Jump to content

Devanor

PC Member
  • Posts

    144
  • Joined

  • Last visited

Posts posted by Devanor

  1. Greetings fellow Tenno. I have two questions regarding the Operator:

    1. In the wiki, it says that the Unairu way-bound Basilisk Scales increase Operator armor by 200% when maxed, yet the "community note" claims it's actually 500%. Which is true? (I'd love to hear the wiki community note be correct, but 500% sounds outrageous IMO)

    2. This is a subjective question, but what arcanes should I have on the Operator? On one hand, making the Operator healthier with Husk + Vigor is really tempting, but on the other hand having Elevate + Elevate in order to heal my Warframe in case going melee with Life Strike is out of the question sounds awesome.

    Or should I take Husk + Elevate?

  2. 3 minutes ago, Lannen said:

    It's possible a latency issue could be causing this? Perhaps you are seeing them go to sleep before the game is registering it so there's some weird lag delay causing them to simultaneously be killed but also be aware? I'm not sure that's possible but it doesn't seem too far fetched to consider.

    At this point I'm starting to believe this to be the cause. It works most of the time, but sometimes I do what is confirmed to work and yet I lose the multipler/not getting one.

  3. 53 minutes ago, scourge213 said:

    On the other hand, equinox's sleep is imperfect, after recieving 50% of their current health as damage they'll wake up. Sleep arrow doesnt have this problem. So equinox is not suited for weapon xp farm as the weapons cant one-shot.

    Actually, Ivara's Sleep Arrow does have that exact issue. The only difference between Rest and Sleep Arrow is that Rest starts at a higher value (80% at level 0 down to 50% at max) while Sleep Arrow is at 50% from the moment you get it, and neither threshhold is affected by ability strength.

     

    Although, I guess Equinox does have the advantage since she can use Rage on enemies to make them take even more damage. Hmm... I really should try this out later.

     

    Interestingly enough, it says that Rest makes enemies both vulnerable to melee finishers and stealth damage multipliers, while Sleep Arrow does only makes them open to melee finishers, but it most certainly feels like I do more damage to sleeping enemies with my guns than not.

     

    Oh also, weapons don't need to oneshot enemies. If you put enemies to sleep, attack them and they survive and wake up, as long as you kill them after putting them to sleep again, stealth affinity multiplier is awarded (most of the time at least (this does work for Ivara, I don't know if it does for Equinox since it says they're put to sleep but keeping their awareness level)). If I kill them as they're "waking up" from the Sleep Arrow I also (usually) get stealth affinity.

  4. 45 minutes ago, Spirit said:

    Never tried leveling weapons with ivara so cant say whats wrong with it. I find Sleep Equinox or Silence Banshee way more effective for that purpose

    Sleep Equinox? Isn't that pretty much the same as Ivara Sleep Arrow (enemies are put to sleep at a 6m radius, suspectible to stealth multipliers) except Equinox doesn't have any inbuilt stealth?🤔

    Or is Equinox' Rest ability better?

  5. 3 minutes ago, scourge213 said:

    It is consistent, but i dont think you're aware of all of the mechanics around it.

    The enemy must be unalerted to give you the multiplier.

    He must:

    Not have been hit before(multishot is your enemy here)

    You must have not touched him phisically with your body.

    He must have not heard any gunfire.

    He must have not seen any dead bodies around him.

     

    Sleep prevents any of these.

    You can see if an enemies is alerted or not by the minimap with enemy detector:

    Empty triangle - he is unalerted and will give you the bonus

    A triangle within the triangle - he's alerted.

    Full red triangle - he's actively looking for enemies.

    I don't use multishot

    I don't touch them physically (except shanking them with my melee weapon, but that obviously doesn't count or stealth with melee would be literally impossible 😛)

    My guns are silenced, as previously stated

    Enemies are either alone or asleep, so they can't see anything. I also recently killed a konga line with enemies, starting with the ones in the back, didn't get a single multiplier despite no one being alerted, hearing any guns or seeing any corpses

     

    And yes, I know how their triangles look by their various states of alertness, and that's what I'm confused about. Killing unalerted enemies with a stealth melee attack sometimes do and don't give me stealth affinity multiplier, while putting them to sleep while alerted sometimes do and don't give me affinity multiplier.

  6. Greetings Fellow Tenno, I have a question regarding killing enemies in stealth.

     

    I'm running Ivara with the intent of leveling weapons with the stealth multiplier, and I've noticed that sometimes I do and sometimes I don't get the multiplier, despite doing the exact same thing:

    I run close to an enemy without stealth and oneshot him with a melee weapon

    I run close to an enemy without stealth and oneshot him with a silenced gun

    I do the two above with Ivara's Prowl

    I do all of the above while putting enemies to sleep while they're not alerted

    I do all of the above but they are alerted

    There are no enemies nearby that aren't asleep that can see their allies dying

     

    Again, sometimes I do get the multiplier, sometimes I don't get it or lose it if I had it, but it's never consistent.

  7. 10 hours ago, (PS4)NewcastleDisease said:

    also i do not really understand why you have to run solo... it's not hard to get beyond lvl8 with a combination of good frames...

    I can tell you why you need to run solo:

    X has left the squad

    Y has left the squad

    Z has left the squad

    Because you will end up solo anyways. Few weeks ago I ended up with Saryn/Banshee players and they carried me through to eight level, I got all parts except for chassis and (naively) thought I'd get Khora soon enough.

    Now? I get to like 4th-5th level and then people leave the squad, and without a really cheesy frame my chances of success (as enemy spawn rate solo is horrible) is insignificant. I managed to do it with Nidus with luck as I got infested for the first two rounds so I could stack my passive, but you shouldn't have to rely on luck or cheese tactics to do something. Easier sure, but not mandatory.

  8. 43 minutes ago, Flustershy said:

     lvl 130 Scorpions took around 20 cast + detonation combos to kill....

    Not to be like that, but saying it's not nerf worthy because it can't murder lvl100+ Grineer, whose armour is so absurdly high there isn't much in this universe that can actually damage them, isn't really a valid argument to me.

  9. 7 minutes ago, Trichouette said:

    Well I didn't understand properly your description

    My bad.

    I used Cataclysm on the defense target, activated Stasis, and infested enemies entered Cataclysm and took a little damage. Once Cataclysm shrunk past their location, they took far more damage than when they first entered, killing them. Cataclysm did not collapse at this time.

  10. 3 minutes ago, Flustershy said:

    Limbos current number 3 (rift what ever its called) tags the enemy and if said enemy leaves the void they take 1,5k-1,8k damage (or more) while doing a rift explosion that puts other enemies in the rift.

    And no.

    Cataclysm allways does damage on leaving and entering... so if you would run a charger back and front the bubble he takes damage every time his plane (of existance)  changes.

     

    For example limbos number 4 is a good nuke on low level infestasion, if you put it where the infested come from. they take damage entering the bubble and take said damage again when leaving, so making infested walk trough the bubble entirely is a really good way to kill them without actually needing to do anything.

    I read you, but I think you misunderstand me.

    They weren't marked by Rift Surge, they just died for when they exited Cataclysm the first time, despite entering taking far less than half their health. If they only take transition damage, they would be required to enter/exit at least two times each in order to die.

  11. 1 minute ago, Flustershy said:

    Unless if the mechanic has changed targets take damage upon leaving rift and entering.

    Applied to both banish and cataclysm.

    Yeah, and I'm wondering where all the damage comes from. The infested Chargers were level 35, took a bit of damage on entering Cataclysm and they died when they left. Cataclysm should only do damage based on enemies health and shields when it collapses, not when they leave, right?

  12. 5 minutes ago, Trichouette said:

    When cataclysm collapses, it deals damage to every enemy inside it depending on the health point & shield of all enemies inside the cataclysm.

    This part of the rework is completely unecessary and should be removed/tonned down.

    Woah, seriously? Yeah, that should get toned down.

    Although I'm afraid you misunderstood me. Cataclysm didn't collapse, they died when they left the sphere.

  13. Greetings fellow Tenno, I have a few questions about Limbo that confuses me:

    1. Banish does 250 (and Cataclysm does 500) 'base damage' as well as 300 'transition' damage. The transition damage is not affected by power strength. Does that mean Banish does 550 (800 for Cataclysm) damage unmodded whenever I initially hit an enemy with it? 

    2. And after that, do they take the same damage when leaving Cataclysm/Banish ends, or do they only take the transition damage?

    3. What causes so much damage when enemies leave the Rift because Cataclysm shrinks? I did a infested defense mission, and when enemies entered Cataclysm with Stasis active, they took ~1/5 of their max hp in damage and froze in place. Once Cataclysm shrunk past them, they got free, and died. I was solo and didn't fire any guns on them, so I can't see why they lost their remaining hp...

    4.Does Rift Surge 'transition' damage activate at the same time as Banish/Cataclysm does for a total of 600 damage for leaving and re-entering the Rift?

  14. Agreed, your best bet is to use melee. Broken War is really nice with decent damage and attack speed if you ask me (at least if you're using Shattering Impact against Grineer).

    Other than that, some sort of laser weapon since only projectiles get stuck in mid-air? Or do lasers break the stasis?

  15. 1 minute ago, PsiWarp said:

    So far for Chargers the only times they don't heal me is when my dagger overshoots and kills them without triggering the Finisher animation.

    What's the duration on your Desiccation btw? Maybe the blind wore off.

    8 seconds, but currently I'm using a dagger with Covert Lethality that has a focus on speed mods (speed mods shorten the finisher animation after all)

    But if the blind wore off, why did I get healed by the last enemy but not the first four?

  16. I tried another run this time, without my Kubrow to see if it had anything to do with it. Results:

     

    -I used Dessicate on a group of Infested Chargers coming towards me.

    -I went behind and used melee finisher on each one in turn

    -Out of five, only one restored 20% of my max health. The first four did not.

    -Multple Dessicate followed by melee finisher later ended like previously: some restored my health, while some did not.

     

    At first I thought it may have something to do with what angle I had in accordance to the one I tried to use melee finisher on, so I tried to stand directly behind as well as diagonally to the side, but it made little difference.

    Another thing: is it intended to be impossible to use melee finisher from the front on Chargers, Ancients and Moas?

  17. 2 minutes ago, Xekrin said:

    Yeah, I can answer a quote with a quote too >.>

    What exactly do you want me to say? I use melee finisher on them, thus I must either

    -use Dessicate properly

    or

    -use a stealth finisher when they aren't aware of me

    Either case should proc Inaros' passive, but in this case I've clearly stated I used Melee Finisher after using Dessicate

  18. Just now, Xekrin said:

    One thing I don't see listed here is the assurance you are desiccating them head-on.  They must be blinded by desiccate to open them to finishers and to trigger Inaros' passive.

    It is completely possible the inconsistency is due to them not being blinded properly.

     

    21 minutes ago, Devanor said:

    -The Charger doesn't die by a source different from my finisher

     

  19. I've come to notice that when I use a melee finisher following a Dessicate on an Infested Charger, sometimes I do and sometimes I don't recover health, and I've yet to discover the cause. Important points of notice:

    -The Charger doesn't die by a source different from my finisher, as I play alone, Charger is lvl 30+ so it doesn't die by the Dessicate DoT and my Kubrow isn't anywhere nearby when I do the finisher.

    -I make sure that they die thanks to my weapon having high damage and Finishing Touch mod.

    -I make sure that to see how much health I have before and after the finisher animation.

    -The inconsistence only happens with Chargers so far. Leapers, Runners and Volatile, along with Ancients, properly restore my health when I use a melee finisher following a Dessicate.

  20. Am I the only one who's having an issue with Infested Eximus enemies?

    Past thirty minute mark in an Infested survival, parasitic Eximus spawned in groups more or less. One fire eximus, no shock, no ice, no blitz(altho I don't know if they can even spawn in Infested maps), rest were parasitic. Surely it can't be intended to have the most ridicioulus enemy to spawn in groups of 3?

×
×
  • Create New...