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MrHeolsen

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  1. In the house cleaning bounties in Deimos I've noticed recently that the fluid sac bounty stage where you destroy tumors and throw the fluid sac at enemies to mark and kill them has gotten very inconsistent which didn't use to be the case. by that i mean that you'll throw the sac into a huge group of enemies for it to only mark like 3 of them and this happened more often than not. its a big bummer for this to happen as its prevented me from being able to get the bonus drop several times. Here is an example of where i should have hit 4-5 enemies but only hit 1. I've had more extreme cases that this but this was the most obvious example of this problem i captured.
  2. Its a double edged sword though. If you increase the bounties to that extend they'll be worth doing but people who don't want to play steel path will feel like they have to play it. i think its generally better to keep steel path a small bonus so that people can choose their preferred experience without any real drawbacks.
  3. I do agree with this. Steel path shouldn't be mandatory or way to good compared to non-steel path and its why i made a point to not increase the highest bounty over what it already is and yeah if you have the gear for it and you're gonna do bounties anyway, there's no real reason not to go steel path. If DE decides to keep the bounties like this, i won't have a huge problem with it. it just irks me a bit to have several of those bounties be both more difficult while simultaneously less rewarding if you're mainly looking for standing.
  4. Right now the steel path bounties in the zariman and laboratories are just the regular ones with a higher level (+ steel path modifiers) and with 50% more standing/plumes added on top. This means that the 3 lower steel path bounties are basically worthless because they give you less standing for a tougher mission compared to the higher non steel path bounties. why would i ever do the lowest steel path bounty at lvl 155-160 for a measly 1.5k standing in the labs when i can do the highest non steel path bounty at lvl 115-120 for 5k instead? I would really like to see the steel path bounties look more like this: SP bounty 1 = 5.5k / 6 plumes SP bounty 2 = 6k / 6 plumes SP bounty 3 = 6.5k / 7 plumes SP bounty 4 = 7k / 7 plumes SP bounty 5 = 7.5k / 8 plumes This way the highest steel path bounty would stay at the same payout while making the other bounties actually worth considering.
  5. Can confirm its the sentinel, if you unequip your companion in the simulacrum the decoy will no longer attack you at all.
  6. I like the idea of it being tied to using different abilities rather than lighting. (toggle is just boring imo) For example the light buff building up while your 4th is up and the dark buff building up while it isn't. Something along those lines would be cool i think.
  7. The Sorex armor's shoulder pieces float quite far off of Excalibur's shoulders, trying changing between skins and animation sets with no difference, picture is with excal umbra and don't have regular or prime to confirm on.
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