MemeCataclysm
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Posts posted by MemeCataclysm
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The only real place I can think of a sentinel reviver being useful for would be open world maps, even then I can just take a djinn with reawaken.
There should be an ammo refresher in open world maps but that respawns sentinels.
sacrifice is next to useless if you die from a mob since it'll get shot to pieces in seconds. Unless you're farming affinity or have trouble staying alive using a revive is usually meaningless.
There better ways to get rare resources than spare parts, even using a reawaken djinn you only get a chance every 90 seconds. Even if a sentinel reviver gets released it can be easily fixed by having a cooldown on its use.
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The instrument selector does not recognise shawzins as being owned if you have them placed.
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Do not reveal the spoiler unless you have max rank in fortuna.
SpoilerEudico's exit dialogue is unfiltered and clear when all other NPCs regain their filtered voice after their heads close. Voice is correctly filtered in Creator Mode.
Restarting did not fix the issue.
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Since I use pure black as my primary accessory energy color, I don't have this issue with forma'd frames, but If I want to use a non-forma'd frame the ephemera's primary energy color is far too washed out and creates a bright contrast which doesn't fit with the darker colors I use for my frames.
I really wish the sheen's primary color was closer to the selected color, we have enough color options to pick brighter varients of the same color if we want our sheen to glow.
Infact, the secondary energy color unless the primary color is set to very - pure dark is almost unnoticable on the sheen.
The fact that the original color can't be recreated just gives the impression that the primary color is bugged with how it reads selected colors, and thinks its "much" brighter than it should be.
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1 minute ago, dw3t said:
50 points to run = 20 run; any run 5 minutes = 100 minutes so 1h 40m for 9 days c'mon not is so expensive.
If you want all the non-mod items at least once it takes 6h 35m
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Reb eddited a comment to say it will re-run in the future but that won't stop the people who don't want to wait for the next run, probably next year.
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The stratos emblem only upgrades once for every tactical alert. Doing the same one again grants nothing. Reruns are valid.
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1 minute ago, CuChulainnWD said:
If you cared to read the fine print, Reb did edit to say this Alert and rewards would return.
Sure but that won't stop people from power grinding it because they don't know when the alert will return, I'm guessing next year but some people would rather get everything now and don't want to wait 12 months to get more progress. The recent Proxy Rebellion brought the Rakta Syandana which hasn't been seen for almost 4 years.
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6 minutes ago, --RV--Dopekoke said:
You know what else is repetitive and boring? Eso, kuva survivals, arbitrations, or any other long endurance run. And if you want to count multiple short runs, theres exploiters, profit taker, rapoloyst, capture/rescue/ fissures/kuva siphons.
I get it, it sucks and it is repetitive and boring but like what the others have said, you got 10 days; if you can manage 30 minutes to an hour a day of your time, thats enough because thats what i do since i barely play on my work days and its enough for nightwave.
I'm mostly fine with everything you mentioned, because I can do them at my own pace and still get all the rewards for it, I only have 10 days for Dog Days so I have to do everything in a continuous cycle rather than when I feel like it. And sure, "You don't have to do them..." but that isn't an option for many people.
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It would probably give a small but notible boost to the enemy variety if they had a random chance of having their default weapons replaced with a different one from the same faction, for example a lancer being equiped with grinlok a instead of grakata. No changes to drops or anything, just pure gameplay changes.
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5 minutes ago, Voltage said:
Boring is quite subjective and repeating something is the nature of how Warframe plays. You really can't be a collector in this game and also not want to repeat a mission over and over for a long time. "Nobody is forcing you" is a fine argument to me as each reward Nakak offers is a cosmetic. 8-10 hours to have everything exclusive in 10 days is quite reasonable to me still.
It's not as clear cut in the rest of the game, if I get bored doing other missions I can change my frame, weapons and try a new, different exciting approach, here I'm forced to the same weapon no matter what. It's why I can tolerate the rest of the games grind but I find Dog Days a bit hard to swallow.
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Because lots of people (me included) think "exclusive rewards" means get it or wonder "What it?" for the rest of eternity.
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5 minutes ago, youngjdef said:
They're not adjusting the prices. Reb already firmly stated the rewards are only for those who play the S#&$ out of the event.
No matter what Reb' says... if you make exclusive rewards people will go out of their way to obtain them, even if they despise the event.
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The problem isn't really the farm, its very achievable, the problem is this utterly boring and repetitive mission you're forced to do 8 times a day to get them, we should have just got pearls as a reward for doing any mission, it would be a lot less iritating if we could farm the pearls with actual variety. I'd even accept getting less than 50 pearls a mission if that was the case. The mission wasn't designed for longevity, the game itself is. That's the real problem.
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Just FYI, if you've done the tactical alert and want to go back and farm the pearls for every non-mod item, it'll take you 6 and a half hours, ignoring loading.
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So you want every item from Nakak's Store do ya? Well againts all of our better judgement we all probably want to clear her stocks out... but how many times do I need to play the mission?
Simple, to get every reward...
First DO NOT buy mods, Kela De Thaym on Sedna drops a random one for free.
You must play Dog Days - Mission 4, 8 times per day, including today.
playing the full tactical alert gives 110 at the minimum so you only need 6 runs the first day. You may wish to re run the lower alerts on the first day since the pearls dont seem to have much use after the exclusives and you dont want to waste any pearls, unless you want to swim in a sea of roller floofs ofc.
This ends up meaning you need to replay Mission 4 78 times in total for every reward. +1 extra run since a reward is at 150.
Timewise this equates to 390 minutes or 6h 30m of Mission 4 needed to get enough pearls, in pure game time minus loading.
Happy drenching.
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Just now, (PS4)guzmantt1977 said:
The one that we've had all this time. 😐
Which just adds to the question why the hell did DE even add them to the shop in the first place 🤦♂️
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1 minute ago, (PS4)guzmantt1977 said:
Looks like you cracked the code! All we have to do is go do the Arena instead!
Thank you for finding the secret alternative that allows us to value our own time, as much or as little as we wish, by playing the game exactly as intended!
Yeah, the intended way of not farming 200 pearls per mod in this farm simulator crossover.
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1 minute ago, Oreades said:
The only thing that will make me slightly Salty is if they add in new aesthetics mid event, that said there are some aesthetics I'd love to see added like the Water Gun, some Physics beachballs and maybe an Ephemera~
So far seems to be about 20 pearls per match, not sure if that goes up after you move past the base event or not, kinda really want the Captura scene but only if it lets you keep playing the event after it's over, cause that would be super awesome.
The highest level only gives 50 per run.
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The tactical alert was supposed to be a short and quick unique twist to the game, something to play for its humor and leave, Nakak's pricing completely undoes this. If a method to gain pearls lasts all summer and only the tactical alert rewards are gone in 10 days then it would make more sense, but if the store leaves with the alert then you're forcing people to wear themselves down on the gamemode just to get the all the rewards.
Incase you say "They're only aesthetic items, you don't need them." They're exclusives, people will farm them.
This was supposed to be a quick gimick and you turned into a power grind, this is not a healthy way to introduce content.
The gamemode was not designed to have this amount of mileage, people are just going to get horrifically bored getting the exlusive items.
You are charging 200 pearls (the entire tactical alert gives you less) for a mod when you can play arena and kill kela to get one for free, that is ridiculous.
I've always thought as Warframe as a game that values my time, this mission clearly doesn't.
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Attempting to drag any of my favorite colors immediatly causes the GUI to lock up, requiring you to either restart or find a way to leave the arsenal without using Escape or the arsenal GUI.
Escaping without restart causes the words "Color Select / Primary" to be stuck to your screen.
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I'm really bad at selling things. And my riven count tends to reach the limit without me really noticing. But even though doing this could save me a lot of grief, not being allowed to decrease my riven count by decreasing my riven count is pretty ass-backwards philosophy.
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As the title says, due to the tactical alert I ended up being 2 rivens above the limit, there is seriously no reason we shouldn't be allowed to sell rivens if we're over capacity.
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Nidus' 2nd ability, Larva repels Amalgam Satyrs instead of attracting them. They don't seem to be moved based on their angle to the larva but seem to be thrown in one specific direction.
I have not tested this against all other amalgams.
Artillery hitbox
in General
Posted
Artillary needs to completely ignore engines and only damage the crewship itself. If I'm using artillary I sure as hell don't want to hit the engines.