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Drop Tables 2.0


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#1 DE_Steve

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Posted 12 August 2013 - 01:27 PM

Warframe friends-

The crusty Titans of the old RNG have been defeated by new RNG Gods. Update 9.5 (with subsequent adjustments coming in the next hot-fix) features a completely new loot table implementation.

OLD: Per-faction massive table with hundreds of entries of varying rarities.

NEW: Per-enemy table with half a dozen entries of varying rarities.

Yes, rare Mods are still rare. Yes, we still are tuning values (it's raining Chassis blueprints)! No, farming Xini will not yield every Mod in the game anymore... you gotta mix it up.

Thanks for your patience as we tune the new system!

ISSUES WE ARE WORKING ON:
-Blueprint and Resource drops from bosses is out of wack.
-Some UI to learn this stuff.
-Fusion Cores rarity.
-Proper attenuation for harder enemies dropping rarer stuff.

#2 MonkeyDLuffyyy

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Posted 12 August 2013 - 01:29 PM

Good and thank you seems like farming now will be led by a sense of direction which is always good.


Edited by dadgoat, 12 August 2013 - 01:29 PM.


#3 TehMario

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Posted 12 August 2013 - 01:29 PM

Ok, thanks for the info.

 

Guess I should post something funny here because I am on the first page...

 

`Hi`


Edited by TehMario, 13 August 2013 - 09:24 AM.


#4 Kalenath

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Posted 12 August 2013 - 01:30 PM

No! No farming Xini all day long no more? Say it ain't so, mighty Steve!

 

Lol, good to see this. Thanks for the updates!



#5 RossRam

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Posted 12 August 2013 - 01:30 PM

Sounds good. Keep it up, guys.



#6 SilverBones

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Posted 12 August 2013 - 01:30 PM

Cheers, Steve!



#7 NanoDecerto

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Posted 12 August 2013 - 01:30 PM

No mention of fixing boss material drops? Worrisome.



#8 Katakuna

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Posted 12 August 2013 - 01:30 PM

No, farming Xini will not yield every Mod in the game anymore... you gotta mix it up.

 

I can feel the incoming flames.



#9 SkacikPLz

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Posted 12 August 2013 - 01:30 PM

RIP Xini, RIP.

 

Was good knowing ya.



#10 Naith

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Posted 12 August 2013 - 01:30 PM

Interesting. Will you be considering adding Fusion Cores as separate rewards/drop as someone suggested? They're becoming just as rare as rare mods themselves.


Edited by Naith, 12 August 2013 - 01:31 PM.


#11 IceCreamSand

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Posted 12 August 2013 - 01:31 PM

Just hurry up, I need to farm fusion cores! Otherwise I won't be able to level up Lethal Torrent :D

#12 cyrus106

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Posted 12 August 2013 - 01:31 PM

Not to mention the 100% chance that a blueprint seems to appear. Please fix that

Edited by cyrus106, 12 August 2013 - 01:34 PM.


#13 Lumireaver

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Posted 12 August 2013 - 01:32 PM

Thanks for the update. 



#14 OniDarkClown

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Posted 12 August 2013 - 01:32 PM

Sweet. no more will I be driven mad by repetitiveness of an unending sort.



#15 SAYO

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Posted 12 August 2013 - 01:32 PM

okay so it is per enemy. But when we farm something it still ends up by faction, no?

Like we can't really pick to farm one enemy specfically right?

We still have to kill the whole faction in the mission.

I'm not sure how this gives more direction if someone can enlighten me.



#16 WildJuice

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Posted 12 August 2013 - 01:32 PM

No mention of fixing boss material drops? Worrisome.

 Thought the same... Orokin cells and neurodes are almost as rare as retribution off a mob.



#17 gell

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Posted 12 August 2013 - 01:32 PM

Thanks for the update!

 

People are going to be angry no matter what happens, so do what you feel is best!



#18 Hybridon

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Posted 12 August 2013 - 01:33 PM

Will we have a list posted by you guys, confirming what mods drop from which enemies, and the chances, or will we have to wait on dataminers? :c

 

Thanks for the changes on the all mighty rng gods!



#19 Mateodon

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Posted 12 August 2013 - 01:34 PM

New: Per-enemy table, meaning higher level enemies drop better mods?  

 

OR

 

Chargers drop mods A, B & C, Leapers drop mods X, Y & Z, etc?



#20 Nena00

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Posted 12 August 2013 - 01:35 PM

Thank you very much for this information. I hope we don't have to wait for it very long.