The way the blast-shield shards worked before the hotfix was unintended, broken and needed to be fixed. Call it nerfed if you want.
What is NOT okay though, is to completely obliterate the shard's functionality and wasting a lot of players' time because they can't even un-fuse the shards they invested in.
Proposing following changes:
- shield regen is to be triggered only by applying a blast status effect from a warframe ability OR equipped weapon.
- so it's not "op" like it was before: has a chance to be triggered, say 10% per blast status effect applied.
This makes the player having to play more specific loadouts (citrince + high status weapon, for example), or having to apply multiple shards, to get the desired survivability boost.
Meanwhile, negative combo duration being infinite with the rauta, and saryn's influence cheese still exist, I can't believe you went for the blast shards...
Don't just make super random, thoughtless nerfs and call it a day. I beg you, DE. (Also give us a way to de-fuse shards again, thanks.)