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About "omg Nova Won't Let Me Kill Things Nerf Pls" Threads


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#1 SonicSonedit

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Posted 21 August 2013 - 07:13 PM

First of all - my mainframe is Frost with Lanka.

 

There is no problem with Nova. Never was. If you want to kill things then use damage-dealing warframes like Nova, Ember or Rhino (the last ones facerolls 60< lvl enemies with his ult as good as Nova, btw), not warframes that possess superB defensive skills like Frost/Vauban or stealth-based like Loki.

 

Yes, some warframes (namely Trinity, Volt, Mag and Excalibur) need a boost. But boosting them has nothing to do with Nova.

 

Instead of nerfing fun warframes (and I do have fun when Nova in my party) and making it equally unfun for everyone isn't it better to make game equally fun for everyone instead?

 

PROHINT: when Nova kills a ton of enemies with Molecular Prime, Nova gets 100% of exp for warframe and none for weapons, while you get 25%/25%/25%/25% exp for warframe/main weapon/sidearm/melee, disregard how enemy was killed, so actually the only one at exp disadvantage is Nova herself.

 

 

Edit:

Alternative nerf idea https://forums.warfr...eads/?p=1203512

 

Edit2:

Yes, movement speed reduction effect should be removed from MPrime, that's for sure.

 

Edit3:

In case someone didn't notice Nova got ninja-nerfed a while ago. Her ult blast radius was reduced by about -60% and blast damage by about -40%.


Edited by SonicSonedit, 25 October 2013 - 01:59 AM.


#2 PsychedelicSnake

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Posted 21 August 2013 - 07:14 PM

*Puts on Flame-Retardant Suit*



#3 TeddyBear

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Posted 21 August 2013 - 07:17 PM

I lift things up and put them down.



#4 PsychedelicSnake

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Posted 21 August 2013 - 07:17 PM

I lift things up and put them down.

Doth thou even hoist, brother?



#5 Denvert

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Posted 21 August 2013 - 07:18 PM

I don't think your stuff gets 10% exp if you kill with frame powers. I believe the only thing, gaining experience is the frame itself. Happened to me some solo runs, so I can confirm my thesis.



#6 SanderF

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Posted 21 August 2013 - 07:21 PM

I don't think your stuff gets 10% exp if you kill with frame powers. I believe the only thing, gaining experience is the frame itself. Happened to me some solo runs, so I can confirm my thesis.

not at all...all the xp is shared.



#7 TeddyBear

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Posted 21 August 2013 - 07:23 PM



Doth thou even hoist, brother?

OknmGqf.jpg



#8 Rapid99

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Posted 21 August 2013 - 07:38 PM

Yeah, so long as every frame gets buffed to nova tier I am okay with this.



#9 Tyrian3k

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Posted 21 August 2013 - 07:45 PM

not at all...all the xp is shared.

 

Only kills by other players can give you exp for weapons you didn't use to kill.



#10 Stormandreas

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Posted 21 August 2013 - 07:46 PM

You sir, are a wise wise man. At least some people have sense to realise others are just whining about not having nova!



#11 legionprobatio

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Posted 21 August 2013 - 07:48 PM

Yeah, so long as every frame gets buffed to nova tier I am okay with this.


What? No you want beginning frames and easily excessible frames to be on nova tier?

#12 Stormandreas

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Posted 21 August 2013 - 07:49 PM

You sir, are a wise wise man. At least some people have sense to realise others are just whining about not having nova!

 

Only kills by other players can give you exp for weapons you didn't use to kill.

No, exp is completely shared. If you kill something with your Primary weapon, that will get the most exp, where other weapons plus your frame get a small portion of that exp.

If exp was only give to things that killed the enemy, then the frames would never level up, as when they are unranked they can't kill anything on their own (this is even more so true for Trinity, who has no direct damage dealing abilities)



#13 Tyrian3k

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Posted 21 August 2013 - 07:54 PM

You sir, are a wise wise man. At least some people have sense to realise others are just whining about not having nova!

 

No, exp is completely shared. If you kill something with your Primary weapon, that will get the most exp, where other weapons plus your frame get a small portion of that exp.

If exp was only give to things that killed the enemy, then the frames would never level up, as when they are unranked they can't kill anything on their own (this is even more so true for Trinity, who has no direct damage dealing abilities)

 

If you kill an enemy that gives you 100 exp, you get 50 for Warframe and 50 for the weapon used to kill the enemy.

If you kill that enemy with a Warframe ability, your warframe gets 100 experience.

If another player kills that enemy, no matter how, you get 25 exp for warframe, 25 for your primary weapon, 25 for secondary weapon and 25 for melee weapon.



#14 aldershot

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Posted 21 August 2013 - 08:04 PM

pls no moar.
I'm so close to making a change.org petition to ban Nova-nerf threads / anti-Nova-nerf threads  / pro-anti-nova-nerf threads / anti-nova-anti-nerf threads.

 

I swear to god, i'll get Obama involved in this.


Edited by aldershot, 21 August 2013 - 08:05 PM.


#15 Denvert

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Posted 21 August 2013 - 08:29 PM

If you kill an enemy that gives you 100 exp, you get 50 for Warframe and 50 for the weapon used to kill the enemy.

If you kill that enemy with a Warframe ability, your warframe gets 100 experience.

If another player kills that enemy, no matter how, you get 25 exp for warframe, 25 for your primary weapon, 25 for secondary weapon and 25 for melee weapon.

^ this



#16 Blatantfool

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Posted 21 August 2013 - 08:50 PM

I don't agree with the people complaining toning the game up to be on the level of Nova and Vauban will hurt the game.

I don't agree with those same people who say that Nova's toolset is too much.

But I feel like those guys are at the very least entitled to their opinion. Even if that opinion seems to imply keeping Warframe skillsets dull in the sake of some pretty lame state of balance where the game would only find a state of difficulty because your tools will always eventually suck.

I keep my participation in those threads and in that type of topic limited. Mostly because I'm biased. But then again, if desiring that each Warframe's toolset pack a great amount of punch and utility is biased then I'm glad to be. If thinking that the game should 'balance' Frames by having the three enemy factions expand and showcase a variety of enemies with a multitude of abilities and styles that can cause trouble for the different Frames is biased, then I wonder why more people aren't biased.

There is a part of me that gets really disappointed that people would want to keep things like they are now and balance at this level of difficulty.

Every Warframe should play and feel as good as Nova or Vauban. This game's enemies and challenges should change and meet that level that'd be set after the changes to each frame. The game would play better. It might even reach a point where high level content is legitimately difficult with some work.



#17 XDeathCoreX

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Posted 21 August 2013 - 08:53 PM

They create nerf threads and put Nova down.



#18 Tyrian3k

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Posted 21 August 2013 - 08:56 PM

-snip-

 

In a way I agree, but in another way it feels like we're going back to pre-U7 standards where many ultimates were quite room cleaning.

Wasn't there a reason why DE went away from that?

 

I'm more concerned about the fact that energy is too readily available and because of that ultimates are too spammable, especially if they are as devastating as Nova's.



#19 slappy330

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Posted 21 August 2013 - 08:58 PM

I play solo all the time so when a nova is in my defense i just sit back and enjoy the exp..



#20 Blatantfool

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Posted 21 August 2013 - 09:04 PM

In a way I agree, but in another way it feels like we're going back to pre-U7 standards where many ultimates were quite room cleaning.

Wasn't there a reason why DE went away from that?

 

I'm more concerned about the fact that energy is too readily available and because of that ultimates are too spammable, especially if they are as devastating as Nova's.

 

 How the game would play with those buffs right now isn't important. What is important and ultimately best for the game is for each Frame to reach a point where its entire skillset feels really good and then change the enemy factions to be able to deal with the players.

 

 Frames with DoTs like Venom or Status effects like Molecular Prime? Each faction should have an enemy type or two capable of cleansing statuses.

 

 Grineer could get Combat medics, for instance. Healing their allies health and shields and the like.

 

 

  Lightning fast Warframes? What if the Infested had an enemy type that dealt Freeze damage to slow a Tenno who gets hit?

 

 

 

 You change the Enemy Factions to reflect what the players can manage. With a little work you can equip the enemies with enough Variety that players will have to be careful against at least one of the three Factions, which is a decent idea. 

 

 

 You're always a little more careful around an Ancient Disruptor, aren't you? Because you know that it can silence you and drain your energy. The Enemy factions should expand to have more of those relationships. Ember should have a few types of enemy that are just good at dealing with her, so that players have something to be careful about. Same with all Warframes.