Hidden reasons for "controller-mouse" experiment
— Steve Sinclair (@sj_sinclair) May 23, 2018
-PC controller coverage wasn't 100% (cringe)
-Code spaghetti of 'IsConsole/IsPCController' (fragile)
-Every console cert we stall, re-implementing UI (slow)
-Map w/controller seemed acceptable (kinda)
D-pad tests in progress tho!