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NezuHimeSama

PC Member
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Everything posted by NezuHimeSama

  1. I made some mistakes with a build and wasted a couple umbra forma. Is there any way to salvage these?
  2. Just odd that I was dipping below 10fps while 1000 of these errors pile up every second. Terminal output like this might seem cheap, but it's not free. It can pile up and hurt performance hard.
  3. https://pixhost.to/show/998/373876308_asfdasdfasdf.png I wonder if this has anything to do with it
  4. scroll up can be unbound from UI by binding it to something else in key configuration, but it can't be rebound anywhere I can find.
  5. performance is very broken lately. It's been getting worse for several updates now, getting a lot of random solid 2~5 seconds of 30fps completely out of nowhere with no rhyme or reason, almost like it's trying to load in a new player, but without any new players to load in. even happens in the map screen, and only with a squad, so probably some broken networking code no io read, so not loading from disk either.
  6. Optional options to optionally enable as an option is always best, but having both isn't too bad.
  7. If any of you have played the later Tales games, like Tales of Graces F, you'll know that Namco solved the clutter of too many damage pips for you in a very intuitive way; consolidated damage numbers that hover over the character for a time, soaking up all damage and presenting it as the total damage so far, since the last time the enemy didn't receive damage for X amount of time.(2 seconds?) with smaller damage numbers appearing underneath for individual hits. I've asked for this to be added to Warframe before, because damage pips basically become useless in the endgame, not appearing for enough time and in too high a quantity to be effectively read anyway, and while the changes to damage pips are positive and welcome, they don't address this issue of legibility/usefulness that consolidated damage totals does. Another thing to consider, especially for something like consolidated damage totals and static/2D damage pips from the new Melee damage pip changes is limiting the horizontal scaling of the damage pips, so that they become taller/more squished the larger the number is, preventing visual clutter. Of course, allowing these things to be customized is good for the player, as the end user can tune their damage pip experience for optimal satisfaction, but the usefulness of damage pips is still very lacking in Warframe compared to it's contemporaries from over a decade ago. On the more visual flare side, fonts and effects would also be nice, but given the frequency of damage pips, I'm not sure the performance impact makes that viable.
  8. Time-Limited is mentioned 9 times, and Time-Limed is mentioned once, for a total of 10 references to expiring content. Wasn't there supposed to be a shift away from time-limited FOMO content due to it's predatory/psychologically abusive nature? Well, I've done the orowyrm fight before, so I know better than to give two hoots about this new warframe or whatever. The "Duviri Experience" is an unpleasant one.
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