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JohnMorte

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  1. fair enough, i lost track of all of that because this thread has multiple pages and like 8 different threads of thought
  2. i feel this attitude is incredibly elitist. players are not stupid or loud for simply voicing their disagreement towards specific design decisions. nor can i understand the idea that "everyone in the middle" are being silenced. "everyone in the middle" are most likely enjoying the loot they get from running missions with rewards. this is a live service game. most players play because they obtain rewards from missions. the gameplay loop is excellent, partly because of how the base gameplay is with movement and combat mechanics, but also because loadouts are highly customizable. with this gameplay loop, it makes the act of running missions more rewarding and enticing, especially when said missions offer more than your average starchart mission. this is also an RPG. you know how players enjoyed struggling in the early levels only to obtain the power to slay deities in the later stages of the game? such is the same thing in even Warframe. tenno obtain strength, experience, and inventory to match and annihilate what caused them struggle early. well, gamemodes that revert the power they had spent many hours getting to tend to be less popular amongst even the average player. knowing these things, you can understand why people may hold reluctance or irritation towards gamemodes that seek to remove agency from players who spent so long obtaining said agency? and perhaps why players may not be "stupid or loud" for complaining about it on the forums? nobody said warframe was pay to win at all. that was never his point.
  3. what do you mean, pity? the gameplay loop and reward structure is literally why people play games such as warframe. I do not see people playing regular star chart non-alert exterminates without some specific goal in mind. which isn't weird or something lamentable, it is simply how it is. warframe has a large amount of possible loadouts for a large amount of personal tastes. forcing them for highest tier stuff just sucks and nobody likes it. hence: 8 pages of this thread (so far!)
  4. true, however you do not speak for everyone else either. now that everyone's opinion is fully canceled out, everyone can go home because there is literally nothing to discuss anymore. @Traumtulpe is not incorrect in his assertion. there is a reason this is called a "looter shooter" and not just a "shooter". now sure, there are players that play specific missions for varying purposes, but they are the minority. it would be akin to valve developing half life just to cater to the frankly insane speedrunning community. they simply don't do that.
  5. i'm not gonna go full conspiracy mode, but this definitely makes the most sense as far as justification is concerned. just because I can eat the cost of forma-ing and inventory slots through my time invested, it doesn't mean I am blind to how this game isn't quite as forgiving to those who can't make those investments. i think the easiest solution is to buff a lot of the older frames and weapons so that they're at least not such a damn drag to play. giving us more options to appreciate all the weapons and frames more often than just MR fodder. i feel like encouraging the playerbase to be excited for this event via buffs to most underutilized equipment is not only great for player morale but also for DE's money. but that's just me I guess.
  6. i disagree, only because i don't find that many of the weapons terribly engaging for my purposes. you can incentivize all you want, but plinking away at a heavily armored level 300 enemy with an 8 forma'd assault rifle does not fill me with glee. nor does the process to make an assault rifle have 8 formas in the first place. i am the kind of guy who would definitely obtain a weapon/warframe with essential slots just for the purposes of this kind of venture, and I don't find myself doing that sort of thing very often because most of the weapons aren't that engaging to try. willingness to engage in tedium is not a form of skill expression.
  7. encouraging players to play less of a game feels like a counterintuitive way of game design.
  8. a quick note: just because you knew it was happening (you're not the only one who can piece together patterns) doesn't mean said balancing path isn't obnoxious and silly and that we can't say it's obnoxious and silly on the forums that being said, i myself almost never sell weapons because i simply buy more weapon/warframe slots with platinum instead of more cosmetics. but i'm probably in the minority. hence why people dislike being forced into a specific mindset and gameplay loop. most games stop being games when you are forced into doing something you don't want to do.
  9. non-nuke builds are just fine, they simply serve a different purpose. attempting to take your single target DPS weapons into a public fissure mission intended for quickly opening relics and expecting yourself to not lag far behind is quite silly. complaining about nuke frames is like complaining about loki not being an effective tank. rethink your approach.
  10. So I guess the very concept of dedicated servers is just completely alien? That would solve many issues people have.
  11. Good to see that the persistent blaming of the players continues. There are multiple modes that are in dire need of either quality of life fixing or simply being fixed on a basic level. Reactant missions still have spawning issues, and it is blatantly apparent that exterminates also contain similar spawning issues. Instead, the community insists on blaming players instead of just pushing for fixes that are incredibly easy to implement. The community needs to grow up.
  12. It will never get fixed, because until a certain part of the playerbase stops asserting that lack of reactant spawning is a skill issue as opposed to an actual in-game bug, DE will never feel pressured to repair an obvious bug. You should have seen the pushback when I brought this (Reactant issues) up years ago. It was completely baffling how hard people dig in their heels on this topic. Those players felt like they were supremely qualified to speak on the issue because they couldn't see past their own egos. All I can say is to stop blaming the players and just fix it and be done with it. I played an Axi pub defense yesterday, just to see if reactant was still broken. It was. Don't be fooled into thinking it's just exclusive to quicker gametypes.
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