Nuggets Posted July 16, 2013 Share Posted July 16, 2013 The vampire mode is my personal favorite imo Link to comment Share on other sites More sharing options...
Seraphyx Posted July 16, 2013 Share Posted July 16, 2013 Idea: Remove Vampire all together and do something different for Nightmare mode. Not all frames have the same amount of health. This means that more fragile frames (like Nova and Loki) are more susceptable to dying between fights. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. I thought it drains a percentage amount? I was in a defense mission where I had 600 health and teammates had around 200-300 health, all of our hp was draining at roughly the same rate. Link to comment Share on other sites More sharing options...
SynthReBorn Posted July 16, 2013 Share Posted July 16, 2013 thanks for all the quick responses DE, you guys are awesome! Link to comment Share on other sites More sharing options...
XGN117X Posted July 16, 2013 Share Posted July 16, 2013 Any word on when clan tier costs will be fixed? Currently have a 6 man clan paying the costs of a 30 man clan... Well if your clan is 6 people, the costs should be very reasonable. Link to comment Share on other sites More sharing options...
hiryu64 Posted July 16, 2013 Share Posted July 16, 2013 Did this fix the framerate issues in Grineer Galleon mobile defense? Particularly on Infested mobile defense missions (more specifically when an Ancient dies). Link to comment Share on other sites More sharing options...
Necrophyle Posted July 16, 2013 Share Posted July 16, 2013 Idea: Remove Vampire all together and do something different for Nightmare mode. Not all frames have the same amount of health. This means that more fragile frames (like Nova and Loki) are more susceptable to dying between fights. The whole health drain mechanic is terrible IMHO. You might try draining Energy instead of Health, and doubling the amount of enemies. Or just drain shield? That seems like a fair deal, no kill no shield? Link to comment Share on other sites More sharing options...
ChurroBatman Posted July 16, 2013 Share Posted July 16, 2013 also, prior to the most recent hotfix, i dont know if this was fixed in 9.1.3, but when i played vampire mode it wasnt that the health drain was too fast, its that there was no health regain from getting kills anymore Link to comment Share on other sites More sharing options...
PrismBlack Posted July 16, 2013 Share Posted July 16, 2013 Ty for the fixes - imo I had no trouble with vamp nightmare missions since they have been added, the hotfix made them easier imho. Since the raptor is a flying boss it has been suggested in other posts to give it a crashing death making it easier to locate boss drops, I really like that idea. Will you be looking into doing something like that? Link to comment Share on other sites More sharing options...
Mikhalio Posted July 16, 2013 Share Posted July 16, 2013 -Further improvements to preventing the Raptor fleeing the map* -Further tweaks to Nightmare Mode Vampire missions to be challenging but playable. -Potential crash fixes. *Note: Seeing a lot of posts about Raptor drop date. What may be happening is drops are occurring out of bounds (or getting knocked out of bounds) and being teleported back to the center of the "Boss Arena". We will further investigate this. Really impressed on the diligence and focus the team is putting into Push 9. Things that stand out: 1. Patches being pushed in a seamless way, first time in an MMFPS that pushes do not disrupt experience 2. Patches have clarity and rapid feedback response vs. push & let them sit for 24h 3. GM's moderating the player channels in N.AM US West have a sense of humor, as well as can provide responsive feedback or field-notes as the patches are pushed. In short; good job tonight. Shows good craftmanship. Link to comment Share on other sites More sharing options...
AsprenT Posted July 16, 2013 Share Posted July 16, 2013 what about the problem of black doors :( that open and remain black until we pass her ,DE Rebecca Link to comment Share on other sites More sharing options...
Soulie Posted July 16, 2013 Share Posted July 16, 2013 -Further improvements to preventing the Raptor fleeing the map* -Further tweaks to Nightmare Mode Vampire missions to be challenging but playable. -Potential crash fixes. *Note: Seeing a lot of posts about Raptor drop date. What may be happening is drops are occurring out of bounds (or getting knocked out of bounds) and being teleported back to the center of the "Boss Arena". We will further investigate this. Where is the "center" of the boss arena? That would really help if we could find where they were being teleported to. Link to comment Share on other sites More sharing options...
Krazyjim Posted July 16, 2013 Share Posted July 16, 2013 so many hotfixes We need MORE!!! Link to comment Share on other sites More sharing options...
Jax_Cavalera Posted July 16, 2013 Share Posted July 16, 2013 Did the volume for the Lotus get fixed? Link to comment Share on other sites More sharing options...
OaKLeYz Posted July 16, 2013 Share Posted July 16, 2013 You should just have boss rewards given out like Nightmare rewards and Void rewards - at the end of the mission. No stupid things to run around and look for. Just have the objective complete once the beginning boss battle cinematic begins. Link to comment Share on other sites More sharing options...
mhdguy Posted July 16, 2013 Share Posted July 16, 2013 very minor but it would be nice if the new squad info window and the one that popped up in game were the same knowing what aura they are using would be neat too like i said tho minor things keep up the awesome work :) Link to comment Share on other sites More sharing options...
sekushiiandee Posted July 16, 2013 Share Posted July 16, 2013 yeah most of the time....no matter where you kill raptor there are no drops what so ever.....pretty frustrating after 200+ runs Link to comment Share on other sites More sharing options...
Alcoholism Posted July 16, 2013 Share Posted July 16, 2013 Do a fix for the Void secret room doors not opening back up after hitting the required button. For example the "parkour" secret room. You hit the first button and the next door opens, second button to open next door, then next button to open the next doors then you wall run over some lasers and hit the last button etc etc. You try to exit the place but all the doors are glitched stuck.. then you end up having wasted all that time mod hunting because you have to abort mission. The other option is to try and "glitch" out of the exit doors but at the cost of time and a revive.. lol Link to comment Share on other sites More sharing options...
Fuzzydragon Posted July 16, 2013 Share Posted July 16, 2013 It's not an out of bounds issue, at least it never has been for me. No drops appear at all. They don't go flying, they don't fall outside the level, they don't land in unreachable locations. They just do not appear. Ever. This ....9001 times this :( Link to comment Share on other sites More sharing options...
Comazzion Posted July 16, 2013 Share Posted July 16, 2013 I'm still having random crashes about 5 minutes into every game I play - they started with 9.1.2 (the resource fix). Link to comment Share on other sites More sharing options...
Davoodoo92 Posted July 16, 2013 Share Posted July 16, 2013 Vampire mode is doable now. Dying due to no enemies is terrible luck now. Link to comment Share on other sites More sharing options...
VER1 Posted July 16, 2013 Share Posted July 16, 2013 Raptor drop rates have increased significantly for me. Did Nova parts farming this morning before the patch. One Nova systems out of approximately 15 play through. Now I have a systems and two chassis after five play through. Weapons which had stuck material amounts are now fixed in my dojo and the contacts list works again. Thank you DE for resolving the important issues so quickly. Link to comment Share on other sites More sharing options...
Seraphiel451 Posted July 16, 2013 Share Posted July 16, 2013 Still crashing...3 times in a row right after hotfix. Link to comment Share on other sites More sharing options...
FrostSabre Posted July 16, 2013 Share Posted July 16, 2013 "The Evolution Engine has stopped working." Yeah, the crash fix hasn't worked. Might need another... Hotfix. Link to comment Share on other sites More sharing options...
Sixnalia Posted July 16, 2013 Share Posted July 16, 2013 Did your clan happen to build a larger hall? A similar question to this, if we destroy Halls to shrink our clan. Will the costs go down? I recently went on a hall crafting binge and screwed myself and a few friends on the crafting costs by getting ahead of myself. We've destroyed a Hall but haven't seen any cost change. Link to comment Share on other sites More sharing options...
EtHoc Posted July 16, 2013 Share Posted July 16, 2013 whats up with wormhole only letting 1 person through it befor closing regardless of rank? am i the only one with this problem? Link to comment Share on other sites More sharing options...
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