Lone_Dude Posted August 12, 2013 Share Posted August 12, 2013 (edited) What about new Nef Anyo? This is concept of my (so you can dislike it) version: 1. 2. List of abilities: .Magnet PUSH - reversed version of MAG's pull. .Offencive Shield Polarize - he will destroy an % of player's warframe shield, so Nef's Lanka will become high-damage RIFLE OF DEATH. .Bullet attractor - it will prevent player from shooting. Sgt. has a Lanka (slow fire rate, must be charged) - so it will be not really hard to avoid his fire - player will be able to hide. But Nef has MOA's and crewmans around, so they will make you think twice about starting fight with boss without killing his crew. List of tactics: .Focuses on the weakest teammate, or if there is no weakest, the fastest. .Should actively flee confrontation, especially from tankier frames. .Should cloak if engaged in melee, and attempt to uncloak outside the field of view of Tenno. .Lobs smoke grenades at teammates when and if they attempt to confront him at long range. .Deploys a shield osprey when at long range and sniping. .If a teammate is downed, he should camp with a line of sight to the teammate, so as to shoot any would-be rescuers .When repeatedly stunned, drops a smoke grenade which causes a one time stun. .Occasionally deploys a shield osprey as a distraction.(?) Maybe Anyo should have second weapon - Detron cannon(Gravidus dilemma and stuff). Anyo should have an unique arena - with camp spots, dead zones, maybe something like a shooting range. P.S. Phrorid concept: https://forums.warframe.com/index.php?/topic/91438-phorid-eris-boss-revision/?p=1017057 Edited October 16, 2014 by Lone_Dude Link to comment Share on other sites More sharing options...
KitMan1973 Posted August 12, 2013 Share Posted August 12, 2013 Really like it, does still seem very similar to the normal Corpus model. Link to comment Share on other sites More sharing options...
Lone_Dude Posted August 12, 2013 Author Share Posted August 12, 2013 Really like it, does still seem very similar to the normal Corpus model. Sure, because he is corpus sergeant :D Link to comment Share on other sites More sharing options...
sambarpowder Posted August 12, 2013 Share Posted August 12, 2013 (edited) I'd say it should be bulkier alll around, but really it's just the proportions of the head compared to the rest. It looks like you tacked a streamlined boxhead to a pathfinder from Tribes. Edited August 12, 2013 by Crossflip Link to comment Share on other sites More sharing options...
LordMidnightX Posted August 12, 2013 Share Posted August 12, 2013 why does every one of your points on the drawing seem to say improve agility? Besides that I like it all the bosses need a rework and I can't wait to see what they do with them Link to comment Share on other sites More sharing options...
gundam146 Posted August 12, 2013 Share Posted August 12, 2013 Overall I think it's a fine idea, but I don't think he should get magnet gloves. He is a sniper after all, and no sniper wants to get up close to their targets. Link to comment Share on other sites More sharing options...
Lone_Dude Posted August 12, 2013 Author Share Posted August 12, 2013 why does every one of your points on the drawing seem to say improve agility? Besides that I like it all the bosses need a rework and I can't wait to see what they do with them I wrote that I dont know what to add. Link to comment Share on other sites More sharing options...
Lone_Dude Posted August 12, 2013 Author Share Posted August 12, 2013 (edited) Overall I think it's a fine idea, but I don't think he should get magnet gloves. He is a sniper after all, and no sniper wants to get up close to their targets. He drops MAG bp's. And he can use gloves to refill shield or make a high damage to your shield. So he will able to do a massive health damage with sniper. Also, he can use "reverse" mag's "pull". Edited August 12, 2013 by Lone_Dude Link to comment Share on other sites More sharing options...
Enguzrad Posted August 12, 2013 Share Posted August 12, 2013 I don't like on this boss that even when he makes himself invisible, you still know where he is because your interface shows distance to him.Making him use Mag's abilities could make him more interesting. Link to comment Share on other sites More sharing options...
Smoose3 Posted August 12, 2013 Share Posted August 12, 2013 Definitely agree! Link to comment Share on other sites More sharing options...
Destro6677 Posted August 12, 2013 Share Posted August 12, 2013 So instead of Pull, he'd use Push? Link to comment Share on other sites More sharing options...
Dualition Posted August 12, 2013 Share Posted August 12, 2013 I like the idea of making him agile and more like the sniper he's supposed to be, but I'm not sure about giving him a Mag glove. Sure it could serve to make the boss more interesting and harder, but it just feels slightly off to me. Anyo could definitely do with a proper revision, since so far he only has an amusing history of visor tweaks :D "He used to have a red visor at first, but it was changed to a blue one like regular crewmen at some point. So far, his visor has gone from red to blue to red and back to blue again over the updates. His visor is now red again for the time being. Also, in the lobby, he is shown with a blue visor." -Wiki Link to comment Share on other sites More sharing options...
Karma_Killer Posted August 13, 2013 Share Posted August 13, 2013 Like it,+ Link to comment Share on other sites More sharing options...
NotBot Posted August 13, 2013 Share Posted August 13, 2013 Overall I think it's a fine idea, but I don't think he should get magnet gloves. He is a sniper after all, and no sniper wants to get up close to their targets. On the contrary, what shot could be easier than a point-blank one? Maybe have him tactically rake in and point-blank Tenno, if they ever so happen to get low enough to be one-shot. But for a list of tactics: Focuses on the weakest teammate, or if there is no weakest, the fastest. Should actively flee confrontation, especially from tankier frames. Should cloak if engaged in melee, and attempt to uncloak outside the field of view of Tenno. If a teammate is weak enough to be one-shot, he should attempt to Pull at range then one-shot. Lobs smoke grenades at teammates when and if they attempt to confront him at long range. Deploys a shield osprey when at long range and sniping. If a teammate is downed, he should camp with a line of sight to the teammate, so as to shoot any would-be rescuers When repeatedly stunned, drops a smoke grenade which causes a one time stun. Occasionally deploys a shield osprey as a distraction. Hopefully, this will have him be a challenge by putting the hurt on those who can close the gap to melee, and encouraging him to prey on weak and the protectors there-of. Link to comment Share on other sites More sharing options...
gundam146 Posted August 13, 2013 Share Posted August 13, 2013 On the contrary, what shot could be easier than a point-blank one? Maybe have him tactically rake in and point-blank Tenno, if they ever so happen to get low enough to be one-shot. But for a list of tactics: Focuses on the weakest teammate, or if there is no weakest, the fastest. Should actively flee confrontation, especially from tankier frames. Should cloak if engaged in melee, and attempt to uncloak outside the field of view of Tenno. If a teammate is weak enough to be one-shot, he should attempt to Pull at range then one-shot. Lobs smoke grenades at teammates when and if they attempt to confront him at long range. Deploys a shield osprey when at long range and sniping. If a teammate is downed, he should camp with a line of sight to the teammate, so as to shoot any would-be rescuers When repeatedly stunned, drops a smoke grenade which causes a one time stun. Occasionally deploys a shield osprey as a distraction. Hopefully, this will have him be a challenge by putting the hurt on those who can close the gap to melee, and encouraging him to prey on weak and the protectors there-of. I don't know what to say after that... You Sir, got me there. I agree with you now :3 Link to comment Share on other sites More sharing options...
KEL_UM Posted August 16, 2013 Share Posted August 16, 2013 nice :D looks gr8 Link to comment Share on other sites More sharing options...
Lone_Dude Posted August 16, 2013 Author Share Posted August 16, 2013 nice :D looks gr8 thank's! Link to comment Share on other sites More sharing options...
Teknique0 Posted August 16, 2013 Share Posted August 16, 2013 Cool design. As I said in Phorid's rework, DE really need to look at your designs :D He also can be 2 phase's boss - when he will loose 70% of his health he will start using Spectra pistol on close-range enemy (player), due to damaging his defencive-suit he will gain more electricity damage. On the contrary, what shot could be easier than a point-blank one? Maybe have him tactically rake in and point-blank Tenno, if they ever so happen to get low enough to be one-shot. But for a list of tactics: Focuses on the weakest teammate, or if there is no weakest, the fastest. Should actively flee confrontation, especially from tankier frames. Should cloak if engaged in melee, and attempt to uncloak outside the field of view of Tenno. If a teammate is weak enough to be one-shot, he should attempt to Pull at range then one-shot. Lobs smoke grenades at teammates when and if they attempt to confront him at long range. Deploys a shield osprey when at long range and sniping. If a teammate is downed, he should camp with a line of sight to the teammate, so as to shoot any would-be rescuers When repeatedly stunned, drops a smoke grenade which causes a one time stun. Occasionally deploys a shield osprey as a distraction. Hopefully, this will have him be a challenge by putting the hurt on those who can close the gap to melee, and encouraging him to prey on weak and the protectors there-of. And with this behavior he could really be a boss worth fighting instead of a tall bullet-spongy crewman. Link to comment Share on other sites More sharing options...
Lone_Dude Posted August 17, 2013 Author Share Posted August 17, 2013 Cool design. As I said in Phorid's rework, DE really need to look at your designs :D And with this behavior he could really be a boss worth fighting instead of a tall bullet-spongy crewman. I also want to add something like mech-hand so he will able to make a big damage with prova boosted by mechanical hand. Link to comment Share on other sites More sharing options...
arch111 Posted August 23, 2013 Share Posted August 23, 2013 Good ideas. Bosses need to stand out more. Link to comment Share on other sites More sharing options...
Mampara Posted August 24, 2013 Share Posted August 24, 2013 +1 Link to comment Share on other sites More sharing options...
MyHappyFace Posted December 21, 2013 Share Posted December 21, 2013 (edited) PLEASE up vote the main thread if you like it, maybe if the up vote thread is high enough, DE might want to use this aproach, or atleast take it into consideration. Also, I really like the idea of the bosses having altered versions of powers of the warframe they drop and becoming unique and not just another enemy with stronger attacks and defenses along with a cutscene, audio lines, and an appearance from the right side of your screen. Edited December 21, 2013 by MyHappyFace Link to comment Share on other sites More sharing options...
WondahBoah Posted December 21, 2013 Share Posted December 21, 2013 someone pin this, my god Link to comment Share on other sites More sharing options...
arch111 Posted December 22, 2013 Share Posted December 22, 2013 I dub the helmet Skull helmet. As oppose to the elephant look they all have. I mean I love Corpus, but thats what they look like to me. I fully support this idea. Link to comment Share on other sites More sharing options...
arch111 Posted December 22, 2013 Share Posted December 22, 2013 I am allso working on new models and a revision of the crewmen. Still early but I wanted to share what I have so far, since the revised Crewman resembles the art. Link to comment Share on other sites More sharing options...
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