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Volt's Overload


shoultzilla
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I mentioned this in my previous thread here:

https://forums.warframe.com/index.php?/topic/7813-skills-dont-say-boost-after-respec/

http://i.imgur.com/DLaZYzm.jpg

Basically if the skills in your skill tree do not say "Boosted" when applied, then your skill is still recognized as a low basic skill and not upgraded as it should. I tried to respec with 60k credits again to see if it would fix it by manually applying each point individually but it still shows up with no skill "Boost" and my skills are still weak.

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I mentioned this in my previous thread here:

https://forums.warframe.com/index.php?/topic/7813-skills-dont-say-boost-after-respec/

http://i.imgur.com/DLaZYzm.jpg

Basically if the skills in your skill tree do not say "Boosted" when applied, then your skill is still recognized as a low basic skill and not upgraded as it should. I tried to respec with 60k credits again to see if it would fix it by manually applying each point individually but it still shows up with no skill "Boost" and my skills are still weak.

It did not say "boost" prior to the patch if you had spent a point in that slot. I am absolutely sure this is the case as I spent a significant amount of time figuring out why some of my skill nodes said boost and others did not.

http://4.bp.blogspot.com/-fk-xo4VQ4IU/UPg9hBuvQ4I/AAAAAAAAAkE/yEKuESUzh38/s1600/warframe+omgjord1.bmp

See how the Slash Dash node does not say boost? A point was spent there. The unspent radial blind node however does say "boost".

This does not change the fact that many people are reporting nerfs to multiple warframes though, despite no mention of balance changes in the patch notes.

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Before the patch, Overloads subsequent upgrades showed that it increased range and damage. Same for Ex's Slash n Dash. It showed increase range and damage.

Having 2 accounts, 25 Ex and 30 Volt, Excaliburs upgrades also showed boosts prior to patch.

It's obviously bugged as there is no reason to have multiple Overload slots on a skill tree if they do nothing. Apparently, Mags are suffering from the same issue on their ult as well.

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Before the patch, Overloads subsequent upgrades showed that it increased range and damage. Same for Ex's Slash n Dash. It showed increase range and damage.

Having 2 accounts, 25 Ex and 30 Volt, Excaliburs upgrades also showed boosts prior to patch.

It's obviously bugged as there is no reason to have multiple Overload slots on a skill tree if they do nothing. Apparently, Mags are suffering from the same issue on their ult as well.

They are not multiple nodes for the same thing.

http://imgur.com/a/f77mk

First image shows nothing spent. Notice nothing says "Boost".

The second image is with a point in Pull, Shield Polarize and Crush. Notice every other Pull/SP/Crush node now has "Boost" in the name.

The third image is after spending a point in a "Crush Boost" node. That node no longer says "Crush Boost". Just Crush.

This is identical to the behavior prior to the patch as indicated in the previous image I linked.

Edited by MrBeeAreWhy
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They are not multiple nodes for the same thing.

http://imgur.com/a/f77mk

First image shows nothing spent. Notice nothing says "Boost".

The second image is with a point in Pull, Shield Polarize and Crush. Notice every other Pull/SP/Crush node now has "Boost" in the name.

The third image is after spending a point in a "Crush Boost" node. That node no longer says "Crush Boost". Just Crush.

This is identical to the behavior prior to the patch as indicated in the previous image I linked.

But is this just a UI bug or does it actually affect the performance of the skills? Some ults seems to have issues but it looks like all the skill nodes don't show Boost when selected.

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But is this just a UI bug or does it actually affect the performance of the skills? Some ults seems to have issues but it looks like all the skill nodes don't show Boost when selected.

I'm certainly not arguing some of the ults got nerfed, as it sure seems to be the case. I am just saying this UI thing is a red herring, there is no issue; it hasn't changed since the last patch.

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Pretty sure it's not intentional. I went back and tested as did another player. Applying a single point to the skill such as Overload/Shock, applying and coming back into the the skill tree shows the other respectives node as "boost". After applying a point to the "boost" Node, accepting and coming back to the skill tree, it's no longer a boost and treated as the original start Node. So instead of having 1 Overload and 2 Overload Boosts, you have 3 default Overload nodes.

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