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Second_Measure

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Posts posted by Second_Measure

  1. 4 hours ago, (PS4)wildcats1369my said:

    all that you said have already been mentioned over and over again. i suggest you read my post again.

    I read about it, and didn't care anymore to give a more detailed reply because people think Ember will be useless when her ults gets adjusted, but will be not the case.

    I agree to disagree, so whatever.

    3 hours ago, Soketsu said:

    So you confirm that you hate when someone KS you ? on this game ?

    I like to be busy fighting stuff, not running past burned corpses from start to finish. I guess it is hard for some people to understand what I am saying. I am sorry.

  2. 9 hours ago, (PS4)wildcats1369my said:

    when did i say everyone? also for some convenient play is fun because it is a more relaxing playtype. not all wants to point and shoot at the enemy. in this scenario all i see is 2 dps competing for a kill. 

    what i do is i bring a good weapon and bring a utility frame like nekros or speedva.

    you kill then all by wof? thanks here is another loot so you wont run out of energy or let me speed them up so you can kill more.

    like the other reply is a team misconfiguration.

    remember this is a team game a good dps aoe or whatever you deem op can be complemented. 

    if you are playing for the highest killrate in the end screen then you are a douchebag i run a mission to get those resources to keep my foundry running.

    best example of why i like these kind  of ability is when im farming oxium for vauban its not fun for me look for these osprey and kill before the charge. i dont care who kill them but give me my loot which is better than the self gratification of having most kills in the end.

    also who dont want to roleplay as a firegod who immolate everyone at the snap of a finger?

    do you want to make this game more  tedius than it already is?

    People don't enjoy it getting their content denied by a frame which kills enemies with a low-cost activation/channeling ability that bypasses terrain/line of sight, using it from start to stop of the mission.

    And that doesn't have a thing to do with team configuration because there's nothing teamwork'ish about Ember's ult. Its just murdering stuff for the sake of being lazy to put an effort into it. And that's how we get Cruise Control embers, macro spinning volts/lokis with Telos Boltace, Mirage Simulors and augmented Soundquake Banshees. It may be engaging for them, but that might not be the case for the rest of the squad.

  3. 1 hour ago, (PS4)wildcats1369my said:

    just play other games these kind of childish issues. whats not fun for you does not mean not fun for others. you are just pushing for nerf based on your own preference on what is fun. if you dont like an ember in your party just leave and make another one. 

    if other players gaming style does not give you fun just look somewhere else instead of hindering them.

    I don't think everyone plays Ember because she is 'fun, moreso that she is 'convenient' for killing enemies through terrain and doors while remaining highly mobile. "Fire and forget", so to say.

  4. What's being done about certain cheese setups that make low/mid level missions easy and not enjoyable anymore - Like Mirage + Simulor, Volt + Telos Boltace /w maiming build, or Ember/Equinox running perma on their Ult. Any stance on that?

    Also, Dojo - When to expect new decoration objects and tiles?

  5. 11 minutes ago, EDYinnit said:

    Yes, I'm aware not everyone does this, but when it's easily soloable content where Ember really walks through without a care (nullifiers and the like notwithstanding), what do you really expect to happen when you load in with 0-3 other people all way past the challenge threshold as well? If it's not Ember, it's an Excalibro, or a Mirage, anyone with an Ignis, Tonkor, Simulor, anyone with Primed Reach Melee, all presenting the same issue, depending on who's the best at parkouring forwards.

    DE keeps piling up things that need addressing yet they don't lift a finger, and it starts to show left and right. Mirage + Simulor/Ignis and Volt + Telos Boltace/Secura Lecta are the elephant in the room along with Ember/Equinox their Ultimates. They really should take a step back in making new content and give the existing one a proper polish.

  6. 25 minutes ago, Soketsu said:

    You have the right to say for everyone, what is fun & what is not fun ? didn't know

    I didn't know that I did say that, too - Stop putting words I never said in my mouth.

    26 minutes ago, Soketsu said:

    We get it you want to nerf ember because you had enought to see this frame (and some other too), but it is worth she get the same fate than Ash ? Just because people had enough to see it ?

    Ember has so much more potential now with her Augment mods, yet people still stick to her ultimate and value her only by that ability. That needs to stop, even if it means cutting down WoF.

    28 minutes ago, Soketsu said:

    - Separate the matchmaking between those who want to rush and those who want to take their time.

    • the 1st one everything is allowed and you are encouraged to complete the mission ASAP;
    • in the second some gears are forbidden, you got time to have the fun you loocking for and exploring as well.

    What stops you doing your Extermination/Capture/Rescue as fast as possible when you're alone? No one else there to deal with and you can do what you want.

  7. 20 minutes ago, EDYinnit said:

    More useful on single-tile missions - defenses aren't exactly far behind Exterminates in the chart, and single-tiles are scaling so they can pass Ember's viability threshold even from level bases within it.

    I don't like being cheated out of gameplay either, but the point is, Ember's is more limited than people give her credit for, just because she has it persistently. And sometimes that's what a player wants. I'm doing a Syndicate mission, I use Ember to take care of disrupting and weakening/killing enemies while I hunt for the Marks. I've got no time to spend playing out a mission in detail, Ember's there to back me up and achieve a bit more celerity so I can squeeze in more tasks in the time I have.

    At least she's not audially, visually and gameplay intrusive all at once. Isn't that right, Mirage?

    You're mentioning the Syndicate mission - Which is perfectly fine when you do them alone, because when you join pub syndicate missions, you run risk of having missed out on marks when getting loaded in. I recommend using Equinox with a Range/Effiency setup for that though, her Maim discharge pops all containers in her range and you can spot the mark (or Sculpture) when you notice one not moving or disappearing on the radar.

    But that's the point, when you're using frames that cheese the content for you, why do you bother joining pubs and ruin(sight exaggeration) the experience for others?

    Yet still, you're more often than not teamed up with them for reasons (bigger relic payout selection being the most obvious).

    Is the mission easy with 3 Embers which are all WoF toggled? Yes.

    Is it fun, however? No.

  8. 18 hours ago, EDYinnit said:

    Consistency/Mobility of Ember is a tradeoff, though:

    World on Fire: 400 damage / 15m range / hard simultaneous target limit (3) / 35% CC chance (scaling on Strength and not counting Augment) but also not effective against all units

    Avalanche: 1500 damage (+400 shatter per frozen unit killed) / 15m range / unlimited targets / guaranteed hard CC

    Rhino Stomp: 800 damage / 25m range / unlimited targets / guaranteed hard CC

    Divine Spears: 600+600 damage / 19m range / unlimited targets / guaranteed hard CC

    Saryn is a bit of a more complex case if accounting for Spores.

    However, Saryn's Miasma alone: 350+350+350 damage / 15m range / unlimited targets / no CC.

    Adding Spores allows Saryn to gain damage, gain range and apply non-CC (but useful) procs. At the cost of increased setup time, which is less of an issue as Molt is a viable setup target placeable anywhere.

     

    Saryn's no worse than Ember, since she can spread Spores from such large ranges without needing to operate on an enemy directly thanks to Molt being a target. Mindless single-tile missions with Saryns just spamming abilities at a stationary Molt entity instead of interacting with any of the enemies is hardly better than a WoF walking through a mission gradually picking targets up 3 at a time.

    I can post even more examples as you mentioned above that provide good damage, range and CC. Same thing as above, though, they are more useful on a enviroment where you only defend in a certain tile (and I can certainly scoff at certain 'cheese' tactics over there as well, but I digress).

    Thing is - Exterminate Missions are the most popular played one, partially also do their fast-action nature. But that fast-action enviroment is hampered when certain setups come in, in this case Ember with her WoF, and put a harsh dampener to the fun of it. I do like to shoot something myself, you know, instead of being 'carried'.

    And you can't tell me 'SUCK IT UP NOOB THAT IS ONLY ON LOW/MID LEVELS'.  Invasions, Outbreaks, Relic runs and Alerts work mostly around exactly that area, that's where the most content is.

  9. 13 minutes ago, Ivan_Rid said:

    How is Ember with WoF worse than Frost spamming 4, or Saryn, blasting through the tiles with Spore? Or a Rhino or Nezha, clearing low lvl content with 4? Even Volt can. They just need the same max efficiency and str mods that Ember uses.

    Because all the mentioned abilities require the frame to be stationary for a short time to cast it, and in Saryn's case, needs some preperation to do the full damage (applying spores).

    While in Ember's case, she can pop WoF right at the beginning and is able to keep it up for the whole mission.

  10. 6 hours ago, EDYinnit said:

    OP has never experienced the pain of a mission with invulnerable Corpus turrets or Kuva Fortress defenses taking up those precious few possible World on Fire target slots, leaving you to be shot to hell by the 10 other units your one remaining potential WoF target is taking its sweet time to works its way through.

    Invulnerable defense units can also be supplanted by any Infestation mission once Ancients flood in (how's that 90% ability damage reduction from Disruptors plus also Healer aura reductions working out for you), any amount of Nullifiers and higher-level Shield ospreys meshing to give enemies 100% elemental resistances... Grineer with enough effective health to survive a tick or two grouping sufficiently above three that they're going to start attacking (especially if you happen to not have a guy on a Rampart under control, rip)...

     

    Sure, aggressively casting Accelerant will tide you over a bit longer in such obstructive scenarios... but then you're definitely not doing anything other Warframes aren't. Actively using energy in ever increasing amounts for the purpose of CC to give you the safety to kill things in time, with ability damage, where possible, or the chance to just use those guns all the same.

    I wouldn't mind that Ember's WoF gets 'smarter' and gets somehow usable in higher levels (Like, ramping up the damage of affected targets over a certain time frame) as long it is fixing the 'Press 4 for Cruise Control' problem.

  11. 1 hour ago, Chewarette said:

    Straight nerfing Maim and World on Fire would simply remove Ember from the game.

    If you define their value only by their ultimates, then you are playing the frames wrong. And that what got the previously mentioned ones nerfed in the first place.

  12. 3 minutes ago, (PS4)big_eviljak said:

    U proved my point. They are not viable endgame. So no nerf is needed.

    I thought I just explained how you could play ember well in level 60+, of which you referred as 'endgame'.

    And just because they aren't a good pick in level 100+ fights, doesn't mean they are immune to balance changes in areas where it matters more.

  13. 9 minutes ago, (PS4)big_eviljak said:

    Endgame=+60 enemies

    Viable=actually kills enemies with their powers, and/or can survive in high lvl missions.

     

    Ember and equinox can be easily one shotted by a lvl 100+ enemy...no matter how u mod them.

    To be viable at the endgame, you don't need to do excessive amounts of damage. Ember can as well use her Augments to massively boost the weapon damage of her teammates, providing stuns with Accelerant and knockdown with Fireblast, while her fire attacks in general cause enemies to panic.

    And you can't fight Level 100+ enemies anyway with most of the frames, as this is outside the intended balance. This is where all the cheese tactics and whatnot come in to give players something to be busy with.

  14. 22 minutes ago, simonseang said:

     

    I recommend reading the argument from AlonditeMX down in the YT comments as why he does think nerfing is better than buffing, and why this clip isn't giving good points to prioritize buffing over nerfing.

  15. 23 minutes ago, Fast_98 said:

    And what level my man? Equinox maim can't passively kill anything without dentination at level 30 and ember can only kill up to level 50 if buffng herself but anything afterwards takes too long, different frames can kill much easier at those level then any ember (Sayrn, Excalibur, Mesa, Valkyr, Mirage, Ash, Atlas and many more). 

    This problem comes down to personal opinion really. Ember and Equinox are used for what? Skipping low-mid level content such as alerts or resource farms. To some that fine because they want to get out as quick as possible to other it not. 

    Why are you guys so focused on the ultimates here? Equinox and Ember got so much more on their palette than just those. But instead players laze around just 'pressing 4 and forget'. That is what got Excalibur, Ash, Mirage, Saryn and Mesa nerfed in the first place. If that continues, either Ember/Equinox face a nerf on their ultimates as well, or DE introduces more units that are unaffected by those powers, like the Nullifiers, Combas, Manics and bosses with invulnerability phases.

    20 minutes ago, (PS4)salovel1991 said:

    I would agree, but here's why I'm not. I fail to see how anything in this game could be considered slightly engaging when Mirage, Synoid Simulor, and her free revival squad are a thing. Ember is good low-mid tier and decent crowd control high tier.  But this doesn't fix the real problem. Regardless of if it gets fixed or not gameplay will remain the same and get boring. Someone will always look for the easiest path because this game revolves around grind. Removing the ability to run low level missions fast could actually turn away players. We have resources but do alerts and stuff because we want them. I ran into this problem with an alert today. It's annoying but people are just going to keep doing what's easy. There will always be that weapon, that frame, that one ability. But they're, sadly, a necessity to combat the mind numbing boredum that is presented when you've done so much. I've put lots of hours into this game. 2000+ actually. But the grind gets to everyone at some point. If we don't have some way to combat the pace of the game we sit through even longer missions. 

    Eximus units with weakpoints have been announced, making such practices more difficult as you can't mow over them so easily anymore. And if DE decides to roll them out on all factions, you can surely say that Ember will kick the bucket and end up being shelved as people are unwilling to let go of their afk WoF runs instead of adapting to the situation.

  16. 6 minutes ago, (PS4)salovel1991 said:

    Other people have already tried to reasonably show other viewpoints. But every time I look at the forum someone just wants to nerf everything. The forums just sounds like where all the people who can't have the game played exactly their way come to complain. I myself have had troubles with Ember in certain missions. But I don't call for nerfs or "changes". Honestly, I don't care if you see it as a childish rant or not. The majority of forum posts are childish rants about every little thing in the game. Why would I bother offering counter points to his argument if he just wants Ember to be his way and be nerfed? 

    DE wants to keep the game engaging, so the players stick around. While Ember has very good potential as a force multiplier (Fireball Frenzy and Flash Accelerant), most remain to rely on World on Fire with the combining of Firequake Aug to burn everything up to mid level content.

    Seeing scoreboards with 95% of the enemies killed alone by Ember with WoL is a (personally speaking) frustrating experience - Why do I bother even trying, when everything gets killed anyway outside the line of sight? While some can argue that it makes their lives easier when that happens, it's not a engaging enviroment for the others when they just run after the trail of burnt corpses and have nothing to shoot at. This creates boredom, and ends up having players leave the game because a number of frames overdo it with their killing/cheesing potential (hence DE decided to add LoS requirements to certain Ultimates to partially remedy it).

  17. 7 minutes ago, (PS4)salovel1991 said:

    How about we just nerf everything?! Nidus, Ember, Mirage, Mesa(again). Nerf everything that does DPS! Nerf all the things! Boltor, Soma, Simulor, Tonkor, Triple nerf for Tigris! Nerf everything! Nerf, nerf, nerf, nerf. Let's nerf it all to pillows and feathers and call it Slumberpartyframe. Because that's how everyone sounds right now. Tell me what frame you like? I'll go make a post about it needing nerfed because it out does something I like. While we're at it let's nerf everything that deals more than 2,000 damage, buff the enemies, and remove all the abilities. While we're at it lets give every enemy a spot we have to shoot or they remain invulnerable. I mean EVERY enemy. My goodness does this sum up the forums yet? 

    Such a childish rant.

    If you can't attack the argument in a meaningful way and provide feedback, you'd better be off the forum yourself.

  18. 19 minutes ago, -V3n0m- said:

    and that would be an example of a non-synergistic squad composition.  not everything in the game is meant to be effective with each other.  two dps frames just end up fighting for damage for a while... at least until later on.

    There's a difference of not being in synergy with certain frames and making the frame you play unfun because the kit of a different one denies yours completely.

  19. As a Nidus player, a 'Press 4 and Cruise Control through the map' - Ember is the bane of my existance. Since she also kills enemies outside the Line of Sight makes it impossible for me to gain Mutation Stacks, basically crippling my Frame's usefulness.

  20. The Corpus are an enemy that have been all about utility and gadgets to deal with us. And that is fine, given how their story depics them as profit oriented business people with a sense of constantly creating things to deal with us.

    While it makes them a interesting adversary to fight against, I do get the feeling that they might bring a little too much utility into the fight after a certain time or level has been reached.

    Think about this : They got Ospreys that give shields, lay small mines, throw sapper charges, leech worms, kamikaze onto you.

    Then the regular human troops, with shotgun pistols, two types that use sniper rifles, a beefy Tech unit that puts up a terrifying high DPS along with deploying a Shield Osprey, and the power suppressing Nullifier and Comba Unit, which not only prevent you from using powers, it also removes any existing buffs you possess and kills toggles, all as the Nullifier is being happy and immune to damage and powers inside his bubble unless a Tenno gets close and personal.

    The walkers also come with a wide spectum of gimmiks : Schockwave MOA with its stomp, Anti MOA with his bouncing ground schockwave, a Railgun for sniping from distances (get the pattern here?) and the Bursa series, that are the toughest one to crack as each type of them brings something else on the plate.

    Now, I think they are fine when these extra units come occasionally into the fight, bringing something of a change. However, more often than not these units tend to come nearly all at the same time in later levels, especially in defense missions, interceptions and survivals, being able to back up their frail existance with a sheer force of number. Not mentioning the Eximus units, the Corpus is able to muscle itself against the Tenno very effectively at times through their area and power denial, high sniping presence and durability from their Nullifier bubbles, Shield Ospreys and Bursas.

    In the end, the Corpus makes for the most unfun faction to fight against in later levels, as the effort in dealing with them there is much higher than any other exsisting one for now (only hearing from Grineer/Infested farmgroups, never from Orokin Void/Corpus ones).

    So what I wonder here : Is it possible to give the cut on a few units or features and instead make the Grineer/Infested a little more fun instead?

  21. 1 hour ago, CTanGod said:

    If you don't like it then exit or play solo (or both). This is a farm game, many people want to do it efficiently.

    It would be far more efficiently when you farm solo, duo or create a cheese team yourself rather than teaming up with pugs if your aim is to get the most out of the mission.

  22. 4 hours ago, achromos said:

    Because this system ACTIVELY weighs the popularity and use of the weapons in game, and as a result increases or decreases the mods values which can buff and nerf the weapons damage with the Riven Mods based on popularity.

    I find that bit of it quite intuitive.

    The problem is, when certain older weapons gain popularity through new event/syndicate/missions mods and DE decides that their Riven bonus needs to be toned down in response to it, you eventually wasted your time on them again.

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