrown attack is being compared to weapons like Dread and Penta. Then do not forget how much worse Melee mods are as compared to Primary mods.

 

As for the other stuff? Na, Glaives have plenty of personality already, I'd rather them remain skill shot weapons.

Edited by DrBorris
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Glaives are perfect until this charged attacks , now are totally ruined

this pretty much..

glaivep was actually my most used weapon, now they are completely unusable in the same way, that update ruined an entire playstyle

 

how to make glaives good = revert to old throw mechanism or improve the new one so its useable again

would take this over a dmg buff anyday, whats the point of more dmg if u cant apply it in a timely manner in synergy with your other weapon systems

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Issues I have with glaives.

 

I love them, I do, but as they already have short reach, primed reach really does nothing to help. I think this applies in general to short range melee weapons. I know, it makes sense, because short weapon, but I don't feel that primed reach should do little to nothing for base reach.

 

Also, Astral Twilight's Morning Sun combo, when it swirls around you, just doesn't go out far enough. I really wish that would go out further from your frame and cut up more things. Everything gets too close to you before the glaive even hits them.

 

The bounce, yeah, it's cool, but could it auto-target enemies after it hits your aimed target before it comes back?

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I know a friend who'd love this suggestion to death. He's a big fan of glaives, despite them statistically not being that good.

Buffing them and being able to lock on to targets would make them a much more desirable weapon of choice.

Edited by Pizzarugi
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