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Hotfix 8.2: Tenno Reinforcement


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#1 Staff DERebecca

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Posted 28 June 2013 - 12:08 PM

Additions:

 

E318X1b.jpg

 

 

 

 

Tenno Reinforcement!

 

- The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies!

- Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: https://forums.warfr...-kills-contest/

- Want to walk like an Infested? Check out the latest Infested Color Palette!

- Green with envy over the Grineer? Curious about your nemesis’ arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!

- Added a “recruitment” channel to Global Chat!

 

Changes:

 

- Changes to Streamline Mod: cost reduction is now linear (further explanation: https://forums.warfr...ement/?p=760062)

- Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging).

- Lato now has queued fire, and is set up like other semi-auto weapons.

- Fusion Moa hitbox has been adjusted to be larger.

- Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts.

 

Edit:

- Updated Prova model  
waiting on further positive reports beyond an updated icon. Results of reports: icon has been updated, rest remains to be added.

 

Fixes:

 

- Fix for Team Heal not healing the team.

- Fixing Warframe abilities not notifying in-mission challenges for clients.

- Several Fixes for “In Air” bug when trying to cast certain powers.

- Fix for Trinity’s Well of Life and Energy Vampire being considered “in use” even on dead targets.

- Fix for Vauban’s abilities not working if thrown on Orokin ice trap.

- Fixed Fusion Moa’s from launching themselves into low-earth orbit.

- Fix for Vauban’s Tesla not activating if tossed onto a Grineer Shield Lancer’s shield.

- Fixed Torid gas clouds not receiving damage buffs from mods.

- Fixed shockwave orbs not hitting the player at certain angles.

- Fixed Acrid’s DOT not always working on client.

- Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb.

- Fixed UI issues when resizing window when mod screen is open.

- Fixes for Infested “arm” attacks behaving poorly after death.

- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

- Fixed range damage issues with Wyrm’s crowd dispersion.

- Adjusted crowd dispersion FX to better match damage radius.

- Fix for bosses not dropping resources on clients if they’re killed by the host with a projectile weapon.

- Fix for melee weapon not being usable after host migration.

- Fix for jump attack now setting velocity


Edited by DERebecca, 28 June 2013 - 03:43 PM.
Various typo edits and additions!


#2 dosu

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Posted 28 June 2013 - 12:08 PM

Thank you!



#3 CenSilver

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Posted 28 June 2013 - 12:09 PM

Yay! :D



#4 Jack.Bauer

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Posted 28 June 2013 - 12:09 PM

now that's a cool update .. now let's wait for anti-matter and U9 .. thank you DE



#5 Kahruvel

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Posted 28 June 2013 - 12:09 PM

IY56r31.gif



#6 UberChio

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Posted 28 June 2013 - 12:10 PM

heheehehehehehe fist weapons



#7 Proteo

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Posted 28 June 2013 - 12:11 PM

Nice update ;)



#8 ZackyHoang

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Posted 28 June 2013 - 12:11 PM

Thank you!!!



#9 Mutilar

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Posted 28 June 2013 - 12:11 PM

Streamline mod is now liner?

 

P.S Fusion moas randomly becoming an olympic gold medalist for high jump was hilarious.


Edited by Joshmaaaaaaan, 28 June 2013 - 12:12 PM.


#10 Iapetus

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Posted 28 June 2013 - 12:11 PM

- Changes to Streamline Mod: cost reduction is now liner.

What does this mean?



#11 BraveDude8

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Posted 28 June 2013 - 12:11 PM

Kogake look... amazing.



#12 jsmimi

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Posted 28 June 2013 - 12:11 PM

nice update



#13 Tulzscha

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Posted 28 June 2013 - 12:12 PM

- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

- Fixed range damage issues with Wyrm’s crowd dispersion.

- Adjusted crowd dispersion FX to better match damage radius.

 

It's about time! Can't wait to test it out on my Wyrm!

 

Ohhh those Kogake look quite nice, finally a true martial arts-ish weapon. Hoping to see kickass animations from this.



#14 LxLawliet

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Posted 28 June 2013 - 12:12 PM


- Fix for Wyrm’s crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm’s crowd dispersion not stunning certain enemies during attack sequences.

 

FI.NA.LLY.



#15 Babalenong

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Posted 28 June 2013 - 12:12 PM

nice, new weapon wont hurt


Edited by Babalenong, 28 June 2013 - 12:16 PM.


#16 DhoVakiiN

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Posted 28 June 2013 - 12:12 PM

Love this updates!! you are going so far..



#17 rCaliberGX

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Posted 28 June 2013 - 12:12 PM

Jump attack has increased velocity now?



#18 fatpig84

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Posted 28 June 2013 - 12:13 PM

OH YEAAAAAAAAAAAAAAAHHHHHHHHHHHHH



#19 iValianT

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Posted 28 June 2013 - 12:13 PM

- Fix for jump attack now setting velocity

 

No more feather jump attacks :D



#20 Chupachab

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Posted 28 June 2013 - 12:13 PM

thanks :)

you rock