[DE]George Posted July 9, 2013 Share Posted July 9, 2013 Hey everyone, I don't think we've been formally introduced... so here goes: I am the lead sound designer on Warframe here at D.E. My team and I are obsessed with sound design and our goal is to provide you all with an immersive and entertaining sound experience in the game. We take weapon sounds very seriously (we believe they are some of the most important sounds in the game) and we do in fact, agonize over them. If you were to walk by any one of the sound offices on a given day you'd probably hear [insert weapon name] on loop for hours on end as we tweak and fine tune the sound. We recently starting using a new method of implementing weapon sounds into the game. This method involves layering sounds in for each weapon, instead of simply playing one sound for each weapon. This new method is far superior to previous ways of implementation. However, we also recently discovered a pretty nasty bug that will sometimes "drop" parts of the weapon sound when you are playing the game. This is exacerbated on systems with lower frame rates. So, a lot of what some of you are hearing with regards to "popcorn" or "weak" or "enemy weapons sound better" is due in large part to this issue. Part of the fun of making games is trying new things. But sometimes it gets worse before it gets better because of unforseen issues on certain PC setups. We are working on a fix. It may take some time for us to get it all worked out but I truly believe that once you guys can hear how amazing these new sounds are you will be glad we pushed through it. Thanks once again for the feedback and caring so much about the sound of the game. We want to make the sound experience the best it can be and in order to push boundaries sometimes things break. We will get it worked out. Thanks, DE_George. Link to comment Share on other sites More sharing options...
Endrance Posted July 9, 2013 Share Posted July 9, 2013 Keep up the great work George! We will be looking forward for info :D Link to comment Share on other sites More sharing options...
Haldark Posted July 9, 2013 Share Posted July 9, 2013 Can't say much more then I can't wait for the fix. Keep on keepin' on George. Link to comment Share on other sites More sharing options...
.Raiden. Posted July 9, 2013 Share Posted July 9, 2013 Idk if its just me but my WF now doesn't play the sound when you deciphered a lock system. Link to comment Share on other sites More sharing options...
wkfire Posted July 9, 2013 Share Posted July 9, 2013 Thanks for all your efforts! And for letting us know :D Link to comment Share on other sites More sharing options...
Tulzscha Posted July 9, 2013 Share Posted July 9, 2013 Thanks for the introduction and clarifications George. Admittedly I'm a very OC audiophile (FLAC and 24/192 music YEEEEAAHHHH) so I'm very passionate about the sounds in the game, apologies if my posts in the other threads came off as harsh. It's a relief to know that the "weaker" weapon sounds we have now are actually bugs rather than a change in sound design direction to make them sound subdued and less awesome, which is what I feared before you posted this. Hoping you can get these bugs sorted out soon. Link to comment Share on other sites More sharing options...
wkfire Posted July 9, 2013 Share Posted July 9, 2013 Thanks for the introduction and clarifications George. Admittedly I'm a very OC audiophile (FLAC and 24/192 music YEEEEAAHHHH) so I'm very passionate about the sounds in the game, apologies if my posts in the other threads came off as harsh. It's a relief to know that the "weaker" weapon sounds we have now are actually bugs rather than a change in sound design direction to make them sound subdued and less awesome, which is what I feared before you posted this. Hoping you can get these bugs sorted out soon. Tulz, have you been stalking me? 2 posts in 2 threads, right after mine xD Link to comment Share on other sites More sharing options...
X3Evanescence Posted July 9, 2013 Share Posted July 9, 2013 Hey everyone, I don't think we've been formally introduced... so here goes: I am the lead sound designer on Warframe here at D.E. My team and I are obsessed with sound design and our goal is to provide you all with an immersive and entertaining sound experience in the game. We take weapon sounds very seriously (we believe they are some of the most important sounds in the game) and we do in fact, agonize over them. If you were to walk by any one of the sound offices on a given day you'd probably hear [insert weapon name] on loop for hours on end as we tweak and fine tune the sound. We recently starting using a new method of implementing weapon sounds into the game. This method involves layering sounds in for each weapon, instead of simply playing one sound for each weapon. This new method is far superior to previous ways of implementation. However, we also recently discovered a pretty nasty bug that will sometimes "drop" parts of the weapon sound when you are playing the game. This is exacerbated on systems with lower frame rates. So, a lot of what some of you are hearing with regards to "popcorn" or "weak" or "enemy weapons sound better" is due in large part to this issue. Part of the fun of making games is trying new things. But sometimes it gets worse before it gets better because of unforseen issues on certain PC setups. We are working on a fix. It may take some time for us to get it all worked out but I truly believe that once you guys can hear how amazing these new sounds are you will be glad we pushed through it. Thanks once again for the feedback and caring so much about the sound of the game. We want to make the sound experience the best it can be and in order to push boundaries sometimes things break. We will get it worked out. Thanks, DE_George. Don't worry DE_George, we will be patiently waiting for the fix. We have faith in you, don't ever disappoint us! Link to comment Share on other sites More sharing options...
EclecticDragon Posted July 9, 2013 Share Posted July 9, 2013 Thankyou very much for posting this George. I have been pretty annoyed about the viper sound effect since it was changed a while back so it's nice to hear this was due to bug and not form some miss guided attempt to make unique sounding weapons. But until the bug is fixed do you mind sharing with us what some weapons, like the viper, should sound like? Link to comment Share on other sites More sharing options...
Jon_Blumer Posted July 9, 2013 Share Posted July 9, 2013 On the other hand, the new sounds you guys have implemented sound great. My personal favorite is the new Lato sound. Keep up the good work. Link to comment Share on other sites More sharing options...
tsubasakuroi Posted July 9, 2013 Share Posted July 9, 2013 Wonder if the sound bug is also persistent. Do recall just starting a game solo to test out the Gorgon's new sound and there it was... Thanks for posting this up though, really appreciate it. Link to comment Share on other sites More sharing options...
Rudest Posted July 9, 2013 Share Posted July 9, 2013 (edited) Thank you so much for the explanation. That's exactly what I came over to this side of the forum looking for!Audio is a strong tool for immersion, and indeed very important to the entire process.I'd like to thank you and the sound team for your work, you do your part in making the game beautiful just like the teams that work on the visuals.You are the voice of Warframe.I was really worried that we were going to end up with a softer quieter Warframe.You've put these doubts to rest, so now my stress over it has subsided.Goodluck with resolving the issue, wish you the best!<3 Edited July 9, 2013 by Rudest Link to comment Share on other sites More sharing options...
InFlames Posted July 9, 2013 Share Posted July 9, 2013 We take weapon sounds very seriously (we believe they are some of the most important sounds in the game) and we do in fact, agonize over them. We share something in common. Hopes this Fix comes hard and soon!! We must end all popcorn! Link to comment Share on other sites More sharing options...
Kurieitaa Posted July 9, 2013 Share Posted July 9, 2013 (edited) hi DE_George, it make me feal better that you guys are working hard to prefect the sounds of the game and working on fixing some issues that might of created along the way. i know whats it like to fix one thing and break 2 more along the way, it can be a nasty domino effect (been there done that, espacilly in models, sounds and animations). hell its awesome that you guys are on top of things (even tho some dont think that way and expect things to be fixed "as in yesterday"). keep up the great work guys. Edited July 9, 2013 by Kurieitaa Link to comment Share on other sites More sharing options...
Kasamoto Posted July 9, 2013 Share Posted July 9, 2013 (edited) There is actually a bug responsible for the utterly bad weapon sounds? Well that might also explain why the mighty Snipetron Vandal now sounds like a, excuse me for my choice of words, wet fart. I hope it's not actually supposed to sound like that in the first place. We appreciate you guys making the guns go "BANG" for us. I am looking forward to listen to the "actual" weapon sounds Edited July 10, 2013 by Kasamoto Link to comment Share on other sites More sharing options...
AttackNitro Posted July 9, 2013 Share Posted July 9, 2013 (edited) My PC specs: http://i.imgur.com/p5ScKC6.png I run warframe at 60fps all the time, and the sounds are still bad IMO. I'm also interested in what ways the new implemenation is "far superior" if it is the thing causing these "bugs" Edited July 9, 2013 by AttackNitro Link to comment Share on other sites More sharing options...
_Rue_ Posted July 10, 2013 Share Posted July 10, 2013 can you let us hear how they're supposed to sound so we know if we are experiencing that issue? :3 Link to comment Share on other sites More sharing options...
Kaidinah Posted July 10, 2013 Share Posted July 10, 2013 Thank you very much for posting this George. I apologize for any rude comments I have made to the sound team. Thank you for working hard to make Warframe better! Link to comment Share on other sites More sharing options...
Roxorium Posted July 10, 2013 Share Posted July 10, 2013 There is actually a bug responsible for the utterly bad weapon sounds? Well that might also explain why the mighty Snipetron Vandal now sounds like a, excuse me for my choice of words, wet fart. I hope it's not actually supposed to sound like that in the first place. We appreciate you guys making the guns go "BANG" for us. I am looking forward to listen to the "actual" weapon sounds IMHO Sandal now sounds like an airsoft rifle... Link to comment Share on other sites More sharing options...
Egg_Chen Posted July 10, 2013 Share Posted July 10, 2013 (edited) My PC specs: http://i.imgur.com/p5ScKC6.png I run warframe at 60fps all the time, and the sounds are still bad IMO. I'm also interested in what ways the new implemenation is "far superior" if it is the thing causing these "bugs" 60FPS locked here too, I really do you hope you guys are not just looking at FPS related issues. I don't think FPS is the only/real issue here... Edited July 10, 2013 by Egg_Chen Link to comment Share on other sites More sharing options...
Ailith Posted July 11, 2013 Share Posted July 11, 2013 This explains why my Gorgon sounds like a Mk-1 Braton and why I now have a hard time figuring out what another player is using just by the sound. Also, I'd like to point out that my game runs at a fairly high and stable framerate so I'm not sure if that's the sole reason for this problem. Thanks for taking the time to communicate with your player base, you guys really are the best when it comes to that. I look forward to the fixes/tweaks that will be made. Link to comment Share on other sites More sharing options...
Zhoyzu Posted July 11, 2013 Share Posted July 11, 2013 its nice to meet you and the heads up here is greatly appreciated! :) Link to comment Share on other sites More sharing options...
Geisterklinge Posted July 11, 2013 Share Posted July 11, 2013 Thanks for keeping us in the loop.Personally I have to say I really like the new Lato and Braton sounds especially the braton sounds statisfying :) Link to comment Share on other sites More sharing options...
Ryald Posted July 11, 2013 Share Posted July 11, 2013 Thanks for the update on the situation! I had noticed that most of my weapons sounded like they were having a bad day and just didn't feel like killing anyone. Unfortunately for my enemies, they still obeyed and dished out that slaughter. I am seething with anticipation for the completion of the fix. You guys are doing great work and I can not get enough of this game, THANK YOU! Link to comment Share on other sites More sharing options...
Yurinaga Posted July 11, 2013 Share Posted July 11, 2013 (edited) We recently starting using a new method of implementing weapon sounds into the game. This method involves layering sounds in for each weapon, instead of simply playing one sound for each weapon. This new method is far superior to previous ways of implementation. However, we also recently discovered a pretty nasty bug that will sometimes "drop" parts of the weapon sound when you are playing the game. This is exacerbated on systems with lower frame rates. So, a lot of what some of you are hearing with regards to "popcorn" or "weak" or "enemy weapons sound better" is due in large part to this issue. So this "superior" method is what resulted in the Lato sounding like a party popper, the Strun like a chain smokers cough, the Bronco like a whoopy cushion, the Snipetron Vandal like a farting drum and the Gorgon like an empty tin can being repeatedly smacked with a wooden spoon? And I find they sound exactly the same all the time anyway, regardless of my frame rate so really, those missing sound parts are always being dropped. Still, it's good to know that it's not a deliberate audio nerf. Edited July 11, 2013 by Nova2000 Link to comment Share on other sites More sharing options...
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