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ZeronosVega

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Posts posted by ZeronosVega

  1. On 2019-12-13 at 4:26 PM, Medicopter_N7 said:

    EZai8gX.jpgDuring the Void Jump (for me it happened when I was returning to the dojo from free roam) if you use the Operator form and return to the warframe at the right time (when the ship exits the Jump and you're loaded into the dojo), your operator turns into a warframe and you leave behind a duplicate

    This has happened to me as well (Baruuk Mains, Unite!)6jGoGcg.jpg

  2. The scenario:

    I was running a mission with a friend to try and get myself my second Kuva Lich. Said friend has an active Kuva Lich. When my Kuva Larvaling spawns, said friend is able to down it and perform a parazon finisher. He stated that it reacted like a typical Kuva Larvaling to Kuva Lich scene. However, the Larvaling is still there because it was intended for me to kill. When I try to kill it and perform the finisher, it never lets me finish it. It gets in that "finisher" state and will let me try multiple times in a row. However, the Larvaling simply got back up and returned to shooting me. 

     

    Needless to say, I had to run the mission again to get a Kuva Lich. However, the bug appears to be based on unintended actions with multiple players where the "finisher" is performed by someone with an active Kuva Lich. 

  3. Once again, another idea I was going to post about, but it already existed! Even the mod abilities seem to line up with what I had in mind.

    My only real addition to the topic, aside from support, would be to suggest that this maybe could be from Ostron as they don't have a dedicated Sentinel (plus I believe that's where mining first began?).

  4. Glad to see I'm not the only one with this idea. Have it filled with different obstacles (they might even be able to take and reskin objects from Fortuna like The Pearl) and even the point multipliers to make a game out of it.

  5. Just now, (PS4)H-Refr said:

    What you mean? We already can pick up drops from the K-Drive. We can even jump on containers and break them and pick everything without leaving k-drive. (We can even jump on the head of low level enemies and kill them). Though I think it would be cool to have a Looter mod for K-Drives 🙂

    Huh, I guess that's my failure to properly observe that. I guess I'm too used to having my companions pick it up that my perception of range for picking up drops is skewed. All the more reason why a Looter mod would be a nice feature!

  6. This is a late response, I know, but as someone who likes K-Drives, I figured I'd throw a few of my ideas into the mix.

    1. Let us pick up drops from the K-Drive. That's something which has bugged me for some time, but given that the K-Drive is "grounded", unlike the Archwing, it would give it some utility.  (They apparently always do this; my mistake!) Give it a mod that let's it scoop up drops like Vacuum and you're good to go.
    2. As others have said, have it be usable in more areas. Some tilesets (ex. Mars) have plenty of wide areas or plenty of areas with rails and hallways which would be fun to ride around in. 
    3. Let us switch to the Operator to not only ride, but even mid-ride. Make the switch serve as a kind of trick. 
    4. More customization, please. The fact of the matter is that there are few parts and those parts don't really make for much creativity. 
    5. Give the dojo's a "K-Drive park". It's a low-priority want, but if K-Drives are to be fun, expand on the idea. Plus, it would make for a fun clan activity and (perhaps) and easier way to level without having to worry about enemies. 
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