NOSCOPE_xGET_GUDx_BLAZER
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Posts posted by NOSCOPE_xGET_GUDx_BLAZER
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Hi.
Very often when a host migration happens in a railjack mission - I get stuck there without means to complete the mission and get all the reward, because navigation console becomes uninteractible and even if you can complete or already completed the objectives - you cannot leave the mission.
This is superbad assuming how much time certain railjack mission take.
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I dont know what to say...
May be we should ask DE duders to join our clans and help us farming this crap?
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well ))) this situation tells me two things:
1) DE is in a bad financial position
2) DE duders do not play their own game
Mutagen samples requirements are straight nonsensical, in our clan we decided to not even bother.
I don't know... may be we are just inadequate and DE internal statistics shows that there are enough clans that have enough human resources to farm this stuff..
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8 minutes ago, BaIthazar said:
if you're feeling bored and unchallenged and want to mess around
we got Glaxion for that
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1 minute ago, P0Pz said:
Do you have a screenshot?
I'll make one time I get home.
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So. I just got a Riven mod for Latron that, among other things, gives a penalty to multishot. And I got seriously confused: does it mean that if I'm not using any multishot mods on a weapon - this penalty will make my weapon fire a blank shots?
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pls thx.
I see a lot of whining scrubs who don't like some buffs/debuffs on sorties, because they are "too difficult".
I will tell you what: the sorties are not for you!!! they are for the ppl who are tired of overall lack of challenge in the game, and we do appreciate sorties and I personally want them to be even more difficult.
srsly
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I think this is just a plain trolling from DE...
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pretty much THIS
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What the hell DE???
I wasted time farming the second heavy caliber and split chamber. Leveled them and the second serration to the max. Installed 4 forma in Vulklok, and then .. you just nerf it.
Is this even legal???
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Now when we have nice colored bolt's trails I noticed that when there are other Boltor users on a mission - my energy color sometimes gets overridden by their's.
For example if my energy color is blue, and the other guy have red energy color on his Boltor - starting from some point my Boltor begins to fire bolts with red trails instead of blue.
By the way, the same thing happens to Diriga and Vulklok
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I planned to make a bitter post about totally useless simulor and a syndicate hek that is actually worse than an ordinary one.
But i will not.
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I'm just tired of it. Seriously, this is extremely frustrating. Why should I always remove the sentinel gun every time I go for Simaris standing farming?
Can DE make sentinels ignore damn synthesis targets?
inb4 delicious tears
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give any information.
so.. should i record a hour-long video? or ... what, how can I help?
All i see during the T4D lately is that last few sub-waves in each wave take SUPERLONG time to spawn. sometimes, after i killed the last unit in a sub-wave - I have enough time to walk across entire location, pick all the mods, ammo, other stuff, post something in the chat, reload all my weapons, and scratch my butt BEFORE next sub-wave begins
and the higher the wave number - the harder it gets. It is almost ok up to wave 10. but after 15 it becomes horrible and waves 19 and 20 take more time than like.. 5 previous waves combined
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So, we did the raid twice after the patch, and both times Vay Hek was bugged: he literally was doing nothing but standing still at the center of arena until his death.
How that looked:
1) we come to the arena
2) Vay Hek lands in the center
3) we blow up all 5 power plants, while Vay Hek is still sitting at the center and not even shooting
4) he becomes vulnerable after the 5th power plant destruction
5) we kill him (while he is in some kind of idle animation and nothing else)
First time we had vauban and mirage so we thought that either bastille or prism blinding effect brakes Vay Hek, but second time we had none of these two and our only aoe was nova's ult.
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Hi.
So, pretty much what topic says.
Currently 20 waves of T4 Defense may take more than an hour and this is seriously ridiculous.
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this is what happened:
1) I purchased an Equinox blueprint before I started to build night and day aspects
2) I started aspects building
3) When both aspects finished and BEFORE I took them from the foundry - main blueprint was in my inventory
4) After i took both completed aspects form the foundry - the main blueprint disappeared from my inventory
So i had to buy another one. I don't need any reimbursement, just reported the bug.
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updating to 17.0.3 fixed the music, so everything is alright now
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This happened to me a lot of times!!
May be this is intender behavior of a battery? But i never heard of it and all the guides say that it can explode only if you try to perform some stunts with a battery in your hands
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You have a traitor tenno in your midst.
well, no )) the carrier guy is my friend and he is not a troll/griefer
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This started to happen after the recent 17.0.3 hotfix
I know that if you get a battery charged up to 100% and then sprint/engage in combat - it will explode.
BUT today it was exploding randomly even when the carrier was standing absolutely still, and had no mobs shooting him.
This happened like 10 times in a row, and confused us, because this never happened to us before.
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So
1) Where are the nullifiers??? (well, there is another thread about this issue)
2) Did all the corrupted bombards and heavy gunners receive a major armor buff??? Because if not - then this is a bug.
Before the update I was pretty comfortable up to 60th minute with my 7k alpha Vaykor Marelok, but now.... now i barely can damage a bombard or a heavy gunner on a 40th minute already, and past that point - even 4 corrosive projections do not do much... staying to 60th minute became a pure hell (without camping) even though there are no nullifiers now.
Was this change intentional or not?
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So.. after the update - ingame music just.. disappeared for me. Music volume bar does literally nothing. What do i do?
Could re-installation of the game help?
why archwings die so fast with railjack
in General Discussion
Posted
I like how literally every time you want to board an enemy crewship in archwing - it cost you 1 or 2 revives because of perfect accuracy and instant agro change to archwing from railjack
:BALANCE: and :QA: all the way