overall i think this update is a good direction but i have notes
> Combo counter should glow with the same colour from the heavy attacks slam to help train the player to associate the two, as it currently feels misleading and is not directly explained in game.(if combo counter is not changed to affect main attacks as well)
>heavy attacks feel slower than they need to be, a small increase in base charge time would see them being used more.
>i do not like combo counter not directly affecting the damage output of the main attacks & would like to see it benefit damage output in at-least a small capacity
>natural combo decay is good
>stances need work (see community comments, not currently a personal problem)