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JoeySparks

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  1. I have a few ideas to propose that could make Ivara feel a little more dynamic, along with making her abilities feel useful Quiver: I don't know about you guys, but I have never used the Noise arrows. Noise arrows could be reworked or removed entirely, as even having three arrows for the price of one ability isn't so bad, when those three arrows actually have situational uses. In my wild but possibly overzealous opinion, I just want to keep tripwire and sleep, but rework the other two arrows to be more tactically offensive, perhaps like a serrated arrow for stripping armor and shields from a single target, or maybe an arrow that actually highlights enemies within the radius through walls, so she can make use of punch-through significantly easier. Navigator: Rather than having it be us controlling our projectiles, it could be that it creates a circle similar to how Mesa's peacemakers target, where projectile weapons automatically seek towards enemy heads. Alternatively, a simply, but still helpful way to patch the pains of its current state would be to make it so that, when firing a weapon with Navigator activated, all multishot is converted into a single projectile with the equivalent damage, leaving Ivara to even be able to fire her artemis bow properly with it! That being said, it definitely should have an universally standardized projectile speed when controlling a shot, as it is horribly difficult to use without it. Prowl: While Prowl is honestly pretty well made imho, Perhaps it could give a sort of graphical effect while using it, perhaps making her vision darker and more outlined, while highlighting enemy weakpoints. Artemis Bow: In my opinion, the bow does need a full on redesign in how it shoots. Personally, I think it would be better if it fired single, heavy arrows that were designed to puncture overguard, and hunt down Eximus units. Particularly, every time she gets a headshot, the energy spent to fire the arrow is refunded (which synergizes with the proposed navigator rework's headshot seeking AND her prowl!)
  2. Honestly, I play Omnia Fissures exclusively now, because of the missions assigned to them? I don't like all of them, but the Alchemy gamemode and Conjunction Survival? Sign me up! Most of the time I'm not even cracking relics, just gathering more void traces so I can max out the ones I really need. Though to be fair... I do fully recognize that the reason I love Omnia fissures, is because it gives me even more of an excuse to go to the Entrati labs tileset, which is inarguably the biggest W of a tileset DE has ever released.
  3. I can agree with that. If WF1999 is going to be about bringing us back to balance, while giving us some classic content, I can't argue against that for sure. That definitely is my favorite part about the circuit: Weapons feel good, even without needing you to farm tons of mods.
  4. I guess I can understand that one. I'd assume their reasoning is that if there's enough outcry, then DE can't just intentionally hide from their problems. While I can't say I support the method, the goal is undeniably a good thing, as it is to put more awareness on the serious subject at hand. Even overemphasis on a problem, is better than no emphasis, and this is one of those times where we can't just accept DE trying to sneak away with shoving something that predatory on us.
  5. While Wally's Whispers looked like a genuine step forward, Warframe 1999 looks like another huge step backwards. Why does Warframe 1999 look like a mistake, but Wally's Whispers isn't?: The one thing I've noticed since beginning my journey in warframe, is that despite how much the devs love to put out new ideas, they do not stick with those ideas. Conclave. Lunaro. Open worlds like Cetus and Orb Vallis. They are interesting ideas that have been thrown to the side. Now don't get me wrong, I love railjack, and Necramechs are obviously one of the best things ever created in warframe, but I'm tired of seeing new, entirely different games being added to warframe, while the actual meat of warframe, the basic gameplay loop, the origin system, warframes and fun powers, being entirely neglected. As cool as it is, I can safely say that outside of the Circuit, I genuinely don't care for Duviri. It's a content island and a obvious beta test for soulframe that after having acquired the Cinta, I have no intentions of traveling back to. With that long digression out of the way, Wally's Whispers looks to be an overall addition to the warframe Origin system, with new stuff to explore, new weapons, and something to do. Warframe 1999 looks like it will be another duviri, complete with it's own gameplay loop that doesn't interact with the rest of the game. I don't know if others agree, but personally, what I want to see more of is: 1: more reworks and additions to older content. No more islands, no more one-off adventures like New War 2: More abilities from Focus Schools, and more Necramech options. The ability to play the same content in different ways helps to make what content you already have more entertaining. 3: Expanding Zaws, Kitguns, and Amps. Again, new ways to play old content. 4: I know this one is sort of a 'nightmare under the bed' for DE, but looking at a potential rebalance to the game would be incredible. Obviously it couldn't happen in an instant, and likely a lot of the power-creep loving community would be angry... but it would mean once again, that old content is brought back into the circle of being challenging and refreshing again. It's something that will take a lot of time, but once it's done, it would mean the devs don't need to be afraid of it anymore, and can add more baseline content with ease. Hopefully this rambling is somewhat insightful. Obviously this post isn't even touching on Heirlooms or Regal Aya in general, but that's not the goal of the post anyway.
  6. No no, They've got a point. DE has been getting worse and worse about monetization lately. It didn't start with Regal Aya, and if we don't push back, it won't end with frost and mag Heirlooms. If you don't stand for something, you'll kneel for everything, and I for one don't want a game I've heavily supported to get torn down by greed.
  7. Not quite. Warframes are much tankier and can actually tank a hit. Plus, gunplay is something that should stay relatively unique to warframes (and necramechs). If people find a meta where the OP build is to use your drifter/operator only, then that's their decision to use. I personally just want to be able to use my Operator and actually feel like I'm powerful, even if being a true glass cannon. We already have Saryn and other warframes that can nuke maps with ease, so warframes being a "safety device" isn't going to happen anytime soon.
  8. So, Duviri has opened up a lot of realization for me, and what I would actually want to see out of an operator/drifter. A while back, the devs explained how warframes and their operators are like yin and yang. Warframes are fast and sturdy, while operators are fragile but powerful. Tenno are supposed to be glass cannons, right? Which comes to the idea that struck me. I recall them even being compared to a "mage", being able to use powerful abilities, but they can't take many hits. My feedback for the whole concept of what tenno can do right now, is what if they actually are mages to an extent? Either through choosing your focus school, or through a different sort of class system that works alongside it, what if Tenno actually had abilities that didn't just compliment warframes, but instead felt like warframe abilities cranked up to 11? I remember they experimented with this in Focus 1.0, but I'd love to see it return and allow you to embrace the true power fantasy of it. Naramon could allow you to summon blades with an incarnon theme, casting storms of daggers at your opponents. Vazarin could focus on water and ice, locking down enemies while slowly choking the life out of them. Zenurik could deal with the power of storms, unleashing furious bolts of lightning. Unairu could be tied to earth, letting you crush opponents while creating physical barricades to block incoming fire. Madurai could embrace fire, dashing around the battlefield and unleashing explosive fireballs. As much as swordplay feels cool for Duviri, we do already have that with warframes. I'm curious to see what everyone thinks, but I really, really hope DE decides to finally start adding more abilities to our tenno, and preferrably ones that scale with the enemy's level. The last thing we need is more bullet sponge.
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