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-BM-Mitz

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Posts posted by -BM-Mitz

  1. 2 minutes ago, Husla said:

    Nuo words on it happening with sony or microsoft.. probably never or just maybe in the next few years if warframe is still around.

    We don't know the updates policy on switch. Probably same as other consoles with certification and such. I'm certain it won't be with PC due to the hotfixes that need to be urgently uploaded being made just for pc. 

  2. 11 hours ago, Dreddeth said:

    It looks to me like the angle you've taken the picture at is just making them look a bit odd. From the picture I'm sure that if Excal straightened his legs, they'd match up perfectly.

    Maybe a comparison between one side profile and the other would illustrate it better.

    I did look around, it's subtle but the point it connects to on the upper side is different for both legs. Where the gold part meets the darker thick vertical line on the ski. It may seem like it's from the angle on the picture but in-game, it's noticable even when rotating him around.

  3. 5 hours ago, TheGrimCorsair said:

    I mean, sure, Excalibur lacks the ability to boost his melee damage if you ignore that Radial Blind/Howl both cause enemies to take 8x as much melee damage as they otherwise would. Same goes Exalted Blade's spin attack blind, with the bonus of not having to worry about activating a finisher attack.

    Sadly there's still the issue of Excalibur not having much use for RJ. It just doesn't really benefit him in any way that makes sense like his other powers. 

  4. I'll just get to the point, radial javelin is not worth it's cost and doesn't really fit his kit in any meaningful way. Here's my idea to make Excal play cooler and make better use out of his powers.

     

    Javelin:

        1. Javelin gives you extra X secs per enemy hit to your combo duration. With this you'll be able to hold your combo with exalted blade at the expense of some more energy. (ideally, freeze current combo timer and show a buff timer to know how long this buff will extend)

        2. Reduce javelin cost to 50.

    Slash Dash:

        1. Speed up animation of hitting enemies and dont stop movement between bounces (for smoother feel).

    Animation:

        1. Allow casting other powers after slash dash, using the fact you already got the energy sword out to shorten the cast animation. Ideally a motivation for that would be to extend the invulnerability frames from the dash to the casting animation of the ability chained off of it.

        2. If you cast javelin during radial blind, merge and extend it's animation with blind's animation (lifting sword for blind them slaming down for jav.) for quicker casting. (maybe even add extra dmg to javelin vs blinded enemies)

        3. If you cast 4 during another ability, upon ending the cast animation, remain with exalted blade active.

     

    A run through would be like this: Dash to enemies for safety, chain from it a blind, use the Invulnerability frames for the safe cast and chain blind into javelin (no i-frames here but enemies will be blinded already) to extend your melee combo and press 4 during javelin to end the animation with pulled out exalted blade. Now you have CC-ed enemies that take more dmg form melee and a exalted blade with combo counter to clear them up. I think it could really push the rule of cool for excal.

  5. Just now, Wyrmius_Prime said:

    They should make Umbra polarities ''global'' polarities. This way you can fit any build you want on your Umbra instead of going full $&*&*#(%& on a Exalted build. I'm still playing on Excal Prime for that sweet blind CC, because any regular melee weapon with Blood Rush stacking outdoes Exalted blade.

    That'd be nice. Umbra polarities to half cost on all mods placed on them. It'll help for sure.

    I dont know how i feel about expanding a set since it'll expand the buff that set gives and might go ludicrous. I dont want to make a full build out of one set cause of the bonuses 😕

  6. 1 hour ago, EinheriarJudith said:

    one of my complaints with the decision to do it too. not to mention, did anyone notice how you still will not have access to acolyte mods. why would i switch to a weaker weapon when i can just use a stronger one (in the case of melee, switch to weaker melee that resets combo counter).

    this change will not give back anything. for valkyr ill continue using EW and ignore hysteria. this will not add anything to mesa since there was nothing wrong with her pistol link in the first place.

    there is the separation between the powers that will get a separate modded weapon and those that wont. people supposedly dont like having to mod for a power but DE is unwilling to completely remove it from the game. i guess i shouldnt be suprised right?

    DE could have easily just enabled rivens and acolyte for the powers than no one would have cared. but we will have a choice between a weaker or stronger weapon. you know which one ill chose.

    Exalted weapons have their performance advantages in ways different from mods but still. As a collector, I do not look forward to having to shove forma down something I've been using so far without issues.

    I do hope by some miracle they go for the infinite capacity or something like 200 capacity or so.

  7. 7 minutes ago, (XB1)GearsMatrix301 said:

    Yeah, peacemakers gonna be a pain, but I can fit a PPP build for exalted blade with 2 V polarities and 1 more dash polarity if I want to put in primes fever strike.

    Artemis bow too will be bothersome as well. 

    And not to mention Titania's weapons... 

    If we're getting a few polarities per warframe weapon, then I'm not looking forward to it. 

     

  8. DE have discussed this before. 

    Sony and Microsoft don't want to lose players so they won't allow such a transfer. On the other hand, vary rarely DE manages to arrange a transfer from pc to consoles but we haven't seen one in years. 

  9. Just now, tprx said:

    Why go for the hardest part first? Go around the star map, open planets, play quests, THEN go for the plains.

    Yeah, just cause it's on earth, doesn't mean it's meant to be newbie-friendly. I mean if it did, explain the Vay Hek assassination...

  10. 2 minutes ago, Nacond said:

    maybe I misunderstood what I read - but as far as I understand DE is planning to merge Channeling and Blocking.

    if not - isn't Channeling something like "Heavy attacks"?

    They're making blocking work with the benefits from channeling and will remove channeling and charge attacks to add in heavy attacks.

  11. 3 minutes ago, Syasob said:

    Limbo is not the problem here. He's great when used properly. Slow-va or Banshee with 40% power are just as bad for fast defenses as cataclism Limbo.

    Yesterday met Banshee on radioactive excavation sortie. You know what? She was destroying every excavator and killed all of us 3 times before I aborted the missoin. Banshee is fine, the player's actions were the problem, same with your Limbo expirience.

    But Limbo IS a problem. His CC with stasis doesn't just hinder the mobs like nova or banshee, it actively forces you to not use range weapons witch is far worse. On a whole other level of inconvenience, can't really compare. 

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