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ant99999

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Posts posted by ant99999

  1. 24 minutes ago, Silligoose said:

    Yep, I even put the smiley face in there and everything in the first reply. In the second reply I took the time to explain how the scaling mechanic works. It is a shame your ego is so fragile you think someone informing you of something you weren't aware of, is toxic. 

    Play as you wish, but note the issues you appear to have with Frost's playstyle in terms of having to run around and play tower defence to maintain 4 globes stem from your chosen strategy, as opposed to Frost's kit.

    Ok, that is a surprisingly reasonable response. Not counting in your attempt at insulting me again (which I suppose is your way of communicating), I expected worse.

    You didn't point out anything I didn't already know. You didn't even address my initial reply all that much instead focusing solely on damage soaking mechanic. But, fine. I'll just pretend our back and forth never happened not to derail the thread.

    Have a nice day.

    • Like 1
  2. 1 hour ago, Silligoose said:

    I was being nice up till I read this last reply of yours

    So, that was you being "nice". I suppose you being normal is one of those things on Isolation Vault bounties which increase the toxicity level. Always had that feeling there were Warframe forums involved in that stage.

    Alright then, I humbly ask of you, o great and omniscient deity of Frost, for mercy for daring to not play him the way you find valid. I guess all the times I successfully utilized him where I needed him and had fun playing the warframe was just you being kind enough to not smite me and my trash inefficiend build out of existence.

     

    I use whatever warframe or any other gear however I find feat. If I'm comfortable with the way I play, then I use my experience from playing it to provide some input in discussions like this one. If tomorrow I find a way to play Frost by slide-kicking everyone, I would also consider that a valid way of playing, and maybe even bring it up on forum discussions.

    So please, you don't have the authority to dictate me if I know how to play my builds, that's up to me to decide. Do I know how to play Frost as efficiently as possible? Probably not. Your Frost can a thousand times more efficient than mine. But that doesn't invalidate everyone else's experience with him, but yours.

  3. 13 minutes ago, Silligoose said:

    Heh the irony here is I wasn't joking. Frost's Snowglobe does actually scale and can work very, very well at all levels of play. Much like Iron Skin, proper tactical play and timing is rewarded to a greater extent: Cast Snowglobe when under heavy fire, allow for the globe to build durability, then use Frost's kit and associated Cold procs to slow down the incoming rate of fire. Do it right and the globe can last multiple times longer. Additional forms of cc would of course increase durability even more.

    Great, however I addressed that in my reply. Frost spends a lot of time maintaining his abilities, which on top of that cost a ton of energy for how many times you're supposed to cast them. Where Limbo presses 2 buttons and forgets about it for the duration, Frost runs around constantly having to strategise and deal with enemy fire just so his defense doesn't crumble.

    I'll tell you more, the most effective way to play Frost in my experience us to fully utilize all his 4 globes and place them on the anticipated directions of enemy fire to protect the central one. Frost spends most of his time playing some weird tower defense game instead of actual Warframe. But it is fun while it works.

    So you're really trying to respond to me with the points I already made. I know how to play Frost believe it or not, it is funny how the go-to attitude on these forums is to assume the other person doesn't know what they're talking about. I just want Frost to have more breething space, away from his abilities.

    22 minutes ago, Silligoose said:

    Mesmer skin's mechanic is OP broken as all hell. In all honesty, nothing should be that strong in my opinion, but I suppose that is a debate for another time.

    Should've known some people are allergic to words "Mesmer Skin". Ok, I'll call it percentage damage.

    Make enemies deal percentage damage independant of their level to the globe instead of fixed damage. Cause that's what Mesmer Skin functionally is.

  4. 1 minute ago, Silligoose said:

    Rejoice Tenno, for Frost's Snowglobe does indeed scale! Much like Iron Skin, there is a brief invulnerability period after casting, during which damage is absorbed and added to Snowglobe's durability 🙂

    I appreciate the humour. However that kind of scaling isn't very helpful for something immobile with a hitbox several meters in diameter, usually placed over a high priority target. That very health it gained from incoming fire for the brief moment of invulnerability is then spent in a similarly brief moment if continued enemy fire.

    What I want is for it to actually scale with enemy level. A Mesmer Skin is an example of something that actually scales cause it doesn't depend on enemy level, only on number of enemies.

  5. 6 minutes ago, Yrkul said:

    No excuses left. The 10th edition rules and all datacards are available to download for free as well. Or you can go indie.

    Yea, honestly I don't so much intend on actually playing the tabletop, as I just want some pretty looking miniatures on my shelf. That's partly because I don't yet have anything near an actual army, and partly because I don't really care about tabletop as much as I just like how Necrons look. But damn would they look better if I actually got to painting them.

    So far I suppose those are from the elusive Blankh dynasty. Legends say these necrons are comprised not of living metal, but of living plastic. And the horrifying Unglued Ones seek desperatly to become whole with their lower halves.

    • Like 1
  6. Partly because all the existing roles are already covered by existing warframes and have been as such for quite a while, which ends up in a situation where multiple warframes are competeing between each other for the same gameplay loop, and you know how good DE are at balancing such competitions.

    And partly because as the number of warframes grow larger and larger the themes become ever more oddly specific and bizarre to a point the warframe roster now resembles some haunted postapocalyptic circus.

    I can also add that the time spent on designing new warframes could've always been spent better on reworking existing content. Tgere are several other reasons I think there shouldn't be more warframes, but for now that's enough.

    • Like 3
  7. 14 hours ago, Yrkul said:

     

    I see mini painting videos everywhere lately. And here I come on Warframe forums and here it is!

    As if the Internet itself tells me to fight my procrastination and get to painting those Necron Warriors already 😔

    • Like 1
  8. 21 hours ago, RichardKam said:

    In that regard, DE did a much more convincing job then you. Calling them silly or incompetent is either insulting or being ignorant.

    I'd say that being incompetent and still having a vision on balance aren't as mutually exclusive as you think them to be.

    You must try really hard to not see all the cases which cannot be explained by anything other than incompetence. Damage Attenuation was already mentioned for example. DE are clearly either incompetent or unwilling to be competent in regards to balance, but they are themselves aware of that.

    And because of this they capitalize on other aspects they are good at, for example dishing out a lot of diverse content, including weapons and warframes. They may have gotten to the point of power fantasy unintentionally, but once they realized where the game's balance was at the time, they made a sound decision to just work further in that direction.

    And I don't really approve of their attitude and unwillingness to improve either. But I agree that just calling DE silly isn't constructive.

  9. Frost would be perfect if they made his spheres scalable with enemy levels. Out of all similar defensive abilities his globes are the only one which could be simply walked through, even though the ones with much harder CC like Strangledome are completely invulnerable.

    So make it at least Mesmer Skin - like.

     

    Edit: ok, perfect is a string world for this case honestly, cause Frost still got his 1 and 2 which need a full rework. But a buff to his 3 would make him much more comfortable to play without spending most of the time on upkeeping his spheres.

    • Like 4
  10. 45 minutes ago, Dr.SpaceCake said:

    The ability to edit already installed abilities, in such a way, that if I have an ability on config a on 1, but want that same ability on config c's 4;

    Yea, that would be a great addition. I've encountered that several times. For example with Revenant, I usually run him with his 4 subsumed for Roar, but if I want to make a config utilizing his 4 while also using Roar instead of his 3, I can't do that.

    45 minutes ago, Dr.SpaceCake said:

    I'd say exalted weapon is in similar, but different situation; even if you have multiple of the same frame, you don't several exalted weapons.
    If you want the extra config slots, at the expense of extra forma, you can't have them; if you want them for different forma setups, you can't.

    Didn't even know it works that way. More evidence if DE forgetting you can have multiple copies of the same equipment.

    • Like 4
  11. Best weapon? I don't know and don't care. Probably something-something-Incarnon-who-needs-crit-chance.

    Most fun weapon though - that's interesting.

    The most inventive is got to be Simulor. I don't think I've ever seen a similar weapon in other games and for this alone it's very fun.

    Another one is Tenet Envoy. I just love guided missile launchers in any game, and here I think it has a surprising ammount of depth to it.

    Also Arca Plasmor is fun purely for its concept and design. There's a unique charm in a completely detached from reality sci-fi plasma gun wrapped in a form of a pump action shotgun. Especially like how all its mechanisms move around when pumping. And of course the reload animation is unique as well.

    • Like 1
  12. 56 minutes ago, Zeliphar said:

    I know DE don't like this playstyle

    That's the answer to your questions. Whether you like it or not, DE doesn't like players being AFK, and they try their best to discourage it.

    That's why specters use ammo, that's why they have poor accuracy, and almost every other point you've listed - they are all most likely conscious desicisions on DE's part to prevent specters from being able to fully replace the player.

    • Like 11
  13. 2 hours ago, VanosPrime said:

    I hope one day there will be some kind of game mode that requires a bit more coordination with your group.

    A good co-op game would be made in such a way that you don't need chat to communicate, cause chat is inconvenient and leaves you standing in place (which is why it is rarely used). Good examples are Apex Legends and Deep Rock Galactic. Both of them require cooperation, but chat is usually silent as well. Communication however still happens perfectly fine through dedicated systems.

  14. 35 minutes ago, m_a_r_c_h_ said:

    if you want to or not, you'll eventually get to at least MR30. If you are not looking to try new gear, then what the heck are you doing to keep yourself interested in playing the game?

    Trying new gear isn't the only way to keep yourself interested. It may be for you, but for me it's one of the least engaging things to do.

    You may just play some content over and over cause the gameplay is fun. You may enjoy completeing daily/weekly activities for the sake of checking off the boxes. You may spend time in you dojo even. Or in Captura.

    I fail to see what is so engaging in trying out that exciting new Akbronko, or the 20th reskin of the same Dual Swords weapon there is. If I hadn't forced myself to rank up all the stuff I don't care about (cause I'm a completionist who doesn't value time), I'd be sitting at MR 15 now.

    • Like 2
  15. 3 hours ago, (XBOX)Architect Prime said:

    Mastery Rank (MR) is a glorified checklist built to trap completionists in a grindfest cycle like moths to a flame.

    Never have I felt called out this much.

    It's all completely true though. (Not like it will ever make me rank up K-Drives but still)

  16. Without missing a beat on each sunday or monday the Forums celebrate a new week's beginning by logging me off and sending me to deal with warframe.com and its faulty captcha system.

    It's become a part of the routine honestly. Some people start a monday morning with a coffee, and I start it with questioning DE's handling of their own websites.

    • Like 2
  17. They have finished ranking up whatever they were ranking up, so there's no point for them to stay on and they leave.

    On a good occasion with enough boosters stacked up I can manage to rank up a full set of 3 weapons in a single wave as well, so I would also leave after a single wave.

    • Like 1
  18. 12 minutes ago, Learicorn said:

    None of these abilities even remotely compare with Strangledome other than Hydroid's but who plays Hydroid lol

    The issue is enemies being flung around at ridiculous speeds making them nearly impossible to hit with more precise weapons. I don't have that issue with Nezha nor Banshee.

    Ok then what I want to suggest is why not give the majority of those displacing abilities Tornado treatment? Shoot the effect itself to deal damage to all enemies inside.

    Shoot Strangledome chains to damage everyone caught. Shoot the ugly face of Hydroid's pet shoggoth to damage everyone caught by tentacles. Shoot Nezha's spears to damage every enemy impaled. Shoot Vauban's balls (vine boom sound effect) to damage everyone inside Bastille.

    • Like 6
  19. It's the same thing with half of the CC frames. Hydroid? The same thing. Nezha? Only mildly less annoying. Banshee? Everyone suddenly decides to go "Ooh piece of candy!" and bend down when you're about to headshot them.

    Especially when a CC frame and one of those "hit me harder" frames like Harrow come together - that's just perfect anti-synergy. Anyone tries to play as their frame design suggests - everyone loses.

    • Like 3
  20. 4 hours ago, Grizzmoe said:

    We first get a glimpse of her true power in the second dream when both the player and Alad discover Lua in the void and Alad states "I knew the Lotus was powerful... but she erased history!"

    I think this is a different kind of power than the rest. She didn't cast a spell or something to move Lua into thd Void (or did she), she just persuaded Orokin to do it. That entire cage the Lua is in was probably built for this specific purpose, that's all Orokin tech, Lotus just came up with the idea.

    4 hours ago, Grizzmoe said:

    Even in the new war when we see the Lotus arguably at her weakest she's still able to take on a murex full of sentients and survive Balla's stabbing her right through the chest with the Paracesis, a sword made specifically do dispatch sentients.

    A crucial point that is stated in the quest is that they let her in, cause she apparently had control over a part of the fleet. We don't exactly have concrete info of how much control over which fragments Sentient minds have. Natah had her personal fragments which is just like with any other Sentient, she directly controls them, they are parts of her. But then she also had "some" control over the Murex fleet, which I have no idea where it comes from.

    Regarding Paracesis, yea, that's pretty tough, for her being essentially "undead" at that point, and even more so considering the Operator not even being the intended target of the sword died almost instantly from a similar wound. But then again how fair it can be comparing a fleshy human to a self-healing robot? Either way the implication was that she'd die in a few seconds had she not sucked the last shard directly out of Ballas' guts.

    But yea, when I first got Paracesis I was expecting its intended target to disintegrate in a flash of light or something. Not the best of Ballas' weapon projects it seems.

    4 hours ago, Grizzmoe said:

    Then when we restore her to her "completed" state with the last archon shard, she is able to hold back the man in the wall and close the void portal.

    And that is where we truly get into some Void magic shenanigans. What she did? How did she do it? Why out of all people Wally graced her specifically with a personal meeting? Who the hell knows? I think that scene being a cliffhanger was intended to make us ask these questions.

    This is also a possibility that she did actually get Lua into the Void by herself, doing the same thing as she did there, but in reverse. That would make her even more powerful.

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