[DE]gefu Posted August 10, 2013 Share Posted August 10, 2013 Hey everyone, (this Geoff for anyone unaware)Firstly thanks for all the feedback, I've been following it very closely. I totally appreciate the mixed feelings with these changes and admittedly think I may have gone about it wrong waiting too long to force changes on people's characters.So! Moving forward its probably best to make idles a customization choice in the arsenal. What we are thinking is each warframe will share a default idle (the old animation and the one Excalibur currently uses) then provide 2 custom stances for each warframe; a tall one and one that's more compressed maybe theming them as "noble" and "agile"....still trying to work that out.The idle anims help with the role playing aspect to these characters and providing more choice rather than pushing a personality onto them will serve much better. I'm *hoping* we can have this ready to roll out in the next week, should be able to.....and yes we will for sure take in the feedback and adjust the current idles in game also :)Thanks for the support Link to comment Share on other sites More sharing options...
Meenmu Posted August 10, 2013 Share Posted August 10, 2013 (edited) Neato. Sounds good, thanks. Also, nice a-vor-tar! :D Edit: I'm curious, regarding these new idles and the addition of some unique "personalities," does this mean each frame is eventually going to get its own entire animation set (sprinting, jumping, knockdown recovery, etc.)? Edited August 10, 2013 by Meenmu Link to comment Share on other sites More sharing options...
Blackchaosvortex Posted August 10, 2013 Share Posted August 10, 2013 Oh man this sounds awesome! Thanks! :D Link to comment Share on other sites More sharing options...
EnemyApproaching Posted August 10, 2013 Share Posted August 10, 2013 YEAH!! THAT WAS WE TALKING ABOUT!!! THANKS!!! Link to comment Share on other sites More sharing options...
SkacikPLz Posted August 10, 2013 Share Posted August 10, 2013 God, that avatar... Link to comment Share on other sites More sharing options...
stealthcl0wn Posted August 10, 2013 Share Posted August 10, 2013 GeoffcanCan i buy your avatarPlease Link to comment Share on other sites More sharing options...
CapricaSix Posted August 10, 2013 Share Posted August 10, 2013 That is brilliant, definitely a step in the right direction. More customisation options! If I may ask, would it be possible to add even more alternate animations later on? Like for walking/running or maybe even melee fighting styles, purely visual. You could even monetise it. Saints Row 2 style :D Link to comment Share on other sites More sharing options...
3th3ndil Posted August 10, 2013 Share Posted August 10, 2013 Moving forward its probably best to make idles a customization choice in the arsenal. Thanks for the support Very nice love it Thank you Geoff Link to comment Share on other sites More sharing options...
Dude_on_the_Moon Posted August 10, 2013 Share Posted August 10, 2013 nice aVORtar!! YAY! AND good job! Link to comment Share on other sites More sharing options...
Khornelius Posted August 10, 2013 Share Posted August 10, 2013 I'm crying right now... Thank you Geoff! Link to comment Share on other sites More sharing options...
MotherCorpus Posted August 10, 2013 Share Posted August 10, 2013 Link to comment Share on other sites More sharing options...
SlimShazbot Posted August 10, 2013 Share Posted August 10, 2013 Awesome, this is just what I was hoping for!!! Link to comment Share on other sites More sharing options...
Hatr Posted August 10, 2013 Share Posted August 10, 2013 that's the best choice, thank you very much Link to comment Share on other sites More sharing options...
SonofRobin73 Posted August 10, 2013 Share Posted August 10, 2013 This right here is one of the things that make DE my favorite game developing company. Thank you Geoff, and everyone else at DE. Link to comment Share on other sites More sharing options...
FancyRaptor Posted August 10, 2013 Share Posted August 10, 2013 That's a lot of work and a fantastic idea to add an aspect of customization to characterization. Everyone will really appreciate this. Thanks animation team! Link to comment Share on other sites More sharing options...
Eulo Posted August 10, 2013 Share Posted August 10, 2013 A win-win situation, definitely the best option. I like the idea you suggested; having a 'tall' or 'noble' stance, and having a 'compressed' or 'agile' stance to choose from. This would be great, adding more depth and customization to a Frame, this will really help people personalize their Frames. Thank you Geoff, and everyone else at DE, for continuing to listen to us. Link to comment Share on other sites More sharing options...
Wolf_310 Posted August 10, 2013 Share Posted August 10, 2013 Thanks for listening! This is great news! Link to comment Share on other sites More sharing options...
HunterVI Posted August 10, 2013 Share Posted August 10, 2013 Very, very good idea. Link to comment Share on other sites More sharing options...
Mikiio Posted August 10, 2013 Share Posted August 10, 2013 Thx alot :) Link to comment Share on other sites More sharing options...
Valkyrie9001 Posted August 10, 2013 Share Posted August 10, 2013 PRAISE GEOFF. Link to comment Share on other sites More sharing options...
Sorez Posted August 10, 2013 Share Posted August 10, 2013 (edited) ALL HAIL GEOFF EDIT: Geoff, will we be possibly seeing these as options at all? Edited August 10, 2013 by Sorez Link to comment Share on other sites More sharing options...
Lord.Finster Posted August 10, 2013 Share Posted August 10, 2013 Thank God Geoff!!! That's a good decision! The only new stance that is well done is that of Saryn. The rest are awful! Mostly because the polygon mesh is stretched in impossible locations. Many limbs look contorted. Worst is Volt's neck. It looks like twice broken. Nobody can have such a neck and still be alive. Suggestion for general stances: Relaxed (the original one), Cautious, Agressive, Meditative Link to comment Share on other sites More sharing options...
Ailith Posted August 10, 2013 Share Posted August 10, 2013 Simply put, thanks for listening to your community (again) and giving us the best option. :) Link to comment Share on other sites More sharing options...
Larsurus Posted August 10, 2013 Share Posted August 10, 2013 Please don't mess too much with Nova now that you've straightened her up, I very much like her new posture (while holding primary). The dojo idle you can do whatever you want with, but please don't revert her back to the slouchy posture again! Thanks! Link to comment Share on other sites More sharing options...
rSmoothiE Posted August 10, 2013 Share Posted August 10, 2013 awww yeah keep it rollin. AI and frame rate smoothie-ness has deff picked up. nice work guys. Hail geoff "/ Link to comment Share on other sites More sharing options...
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