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ChaotikDreamz

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Posts posted by ChaotikDreamz

  1. I love the fact DE is actually busting their arse fixing issues with the game. I shall and always will give them credit for being the best updaters/fixers. But sadly i have to agree with the OP.

     

    The other day i went to the store and purchased 2 $50 UGC cards and yes i always use UGC cards as i like the 100 points discount thing they do with points. But case in point i bought these in future of purchasing a founders package. I wanted just the color packs/sent dress up items really but i figured hey i would give to the DEV's and just call it fair. But then i noticed which i have stated many times before the game has no longevity there's no reward for playing a loadout and frame you like. So I figured hey i'll start to forma the weapons/warframes that suit my fancy. And this is where i realized i am glad i did not spend my money in this game just yet. As you get no mastery for forma'd items period. Sadly then i realized i am probably not much longer for warframe as i am going to get the frames i love to play and the weapons completely maxed with forma then poof i literly hit a wall. Play other frames that i really don't care for just to grind more, Play weapons that if i haven't played them yet means i could careless about playing them.

     

    The grind has all but farmed off any form of co-op the game had. Everyones for theirself and could careless about teammates. And don't say join a clan as the uber mega clans really could careless about who's in them and their really no better then a random pug.

     

    Yes they gave us the Void and the Dojo. Sadly the Void really lost it's punch after i got the latron prime, reaper prime, and frost prime, I got several of the new mods from there. But lack of mod slots again i really could careless about them as every frame benefits most of just building a tank.  And the Dojo sadly IMO has just ruined the game. To lil to late to fix what damage has already occured no one is going to want to leave these uber mega clans that has everything to start over with a smaller more personal clan.

     

    But in the long run noticing lack of content, forced to play everything with a forced slot restriction, and no longevity of playing what you like really takes the personal experience out of warframe. Warframe is almost starting to feel like you play how DE wants you to play no ands ifs or buts.

     

    Great game, super awesome dev team, great graphics for a F2P. Just lacking in the long run deparment sadly. :(

  2. I kinda had this idea but figured no one would ever go for it. Because it sort of crosses melee and secondaries. But i figured tomahawks like CoD. You carry 2 one on each hip. Left mouse button to melee with. Right button to throw axe. Catch is you only get 2 you must retrive the thrown axe or do with out. Figured this would work as if you didn't retrieve either of the 2 axes or did a stupid throw you still had your melee and primary to continue on.

  3. Yes it has a range as manric said if your trying to level and you got a doorway DBag you are not going to lvl cuz he is hoarding all the XP and shafting the rest of the team protecting the pod from XP. Alot of people have this stupid belief it's 50 ingame meters. But news they aren't even close. It's more like 15 ingame meters. Or 1/3 of a IO/Xini defense room.

  4. Ok! Guess you all are not sensing the sarcasam in this post at all.

     

    1: It's boredom

    2: It's showing how stupid the stealth animation for the orthos is.

    3: Figured we might as well have some fun with it.

    4: Major point it's a bladed pole arm NOT A KAYAK PADDLE! Why is this weapon smacking enemies with the flat side of the wide blade.

    5: Whack-A-Grineer is actually just funny smack them they flatting straight down then instantly stand up the deflate with the new woooosh sound i mean come on who made that animation.

  5. I just can't get over this animation and it makes me laugh everytime i do it. So I decided to record it. Should possibly make a game of it and see who can get the most kills. BTW orthos is needed..

     

     

    (EDIT)

    Ok! Guess you all are not sensing the sarcasm in this post at all.

     

    1: It's boredom

    2: It's showing how stupid the stealth animation for the orthos is.

    3: Figured we might as well have some fun with it.

    4: Major point it's a bladed pole arm NOT A KAYAK PADDLE! Why is this weapon smacking enemies with the flat side of the wide blade.

    5: Whack-A-Grineer is actually just funny smack them they flatting straight down then instantly stand up to then deflate with the new woooosh sound i mean come on who made that animation.

    6: Point is a stealth kill animation should not be so horrible and unfitting to the weapon that it makes you laugh a stealth kill just make you go " wow that was f'n awesome.

     

    So for your grander. I present Stealth animation and future warframe game Grineer Whack-A-Mole!!!!

     

     

     

     

  6. Man it really p1sses me off that they chose several non-antimatter skills to be voted upon.

    Namely some illusion/clone-like skills and gravity skills.

    Those got NOTHING to do with antimatter.

    Imagine if Ember had ice powers. SAME THING.

    >_>

     

    Sounds like what i have been sayign since this frame was chosen that vauban should of been the antimatter frame. So far this is just sounding like a female version of vauban.

  7. TOS implies i pressed an agree button or signed something which i did not. 

     

    Well might want to check on that because techinally you did press a agree button it was called pay now. Or wnatever the button is that confirmed your purchased depending on pay style.

  8. I'm not sure if you know this, but most PC gamers don't have top of the line PCs.  Making the game run better on lower end systems will actually bring them more players, instead of catering the game to your elite club.

     

     

    +1; Beat me to it. It's in DE's best interest. A good dev focuses on aesthetics rather than graphical complexity anyways.

     

     

    These the F2P model needs to cater to the lower end graphics more then eyecandy. Decent graphics + good gameplay = larger playerbase and more possible money for DE in micro transactions.

     

    If you want to complain about making it more reliable for lower end PC's to play a F2P game then F2P just isn't for you. Go play crysis, or BF, Farcry or something designed for your high end rig.

  9. Technically, they are 100% precise, while accuracy is determined by whether or not they hit the intended target. This means that accuracy in the technical sense is based on how the player handles the weapon, but since the weapon is so precise a skilled player can lead a target to offset travel time and raise his aim to offset the throwing arc. So while you may be technically correct, the fact that the Kunai are 100% precise and do not have recoil makes them, in the parlance of the game, 100% accurate.

     

     

     

    They are not 100% accurate they do have spread. Just because it says ACC= 100 Does not mean 100% accurate. Also the left hand throw often times decides to throw in some off the wall random area. Usually high right.

     

     

     

     

     

    But while I don't support these two changes, I do believe that the Kunai ARE too powerful. The only things I can't kill with a single knife even in the void or pluto missions are either heavy units (so far none need a full 10, though I haven't tried t3 void or waves >25 in defense) or shield ospreys (who do not always travel in a predictable pattern, and so usually require a few knives thrown to get a single hit for a kill.) Obviously I can't always kill moving targets with a single knife, but most targets move predictably enough to get a hit with three or less, and that means even considering the travel time and throwing arc they still have an extremely high ammo efficiency, .

    This is the next biggest issue everyone in this game are calling for nerfs based on low lvl mobs. By all means take maxed kunai or despair to T3 go kill a heavy or ancient in there or go to a high wave defense first before making a comment. Any ancient after lvl 60 pretty much eats all 10 rounds and usually needs more. My kunai and despair are both forma'd. I got 200% hornet strike, max barrel diffusion, max convulsion, max heated charge, max no return, max deep freeze, max gunslinger and lvl 4 Trick mag which gives me a 336 ammo pool. And in T3 missions alone i find myself stammering around for ammo drops.

     

    Again i will point this out everyone now calling for nerfs based on low lvl content are going to be the ones again crying they can't kill anything and this needs a buff when higher lvl content and planet expasion occurs. Which If anyone who remembers the all planets maps getting glitched onto the screen remembers there's a crap load of areas on plants we do not have. and is all hidden and locked for now.

  10. Their not better the only reason as of now they are better is for the simple reason they can be thrown 2 million miles with the right over hold. Making the arc be more of a drop off as something that was thrown would put them in range and perfect use. That would leave you yoru bow for long range and throwning knives for short to mid.

     

     

    Now giving them more arc would kill off there super long range ability unless someone like me feels the need to figure out the arc for dropping daggers in like gernades. No need to nerf anything but tweak the arc.

     

    @Shadowflame -
    2) Take away Kunai/Despair's 2nd V polarity. <<<< what point would this serve other then make one use another forma.

     

    @vehemex - No it's not your primary it's your secondary but your primary for CQB pretty much meaning warframe doesn't present more as of now other then a few maps for long range. So secardy steps in as primary. This goes really for all secondaries. I barely use my primary period.

  11. I highly doubt you read the post at all.

     

    220 kunai is way too much ammo period.

     

    Kunai being a secondary weapon and completely outdoing the Paris/Dread is a huge powercreep, especially since they can one-shot the enemies worth stealth killing anyway and be thrown very quickly. Bows need to be drawn back to do massive and even on bigger enemies the Kunai are still going to out DPS the bow in every scenario. I've done extensive tests on both weapons unmodded and both with maxed damage amp mods + maxed armor piercing mods + maxed multishot mods + maxed critical chance + maxed critical damage chance. Despair's numbers weren't as high as the Dreads on one hit alone but the kunai really makes a mockery out of the bow

     

    No accuracy nerfs were called for in this post.

     

    No damage nerfs were called for either.

     

    You should read your own post you never state 220 ammo as your nerf. You just simply state "220 kunai is way to much" Specialy considering Kuai and despair only start with 210 ammo pool. Taken hornet strike maxes at 220% dmg increase. Next Despairs won't be as high as dread's on infested as despair take a 50% dmg reduction hit to light infested and dread does 3x the damage to infested. Go take your dread to grineer and rethink how viable the despair are to saving your arse. Kunai have armor ignore period they do straight dmg to everything hence their lower dmg compaired to the despair and their stagger.

     

     

     my acc comment refeers to this "High firing rate and perfect accuracy for a ridiculously strong stealth weapon" Stating to you the kunai DO NOT HAVE 100% ACC.

     

    Get your own facts straight before saying someone didn't read your post thank you.

     

    Again no nerfs are needing just a lil more tweaking of their thrown arc would put them in line.

  12. No and no.

     

    The kunai /despair do not need nerfed period if anything just give them more shot arc to reduce their range.

     

    Nerfing the DMG in anyway defeats their purpose  of stealth and defeats my purpose of farming tens of thousands mods/cores and spending millions to achieve maxed hornet strike alone.

     

    Next limiting the ammo would again ruin their play style as they pretty much are a persons primary when combined with the bows.

     

    Nerfing their ACC would also kill them into nothing. As they are not 100% accurate. Let alone their travel time you have to lead a charger almost 2inches of lead just to hit them.

     

    Kills me everyone crying nerf when any secondary with a crit build and maxed hornet strike can easily pass them.

  13. Braton, Braton vandal, Akimbo lato, lato vandal..... In fact, I'm pretty sure that Dread and despair are bugged.

    I would like to see this my fully modded lato vandal will nit break them

    armor ignor only on traps. I dont have a.hek but dont see that happening. the laser traps are the same as reinforced glass

  14. The charge animation after slowing it down and watching it is not bad at all. It's just the simple fact that it's sideways bugs the ghit out of me. I want a bladed weapon that cuts not a kayak paddle to smack the arses of my enemies. I feel like now its not swing cut slash your dead. It's come here so i can beat you like a red headed step child with my kayak paddle.

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