It seems that this wasn't fixed yet. The first weapon I tried on showed the issue persists (Tatsu). Here are images as proof. First image is normal speed, while second image is at 0.3x speed (all in Captura). The result is consistent (final hit of the pause combo). pic.twitter.com/XFPSkY6pMm

— Mura Casardis (@MuraCasardis) May 23, 2019