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Harestation

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About Harestation

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  1. What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  2. What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  3. What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  4. What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  5. This... You know your overview page is by default unwatchable, right? At least there's only one here. Previous one was atrocious.
  6. What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  7. The OP layout needs to change to remove the "Please ask your questions here!" since no question is answered during Devstreams . Anyway, in case of a miracle : What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  8. What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  9. Thanks for answering questions!* Oh wait... Still, nice devstream as always. And nice hunt btw :B. But i still think a relatively long QA session would be nice considering the amount of interesting questions there's. *I'm saying this because despite asking for questions i don't think a single one was answered in the stream yesterday afaik. Not to say what was showed wasn't cool, don't get me wrong. Unrelated note: I got the riven (Rifle).
  10. What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  11. I found it kinda funny yeah, the fact they stated "high credits and endo rewards", when it was "50 000 credits and 500 endo". It's not like you get that average amount of endo for each endo farming run in Vodyanoi. And regarding the credits it's far worse as you get 200 000 credits with a single Index high risk run. 200k being the very minimum. I'm doing this solo when i get a credits booster and it rewards 450k credits for a run between 5 to 7 minutes. We don't know much on these anyway, and they're alerts, so maybe there'll be more interesting ones. It's just that i didn't find the rewards displayed as "high".
  12. You can check the Ability Duration wiki page for the formula. The not less than 25% of the original energy cost still apply for channeling costs, but that's already taken into account since WoF on the site doesn't go lower than 0.75. There's just the division by the Ability Duration missing.
  13. Thanks for the stats. It's always interesting to see this kind of stuff.
  14. Only one question i'd really love to hear an answer to it : What are your thoughts on allowing multiple polarities on a warframe mod slot (and on weapons too eventually)? Each one requiring another forma of course. The only advantage it gives to the players is to avoid having several times the same frames just for diversity builds purpose. Not to mention the mess it'd be since you can't differentiate same frames easily before equipping them. I'm personally kinda stuck due to this issue, many builds i want to do on different frames but it'd #*!% up my current ones.
  15. Just tried to get the bug back and i've steps to reproduce it : On this build (Quanta Vandal 3f ...) for instance. Activate the formas edition Put a porality on the mod Vigilant Armaments (the same) Put another mod, like Primed Cryo Rounds. Change the polarity to the one of the mod (Primed Cryo Rounds in my example) -> Here is the error in the console log, and the mod is removed from the slot (no more details on the right almost). Put Primed Cryo Rounds back in. You'll notice the damages calculation is wrong now too. Put back Vigilant Armaments in there -> The other issue where this time like i said the mod will be displayed with a low opacity in the middle of the slot in smaller than the slot size. From here "everything" is broken. You can only remove mods with the right lick and change polarities it seems. Drag & drop is gone, details with damages & stuff too, etc.
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